FoonLudum Dare ExplorerLD29 → Descent

Descent

By lucariatias

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CategoryRankScoreCount
Coolness289
Audio4472.93
Mood5303.00
Innovation5553.07
Humor6992.24
Overall7173.00
Theme8442.91
Fun8492.68
Graphics9252.59

Comments

mrexcessive 2014-04-28 04:52

Sorry can't play might break my, already fragile Java install, if I were to try installing again. *shakes fist at Java*

jacksendary 2014-04-28 17:11

Pretty funny, but really hard! Ps couldn't get the web player to work; Curse you Java!

dramentiaras 2014-04-28 17:22

Pretty fun, but as stated earlier, quite difficult.

whalebot 2014-04-28 18:06

Had to set the difficulty to easy, and I still sucked pretty bad. Tough control system to get used to. I got to the point where you break through the wall that is exactly as wide as you are and... well... like I said I'm no pilot. Good work for 48 hours.

colludium 2014-04-28 20:53

Unfortunately it wouldn't run because of the Java version.

hexagore 2014-04-28 21:47

I couldn't get the 'space to shoot' thing to work but it's very atmospheric. James Bond style music :)

hexabeast 2014-04-28 22:33

The contrĂ´les are notre easy at all! But good job.

hexabeast 2014-04-28 22:34

controls*

glowingsnail 2014-04-29 00:06

Hard and unforgiving: It's easy to lose many lifes in quick succession as when you bump into wall, you can immediately rebump into it. At first I thought my space key was broken, but then I found a laser in some underground treasures. Not sure what to do with the wisp though.

Thanks for your support of arrows keys!

caranha 2014-04-29 04:16

Wow, that is a punishing game, but I loved the idea. It is hard, but it seems to have a high skill ceiling - I feel like playing more of it when I have the time :-)

Lots of configuration screens, plugin API, level editor ... you get some extra points from me for such work on the framework of your game :-)

There is, of course, a lot that can be improved, but I'm quite impressed by what I saw. Thanks for the game!

pvwradtke 2014-04-29 05:12

Nos that's an old school, hard core entry :). Game is fun, but controls are a bit difficult to master.

theziggy 2014-04-29 20:47

Web version doesn't work

boodog 2014-04-29 21:36

Fun game! Good job!

jacobrb95 2014-04-29 21:38

Fun, but controls are really difficult.

iamspencer 2014-04-29 22:29

pretty hard to move, but fun non the less. Liked the idea, good job :)

josefnpat 2014-04-30 02:09

I was unable to run this game, sorry! http://pastebin.com/raw.php?i=KmUsni2A

heychinaski 2014-04-30 22:27

Wow that was tough. Controlling the droid in those tight spaces was an enticing challenge but as hard as I tried I didn't get very far. I really liked the music.

ryangatts 2014-04-30 23:22

Fun but difficult game. I liked the controls, but I feel that they were too unforgiving when the player crashes. The collision box should be shrunk a bit so that the player doesn't feel cheated when their ship blows up. I think the lives should be renamed to something like health or shields. I expected to respawn when I saw the life counter tick down. Great audio and nice menu!

bonedaddy 2014-05-01 00:27

I HATED the controls at first, but eventually I got use to them. I loved the style a lot, pretty good atmosphere. Really good job on the music. Amazing number of features for a jam game, really impressive what you put into this. I think the difficulty this game has is mostly from the unusual controls. That's kind of this game's thing though. Making them easier would get rid of the difficulty. So I think you're kind of in a tough spot on how to further develop this. One control option would be to allow for the controls to based on where you're facing (ie if you press right, you turn right instead of swinging all the way to the absolute right as it does now). But then again that may get rid of the whole feeling. Hmm... you could make it so pressing right turns you clockwise and doesn't stop turning you till you're facing the other direction completely (as it does now). That may be an option to consider.

sim00n 2014-05-01 20:52

I liked the game overall but consecutive collisions could have been offset by a little. If you crash into a wall in close proximity to another wall, you will make a couple of spins and die. I understand that it's only 48 hours so those mistakes happen but maybe introduce it as a bug fix? Great job overall!

minibutmany 2014-05-03 23:19

You got a lot done for 48 hours! I really like the challenge of the game. It is very fun. I couldn't seem to figure out the map editor though. Good job making the game a complete package with all the settings and the editor.