FoonLudum Dare ExplorerLD29 → Deep Sea Mission

Deep Sea Mission

By xandy

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CategoryRankScoreCount
Coolness1100
Theme4323.40
Mood5792.96
Innovation6262.96
Audio7502.38
Overall8842.85
Humor9241.90
Graphics9632.53
Fun9722.51

Comments

gikdew 2014-04-28 06:56

Nice concept, feels good!

zerkruemler 2014-04-28 19:15

Cool idea and solid implementation. Quite challenging to control at the beginning. More narrow levels would be a good challenge to really shift the energy. I was happy with a almost evenly distributed setting.
Greetings to the Raumzeitlabor.

sugarbyte 2014-04-29 01:09

I liked your lighting effect, really added to the mood!

danbo 2014-04-29 01:14

I like this, reminds me of space shooters where you have to assign power. Little bit slow and I kept expecting a jellyfish to eat me

Also for some reason running the love file directly didn't work out for me. Windows build worked fine though

almost 2014-04-29 01:15

Engine and sensors made sense intuitively, but I wasn't able to figure out what air did without reading here (I had it on the minimum nonzero value on the assumption that my crew would die if I didn't have any air)

pancakecity 2014-04-29 02:12

I like the concept a lot! I do wish the game moved a little faster.

pvwradtke 2014-04-29 02:16

Good entry, wish the submarine was a bit faster. Even with power redirecting it was difficult to steer, but maybe this was intentional.

scruffylooking 2014-04-29 02:37

Enjoyed the atmosphere, especially when it was almost pure darknes.

muramasa 2014-04-29 06:09

Now let's see... I really like the concept. But I got lost very easily. The first 3 times I tried playing the game were me being lost.
Then I found the first target, and the second, and the third. IDK, but those three are at the same place, but with variations.

But as soon as I left the safety of the tutorial section, I got lost again.

I feel all this needs is a little guide at the start. Or maybe smaller areas...?

bukaneerz 2014-04-29 15:43

Good light and mood, nice work,
but i did not undersant what am i doing ):

kbm0 2014-04-29 15:46

enjoyed the concept and mood, could use some work on the graphics. well done!

ragzouken 2014-04-29 15:48

i like it! the hitbox on the sub could be better, kept hitting a rock without hitting it when i was trying to go under it

fyi your .love version crashes love for me, think it must be a love2d bug since it's a crash not an error

superizzo 2014-04-29 15:50

It is an interesting concept and I enjoyed it for that. Managing the energy distribution on a submarine is very cool and original idea, but once I got them right there was no reason for me to change them, so it felt like a gimmick rather than a core mechanic. Also the collision is bit off.

evilseanbot 2014-04-29 23:40

I wished that it was easier control wise to quickly switch between different systems.

josefnpat 2014-04-30 01:32

Very unpolished when it comes to UI, but in the end, a very good game! Great job!

menesetsu 2014-04-30 19:13

Interesting energy managing mechanic. Thanks for lua sources!

joshua_burr 2014-04-30 19:17

This didn't work for me on OSX. I just saw a man saying "No Game".

xandy 2014-04-30 19:26

mac build should be fixed now(i can't test it because i have no mac)

slamblasta 2014-04-30 20:29

Cool idea. I couldn't find the target though, and had no idea how fast I was going because the background is a solid color. Great atmosphere, very relaxing.

whalebot 2014-05-02 03:30

Good mood and everything. I honestly had no idea where to go though... I just dived and dived... Didn't see any targets, rocks, or mines.

gazok 2014-05-05 16:11

I felt that the green orb was a big ambiguous at first - followed by a warning about rocks, combined with what looked like a sudden level reset, it made me think it might be a rock.

Making the submarine faster would have been nice. Other than maxing my engines, I didn't really see the point of the power management.

zyxer 2014-05-05 20:48

I like the game mechanic of having to balance the three systems.
The pace of the game is a bit slow though, I think the difficulty would actually be higher if the game was a bit faster.

cirrial 2014-05-09 00:49

Couldn't run.

Error

shader.lua:20: Attempted to call field 'newShader' (a nil value)

Traceback

shader.lua:20: in main chunk
[C]: in function 'require'
main.lua:13: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'

cirrial 2014-05-09 00:54

My bad: had an older version of LOVE and didn't realise, whoops!

Interesting idea with the power balancing, although it felt like a very slow game with the amount of total power given. Neat concept! Reminds me of FTL for reasons I'm not sure of.

pikkpoiss 2014-05-09 05:02

Reminded me of having to balance energy to different systems in TIE fighter. I wish moving around would have been a bit smoother, and I really wanted to upgrade my ship, but I liked how the levels progressed with new challenges to overcome.