vini60 2015-04-20 03:18
Not much to do but it's ok, it has floppy things. (no homo) The sounds are really fun.
Foon → Ludum Dare Explorer → LD32 → AntiCon
By micahcowan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 82 | ||
| Audio | 209 | 3.33 | ||
| Fun | 236 | 3.47 | ||
| Theme | 490 | 3.42 | ||
| Innovation | 493 | 3.18 | ||
| Humor | 608 | 2.62 | ||
| Overall | 647 | 3.07 | ||
| Mood | 831 | 2.57 | ||
| Graphics | 1036 | 2.07 |
Not much to do but it's ok, it has floppy things. (no homo) The sounds are really fun.
Fun little game to pass the time. :)
The game was fun, but I didn't like the child sound effects that much.
I really liked the mechanic of spinning your ball (sibling?) around, was fun
Whee! It simple, but I spent much more time whipping around than I originally thought I would. Nice entry!
Reminds me of hammerfight, except less complicated and significantly less serious.
Nice job, clean and fun to play with really cool audio !
I like the physics. Kinda reminds me of my own game. :-)
hahaha, that was great. sound effects really made the game, and the mechanic was a good time. well done.
It's very lol sound. :)
Got into a groove swinging that thing! My arm got tired from wiggling the mouse though.
Nice gameplay, feels very fluid. The mechanic reminds of Hammerfight, but I really love your idea of it being a con attendance, would love to see it with graphics!
Another pure HTML5/Javascript game, nice!
So the unconventional weapon is a floppy.... oh I get it. Quite fun. I think it could better if the floppy bit was less springy so you didn't have to get so close to the blocks. I could be wrong though.
@sanojian - you don't really have to get particularly close to the blocks - the floppy bit/tether stretches if you get the momentum going, just swinging it around. Faster it goes, further it stretches (to a point)... like one of those rubber-ball paddle thingies.
@madameberry - Yeah, it's a little less tiring on a trackpad (what I used), but I'm thinking if I work on this post-compo, I'll incentivize less repetitive swinging. Like the weapon will overheat or something if it goes too many times too fast in the same direction (probably ditch the whole "con/sibling" idea - maybe an energized alien so I can keep the sounds, though - they're fun!). I'll have to play with it a bit to find out what works best. And maybe plug in a mouse. :)
BTW, if people want to play with the tether and springiness, you can open a JavaScript console and muck with the value of AntiCon.defs.TENSOR_TETHER_STRETCH_LENGTH. You probably don't want to fuss with the tether length "at rest", because if you lengthen that it just makes it harder to get it swinging. :)
Lengthening the swing does indeed make it easier to hit the baddies without getting close in, but it also makes it much harder to clear/avoid bullets...
Such as simple, but clever weapon design. It was fun playing it.
A really solid entry. I love it! it was fun to play, the sound effects very nice and it was a very refreshing take on the bullet hell genre. great job!
IMO, If you improve the graphics this could be marketed.
Nice game! I had fun swinging the ball around the screen. :D
I loved the "woo"-ing It was fun playing with the physics and flailing around :)
ahhhh my wrist! lol fun game.
Fun game! I got a score of 5500 or so after some tries. It gets hard with those circle bullet formations. I like the music and sound effects.
Damn hard but really nice idea :)
I appreciate your comment Sir :)
The mechanic is really interesting. I think there could be a bit more inertia with the mouse following as now your position moves reaaally fast and most of the time I didn't even see the bullets that hit me.
Really nice mechanic and sound.
Score 10485 !
@gnx, that's basically just a function of how fast your mouse is. I mostly practiced with a trackpad. At the moment there's no speed limit, so it actually jumps to wherever the mouse is now (somewhat useful info on the tablet, heh: you can just warp to wherever you touch next). I'll probably add a per-frame speed limit if I continue working on it, but meanwhile you can just slow down your wrist... ;)
Love the sound effects. Just how much helium did you have to use in the making of this game? Shows it doesn't have to be highly graphical to be highly playable.
Nice work yo. Even though it's a small game, it shows off the mechanic nicely. Great audio!
Very nice! Once you hit the resonance frequency of the swing, it becomes fun to keep it spinning while dodging the bullets. Would be even better with more particles and other juice!