preordercancelled 2013-04-30 01:38
Neat idea trying to "gamify" Twine like that. It could use a little more something - a narrative, some more choices, etc. But it's cool nonetheless, great job.
Foon → Ludum Dare Explorer → LD26 → Pure Green
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 69 | ||
| Theme | 61 | 4.18 | ||
| Innovation | 306 | 3.44 | ||
| Humor | 306 | 2.64 | ||
| Mood | 872 | 2.57 | ||
| Graphics | 942 | 2.55 | ||
| Overall | 975 | 2.77 | ||
| Fun | 1167 | 2.21 |
Neat idea trying to "gamify" Twine like that. It could use a little more something - a narrative, some more choices, etc. But it's cool nonetheless, great job.
Heh, thanks! That's a more positive response than I was expecting. I was kind of torn as to how far I could go towards the minimalism requirement without making a complete troll entry.
I'm glad you enjoyed it.
Yay, I got to the victory condition!
I really enjoyed this, it was fun working out how the game functions.
it's neat how you use a text box for the graphics, but it would've been better (a lot less tedious) to not have the disappear and fade in again-kind of effect between each move.
Neat concept game with an unconventional structure. I was confused as to how to succeed; I kept running out of "energy" while having no idea how much I had or how much I was consuming. Eventually I figured it out (RTFMing helped) and got to Victory Condition. Really cool take on the theme - definitely minimalist while still being kinda fun/funky. Nice job.
If I understand how this was put together, I commend you for your Twee hack. It seems like a ridiculous amount of branching for what amount to one choice.
And yeah, for the "perfect run" kind of gamer, it actually was fun.
This a neat way to use Twine, I like it.
interesting little game. definitely minimalist :p
Interesting idea. definitely matches the theme. well done.
This was so cool! Good use of the theme.
What can i say, this reminds me of old BBS games. Loved playing those :). For what people are saying (I don't know the detail of Twine), this was quite complex to achieve, regardless of the apparent simplicity.
I'm impressed that you made this with Twine! Very interesting and... minimalist :D
This is a great use of Twine to make something innovative. I couldn't complete it, but I love the concept!
This is a fascinating inversion of Twine's "place" in games, and when paired with the theme really harkens back to Hypercard. Really excellent work.
Hah! Interesting use of Twine. I beat it on the first go 'round, but replayed it to push its limits. It's definitely the kind of game that would benefit from lots of hidden tricks or combos to add depth within the frame you've built. Maybe some branching by hopping down a hole or climbing a vine. =)
Very original use of twine, and i liked the "endings" they are short but very well written
=) I didn't knew Twine, your game introduced me to it :P. Thank you.
You were right when you said the game hit the spot with the theme.
Very interesting use of Twine. I didn't really understand how the stamina worked.
nice use of twine. 5 stars on innovation.
Haha! Excellent, inventive entry!
@Alex Camilleri:
I actually used two different stats for "crawl" stamina and "leap" stamina (because, well, I'm lazy and still pretty new to this Twine thing). If you run out of "crawl" stamina but have some leaps left, you can still make it to the end.
Minimal! Has some gameplay to it, but rather short lived (I lost once, then won). I guess it could be turned into an actual action platformer/jump and run game.
Nice. I got the win condition with a few runs of trial and error. I'm glad there were lose conditions such as leaping too much or crawling too much. If I were to critique anything, it would be the time between each move. I'm mot sure if that is a limit of Twine, but yeah, I thought it was a tad annoying that you couldn't crawl, for example, as fast as you could click.
Troll entry or not, there were actually some nice ideas in this. Good job. =p