infin8 2013-04-29 04:21
Interesting concept, though I would have liked the win to be coded in.
Foon → Ludum Dare Explorer → LD26 → Co-op
By nalozycshade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 1010 | 2.45 | ||
| Fun | 1263 | 1.95 | ||
| Theme | 1270 | 2.52 | ||
| Overall | 1317 | 2.10 | ||
| Graphics | 1323 | 1.57 | ||
| Coolness | 1594 | 37 |
Interesting concept, though I would have liked the win to be coded in.
Yea that was a last minute omission. something wasn't going to get done and that had to be it.
Won't work under Wine :(.
Hm.. Yea I don't know why it wouldn't be working. Sorry about that. :(
The controls were hard and confusing.
The controls were difficult, especially with a ring of fire around everything. It was very rigid.
No win or lose condition really took away from the feeling of it being a game. It would have been better if it auto reset after death (since you die a lot), if the next button didn't work regardless of win or lose, and if there was some sort of end.
Nice puzzle.
It was possible to win with only 1 object alive, it was nice but could use some polish overall.
the win condition was never programed in. you can move to any level you want. i didn't have time at the end to do the win condition.
I'm on a Mac. Sorry :(
Can't download the game, I get a web page with an error.
Simple game. I've seen a few games that work like this before, but usually one of the two that you move is an enemy (like in Link's Awakening). Shame you could not implement detecting the win condition for a level. I got really confused and had to read down to the comments to see what was going on.