FoonLudum Dare ExplorerLD26 → Co-op

Co-op

By nalozycshade

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CategoryRankScoreCount
Innovation10102.45
Fun12631.95
Theme12702.52
Overall13172.10
Graphics13231.57
Coolness159437

Comments

infin8 2013-04-29 04:21

Interesting concept, though I would have liked the win to be coded in.

nalozycshade 2013-04-29 04:34

Yea that was a last minute omission. something wasn't going to get done and that had to be it.

pvwradtke 2013-04-29 04:36

Won't work under Wine :(.

nalozycshade 2013-04-29 15:58

Hm.. Yea I don't know why it wouldn't be working. Sorry about that. :(

kochb 2013-04-29 16:08

The controls were hard and confusing.

starpixie 2013-05-01 06:36

The controls were difficult, especially with a ring of fire around everything. It was very rigid.

No win or lose condition really took away from the feeling of it being a game. It would have been better if it auto reset after death (since you die a lot), if the next button didn't work regardless of win or lose, and if there was some sort of end.

infinitedog 2013-05-01 17:04

Nice puzzle.

jhelle 2013-05-02 12:46

It was possible to win with only 1 object alive, it was nice but could use some polish overall.

nalozycshade 2013-05-03 01:42

the win condition was never programed in. you can move to any level you want. i didn't have time at the end to do the win condition.

netmute 2013-05-06 14:39

I'm on a Mac. Sorry :(

stqn 2013-05-09 01:04

Can't download the game, I get a web page with an error.

dalbinblue 2013-05-09 11:42

Simple game. I've seen a few games that work like this before, but usually one of the two that you move is an enemy (like in Link's Awakening). Shame you could not implement detecting the win condition for a level. I got really confused and had to read down to the comments to see what was going on.