hyperbox 2014-04-28 03:45
Interesting idea.
Foon → Ludum Dare Explorer → LD29 → Surface Dwellers and Pit People
By soupy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 34 | 4.12 | ||
| Overall | 702 | 3.04 | ||
| Fun | 709 | 2.85 | ||
| Graphics | 833 | 2.73 | ||
| Mood | 952 | 2.53 | ||
| Theme | 1083 | 2.40 | ||
| Coolness | 1460 | 46 |
Interesting idea.
This is cute! I wish it wasn't so easy to score points; after I raised the center bars to make a mountain, I just had to sit back and wait for the people to spawn and I didn't really have to raise or lower the side bars very often.
A nice idea, the gameplay gets pretty frantic (and fun!) once the little guys start piling up onto each other and you need to start thinking of how to juggle them across platforms. Good effort for the time you had available to put into it.
Awesome! The gameplay is really unique, it's a great game to zone out to.
Simple but interesting mechanic, could see it working well on a mobile.
Neat idea! I found balancing and juggling the guys quite fun, where they had battles fighting each other which I was forced to try to resolve! Pretty innovative mechanic :)
Interesting game mechanic. Like others have said, this would probably be cool to play on mobile.
Simple concept, but well executed !
had fun with this. Nice execution. good work.
Game mechanic is very original, and the difficult have good design, good work!
I found it really fun to try to get the pink people to fall beneath the blocks and crush them. But actually playing the game as it was meant to be played was kind of frustrating. You probably could have made it more clear what you were supposed to be doing in-game, though. Color the arrows green and pink, respectively! Make the screen rumble when the screen is almost filled! As of right now it's really bland. But the core gameplay is simple and (hypothetically at least) fun!
@ThingoStudio: If you found a way to enjoy it other than how I intended, I count that as an extra win :)
Good suggestions about goals and gamestate feedback, I think devs (including myself) tend to assume that the goals/game state are obvious since we designed it, but more feedback is always good.
That was fun, loved the mechanics. Seemed obvious at first, but had a hidden depth that I didn't anticipated. Also, being able to make character walk over other was a nice touch. Congratulations.
Very nice idea and graphics
Fun! Nice idea.
Hi. Interesting idea. Shame no sound. Negative points can accumulate surprisingly quickly !
I think the core game mechanic would work better if you could drag the blogs with your mouse. It would feel more intuitive, direct and allow more fast paced gameplay.
It also would be interesting to have a NPC changing directions of NPC he meets on the way. And some visible effect when a creature leaves at the wrong level (explosions! :D).
All in all a great idea, which needs some more variety and an other control scheme.