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The Power Loop
The Power Loop
By maxflav
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 635 | 3.61 | 38 | |
| Fun | 480 | 3.61 | 38 | |
| Innovation | 522 | 3.58 | 38 | |
| Theme | 660 | 3.75 | 38 | |
Comments
extar
2020-10-05 20:29
Really cool puzzle game here. It took me a while to work out how the mechanics worked, so I appreciated the undo feature a lot! I liked the way you incorporated the theme into the game, I wish I'd thought of something so clever/obvious (obvious in a good way!)
joel-fox
2020-10-06 00:04
Nice game! Fits the theme excellently.
good idea!if only there could be more puzzle
monninen
2020-10-06 16:03
Fun idea!
a4x8e6
2020-10-06 16:06
I like the art and the puzzles ramped up in difficulty nicely!
Another interesting puzzlle entry with a lot of potential. Nice atari graphics.
At the beginning I found it was too easy, but I quickly changed my mind! Nice simple little game, new puzzle mechanism.
And thank you for making me discover Puzzlescript :)
znurre
2020-10-06 16:09
A real gem in my opinion. Utilizes the theme in a clever way, and the execution is great. And while it's a puzzle game, I actually find it quite innovative. At least I've never played any puzzle game quite like this! :)
I also really like how you have incorporated the tutorial elements by letting the player learn from their mistake. Big thumbs up from me!
elbbard
2020-10-06 16:28
Well thought. I didn't have the time to finish the whole game, but I admire the way you created the levels with a growing difficulty and new mechanics each time (such as pushing stabilizers and humans with the generators).
hjalte
2020-10-06 16:30
Damn those are hard puzzles. Probably the longest time, I've spent in a jam game, but it was worth it :). Great job!
tjm
2020-10-06 18:04
Very clean mechanic! Manipulating the loops, especially from inside, felt just awkward enough to be taxing and challenging without being annoying.
I would have liked it if the failure states (dead person/broken stabilizer) were more clearly highlighted; I was a little unsure for a while whether a stabilizer in the path of a laser counted as being in the loop or not. I think a little audio feedback would go a long way there, just to give an immediate warning of "that's wrong!"?
But otherwise, clearly communicated/tutorialized and a good set of levels. Great work!
A cool puzzle game with a great implementation of the theme.
I like the ramping up of the difficulty, as it becomes quite challenging after a while. Right now I'm still stuck in level 6, but I think with a little more time and thinking I will figure it out :)
for the first couple of moments I found the mechanics a bit hard to figure out, but it soon got clear enough and the hints are good for making things easier as new elements are introduced.
Well done!
toulou
2020-10-07 07:47
That's a very cool concept for a puzzle game. Some levels are more tricky than they appear, it took me a while to figure out. Good job!
helen
2020-10-07 13:41
Nice puzzle game. I had fun playing it and could imagine it as a real game with more puzzles :) Well done!
vphyre
2020-10-08 19:42
I really liked the elaborate puzzle system. It is a very original and different game. I think it's a great time-saver. Congratulations.
Really cool! Got difficult fast (I don't really play puzzle games) but the idea is very cool. Kinda got annoying that the text telling you not to cross beams over characters shows up every time you mess up on the first level that's introduced in.
fmdkdd
2020-10-08 22:17
+1 for PuzzleScript. Nice idea, although I got stuck on level 6. Maybe a gentler introduction to the idea of pushing people and generators would have helped? I can see that plenty more could be done if you keep introducing twists on the mechanic.
bastilo
2020-10-09 09:26
Good game but it was a bit hard to figure out in which direction the lasers shoot
Really nice, well done puzzles. I had to think a lot on the last levels haha Nice job
toccio94
2020-10-09 09:53
Lol poor friend who got stuck in the loop too, sad story =( I liked that you've chosen a different style from the classic sokoban for puzzle script!
The idea is cool and pretty on theme, you are stuck in a loop and have to get out, but also you have to be sure that the stabilizer remained stuck into it. It's a nice way to create a puzzle since I have to take care of both things: every move to help a friend could make it harder for the stabilizer to stay on. It's an interesting mix and add to the depth of the mechanics.
That said, it got hard too quickly, I got stuck at lvl 6. More or less I think I understood what to do (use the gray box to push around the friend in a better combination), and this means the level is good from a point of view because it guides you to the solution if you try to understand it, but on the other side it was too complex and I have little experience with the mechanics so even if I had an idea of how to solve it, I couldn't.
I also didn't understand at first that the stabilizer had to stay in the loop. Writing the rules in a text is not just enough because I don't know when I'm reading it what you are talking about and can easily forget 10 seconds later. Maybe in lvl 5, when the stabilizer goes out, you could put a new text to explain why. I had to hack the game to read the previous lvl text to know what I was missing (that is keep stabilizer always in the loop).
Some sfx could have been nice, I know puzzlescript has some sfx to use so they should be easy to add (??).
Overall, is a very clever idea and could be improved to make more levels and with them better explain the game rules and gives the player time to digest. It's like being 7 years old, you have just learned the division and the teacher ask you to solve an equation! It's challenging, but also something I'm not still prepared to.
An advice, especially for ludum dare, is to not make the game harder because it feels funnier/deeper, but to showcase its possibility in an easier to learn way, so more people can see what your game is about, and maybe add those harder level later on in the game as a challenge!
That said, you must do what you feel is the best way to present the idea you have in mind. These are just suggestions!
Edit: I hacked the game to skip lvl 6, and the level after it are way easier and teach the push mechanic that you can foresee in the lvl 6 in a better way (being easier of course).
The clone mechanic is also a nice addition, maybe was out of context but as a puzzle mechanic has potential. You also introduced it well because the level make it clear (but not obvious, making me feel smart for understanding it) you need both to solve the bottom puzzle, and also avoided you to think you need the top gray box since there is no way to take them to the bottom (since you made a narrow path to move between the to side). You also made the red loop small and easy so the focus is on the clones and not on the clones PLUS hard looping lasers.
This was a great way to add the mechanic and letting the user understand it without making him feel overwhelmed.
I love seeing a well-crafted puzzle game in LD and this is a great example.
This game is amazing. The base mechanic is clever, and then adding generators in suddenly means breaking the loop can be bad. And then you can move the generators and people? And then you need to get inside the loop, without trapping yourself? And then there's the final level which introduces yet ANOTHER interesting mechanic?
I cannot give you enough credit for how well designed this puzzle game is, with such simple mechanics that interact in interesting ways to create new problems. Fantastic job!
Great puzzler! The mechanic is solid.. A lot of possibilities for level design.. Some simple sounds woulda snazzed it up for sure.
somogy
2020-10-10 19:29
Game very well done, I liked the fun provided, good job!
matootsy
2020-10-12 14:44
very nice puzzle. And good use of the theme. The difficulty come with the stabilizer. And the progression curve is well managed. This kind of game show that the most important for a good concept is the heart gameplay. Congrat.
started out really easy but that changed very quickly:) this could be very useful as a concept for something bigger. i like how it works with the theme, too.