Foon → Ludum Dare Explorer → Users → a4x8e6
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Space Cowboy | compo | 309 | 3.43 | 3.26 | 3.79 | 3.93 | 3.53 | 2.63 | 3.00 | 2.96 |
I like the concept, and you have turned something that affected you into something creative which is great :)
Haha after >50 laps its absolute chaos. All these stupid drivers!
Felt a little bit like Papers Please, with the dystopian text and bills/paycheck! I think I got a glitch where dough was being thrown onto my breakfast table! I enjoyed the controls with the mouse controlling the hand :)
Really like roguelikes and this was fun! The way the UI has the game window, controls, inventory etc looks really polished, like a control panel. I agree with the other commenters that keyboard controls would be great, maybe move using WASD or arrows, and if there is an enemy in the way, attack instead? Had fun :)
Great game, took some thinking through and I enjoyed it. Graphics and gameplay are fantastic for something produced in 3 days!
Really nice aesthetic, and the concept is great. Turned it fullscreen so that the up and down keys weren't scrolling the browser :) The only thing I didn't like was the mouse being tied to the camera, made it a little tricky to place items. A deadzone would have been good, but thats only if I'm being picky! :)
Beautiful game design. Took me a while to work out what to do, but very imaginative!
Liked the concept, nice loop and feels good when you manage to get some decent upgrades before the next round! Nice artwork too. Always fun when there's a high score table!
Great humour, felt like being a kid on a road trip again haha. Not much money left for the arcades with £2800 repairs!
I found the controls quite tricky but I think that was by design. It felt frantic in a good way
Just a heads up, there are 2 Free Hamster.exe files at different depths in the extracted directory. Only the one deepest inside works, the other throws an error :) Little tricky to control with the keyboard, might just be me though! The environment and graphics are fantastic for such a short development time!
Tried a few times but the 60 bees is a bit tricky to get past the first level! Liked the idea though :)
The hamster models are so simple but adorable, and I really like the motivational/kind message when you collapse
A bit confusing at first, I wasn't sure how the stabilisation mechanic was supposed to work. The graphics, colour scheme and music all make for a really nice atmosphere. A nice rounded polished game :)
Good idea, but I was a little bit confused about who to kill - I thought i found the person who delivered the (no spoiler) but I didn't save Mr White? I had fun anyway, good idea with the theme!
Shame noone else was online! Felt like Mad Max. I think it would have been a bit easier to plau if the controls were a little bit less sensitive and if the camera was either fixed or zoomed out more like @mnursey said. Impressive to make a multiplayer game in the short time :)
I like the art and the puzzles ramped up in difficulty nicely!
The voices and story text are funny, and the music and graphics make for a really nice experience. The artwork could have been a bit more cohesive (all pixel art or non-pixel art) but I really enjoyed it
Nice game, would be good if you could look around the map before playing and as @diego-escalante said, to be able to edit your code or move the commands around rather than starting from scratch if you get it wrong. Good fun :)
Took me a few attempts to get close to the end, but I couldn't work out how to check the pods? I like the little book with tips, and the hand drawing is charming. I also couldn't quit the game once back at the main menu.
The poetry and design was lovely. Some of the mistakes were hard to find, I think if they had been a little bit easier the flow would between sections would have been smoother, but thats just being picky :) I really enjoyed it
I agree with the other commenter, the speed is really fast, with pretty much no time to react to the obstacles unfortunately
Great progression, the changes each time were different which kept it fresh. The subtle music changes and darkness changing slowly sinks you into an unnerving feeling. Reminded me a bit of Tranquility Lane from Fallout 3 at the start. Engaging :)
Very hard, but if you fail it is over pretty quickly so easy to jump back into another game. The pixel art is really clean. Would have been nice if the difficulty was easier to begin with and got harder (Earth could take more hits or enemies were slower?), just so that you can get used to aiming.
@pekuja Thanks for the feedback! I jsut fixed that bug where the last grogsnipper doesn't count, sorry! Thank you for playing! I was going to improve the controls for the lasso but ran out of time! :)
@dusho Thanks for the feedback :) I was going to improve the lasso controls a bit but ran out of time!
@evogengames I had a couple of bugs which meant that the levels completion criteria were not detected, I have fixed them now in accordance with the rules :) Thanks for your feedback and for playing, it is much appreciated! :)
@seskon Thank you for your feedback! Sorry about the bug where the last creatures to be captured were not detected properly - it is fixed now :)
Like the art and aesthetic. Nice gameplay loop of seeming too hard, working out the enemy pattern, progressing, then being introduced to new enemies/gameplay features like the angled walls. The undo and reset buttons are a good idea and stop it becoming frustrating.
The pixel aesthetics work really nice for a match-3 like this, and the loop is a nice additional mechanic :)
Nice art and game idea! The difficulty increase on each loop keeps it fresh, and the idea to pick up spent shotgun shells as ammo on the next loop is great