Foon → Ludum Dare Explorer → Users → johnste
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | DHRDR | compo | 644 | 3.09 | 2.91 | 3.59 | 3.20 | 3.37 | 2.76 | 2.69 | 3.00 | 76 |
Great game, very frustrating and Super Meat Boy-esque. Collected all potatoes but the game froze when I started the last (secret?) level 17. :(
The music gets a bit repetitive. I like the controls and the general platforming, except for accidental wall jumps.
Very atmospheric, loved the music and the lighting.
If the game doesn't work, try installing the XNA Framework Redistributable linked. I had to.
Nice little game, certainly feels like I've played similar games before though. The death messages were fun and added to the experience.
The collision detection for the spikes could be a tad more forgiving, but I guess you know that.
Very hard to stay on the ground as you get bigger. I spent a lot of time flying around uncontrollably.
Game works fine for me.
Looks pretty, but I get nauseous after only playing it for a short while.
Why does he shoot with his genitals?
Good fun, had to try a lot of times to complete the game. Getting hurt by the monsters and obstacles felt a bit random, sometimes I could jump on them (the monsters) without damage, but sometimes not.
Great game, I love physics puzzles and this one is great. A bit hard to see all the instructions sometimes though, I missed a few ones when I started out and made some bad choices because of that.
I don't see why you felt the need to create a game only to offend people. :(
Fun game, I had fun experimenting my way towards the moon. I wish I could continue after finally reaching it.
After dying one time, the player barely moves ahead. Tried invincibility once, which worked as expected, but when I restarted the game, I spawned into the same place as before.
These problems combined with the very slow refresh (accept java + download of lwjgl+slick each time) makes for a less than stellar experience unfortunately.
Seriously, everyone, thanks for you feedback! :D
I agree with most of what you're saying about the game and it certainly lacks a lot of polish (restart button, tweaking of mechanics, etc). I really want to create a better version with fixes and more content (levels, items).
Fun game and nice execution! I think I experienced a bug where it thought my entire painting was wrong (exceeded 400 pixels wrong on a painting that wasn't too far off).
Way too easy to get to the end. A lot of the time the blocks are floating in the air so you can just walk right and win...