korywazhere 2013-04-29 09:23
Thomas Was Alone clone in 48hrs not bad :)
Foon → Ludum Dare Explorer → LD26 → John and the Stairway to Zion
By lassedissing
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Mood | 94 | 3.64 | ||
| Audio | 236 | 3.24 | ||
| Graphics | 352 | 3.33 | ||
| Overall | 563 | 3.16 | ||
| Theme | 584 | 3.51 | ||
| Humor | 826 | 1.87 | ||
| Fun | 908 | 2.60 | ||
| Innovation | 1181 | 2.15 |
Thomas Was Alone clone in 48hrs not bad :)
i realllly like the mood set by the environments. the lighting is really cool. but your character being a big orange-ish rectangle kind of clashes weirdly with the great style.
Nice game! Great atmosphere!
Very atmospheric, loved the music and the lighting.
Really nice art style and good music but John is a little short. :)
Nice thomas was alone clone with great atmosphere, the music combined with graphics is really nice (I like the orange color for the player btw).
Agree with ella, the player being an orange rectangle looks kind of off.
Pretty cool version of TWA, jump collision felt a little splashy sometimes but the atmosphere\music, little touches like the gently swaying level all cool
Great setting.
But some jumps were to hard to achieve.
Really smooth game, the rotating room gave me a bit of motion sickness and the gameplay was a bit slow/sluggish but pretty good nonetheless!
Got to the end! My game have almost the same ending and main character looks very alike :) A little annoying that you need to be maximum accurate in movements or you will fall and have to climb back again.. and again.. and again.
Very good level design work though!
I like the ambiance, though jumping can be a bit iffy at times.
Great! The graphics are super, the ambient soundtrack fits well. Only the jumping mechanic could use some work.
What are shrooms?
@Yezu
Oh forget to fix that!
Shrooms was a reference to an internal variable. It should have said crazy mode or something like that. Disabling it removes the swaying and background color changes.
Great mood
The creepy music and lighting enhance the mood of this game, but the context set up by the dialogue snippets really define it.
Are the shadows rendered real-time? If they are, there's such a huge amount of potential wasted by not making something move in front of the light sources, it's almost sad. :/
The ambience was really cool though, and I was not affected by the dizzying effects, excellent job!
Good game i love the music
This was great, I really like the atmosphere. What you did with the shake-effect (felt like it all took place on a ship), the lighting and the ambient sound is really exceptional and totally pays off.
The only complaint I got is that it's really quite repetitive and a little too long (John seems to be of the same opinion). Other than that it is one of the best LD26 games I've played yet.
Level design was good but maybe too repetitive. Good visual style, maybe need a bit more contrast between solid tiles and background for some colors.
Excellent work. Please ignore any "Stairway to Heaven" or "Jacob's Ladder" references, lol.
good sense of mood and nice to see a game which follows a character through a story. it was a little slow paced for me but a really nice game none-the-less
Reminds me "Tomas was alone".
Didn't work for me, just printed out a stack trace and died :/