FoonLudum Dare ExplorerLD26 → JOHN

JOHN

By lpghatguy

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CategoryRankScoreCount
Mood174.12
Audio573.74
Graphics3523.33
Innovation8112.79
Overall8882.86
Theme10532.96
Fun11412.26
Coolness141145

Comments

johnste 2013-04-29 07:08

Unfortunately very short, almost felt like it ended where it should've started.

I like the presentation and the horror/insanity stuff was well done!

billknye 2013-04-30 05:37

Pretty well done for a relatively short game. The spooky ghost thing with the sound effects was a nice touch.

cybearg 2013-04-30 05:41

I really enjoyed the visual style and I've not seen a horror top-down game like this done before. It's certainly an interesting thing, though, as johnste says, it does feel like it's over just when it's about to start.

quasiperfect 2013-04-30 05:43

I didn't notice that it was a dream before I played the game. The mood and atmosphere is all there, but to make it simply a nightmare, and not someone's life detracts from the experience.

bonezoner 2013-04-30 06:09

As a John those voice clips were especially creepy, nice work!

ysty 2013-04-30 21:55

Fantastic. As others have said, a bit short, but it manages to create a really creepy tone very well.

nanolotl 2013-05-01 02:42

Interesting. A lot of the fade-outs were just an annoyance rather than having any atmospheric effect.

peaveyj 2013-05-01 02:49

Nice ambiance and audio. The feel of this game is really well established. It reminds me Alan Wake for some reason. Good job!

tehskull 2013-05-01 04:08

Creepy. GREAT mood. Bugged like idk what though. Definitely fix that movement bit, whatever's causing it.

vona0041 2013-05-01 04:13

I jumped at one part haha if this was the prequel to some larger epic game, I'd buy the game hands down! Great start!

goodlookinguy 2013-05-01 04:35

MadMichaelofMetal (using my brother's account)
Short but sweet. I played this game my Ludum Dare Relax Stream and really got into it. Review on the stream.

phase 2013-05-01 12:05

Wow, creepy! I like it. Audio was very nice. One thing that bugged me a little was the control scheme... maybe I'm just used to WASD but it seemed like I should have been able to move sideways.

lpghatguy 2013-05-01 23:35

@Phase:
I had originally had support for strafing, but ultimately removed it in an attempt to keep the player moving the direction they're facing. I'll consider it when making another game with a similar movement scheme.

grambler1 2013-05-02 09:17

Very moody, I liked it! (;

teameagle 2013-05-02 10:37

I just keep getting gameover and having my movement being stuck in a room, it's the only way to go though. Am I doing something wrong? Or is it a bug.

lpghatguy 2013-05-02 20:32

That's the end of the game.

prelucid 2013-05-02 22:03

Kinda bugged for me a few times. Kept repeating the first thing I looked at multiple times. Don't know why. Seems like some kind of queue was registering presses a lot. But it was really cool with the sounds, screen effects and scary black thing running after you. Etc... Very effective.

acro 2013-05-02 22:52

Creepy and atmospheric, shame it's so short I'd like to have seen more. Good use of audio.

superdisk 2013-05-05 00:48

You can play the .love file in browser with the LOVELINESS chrome plugin! Didn't need to download the windows exe at all :)

As for the game: I actually got kinda spooked, and the circle made me flinch. Good work!

covenant 2013-05-05 13:16

Excelent mood, too bad it was so short, awesome otherwise! :)

xewlupus 2013-05-07 06:02

Spooky!

zkenshin 2013-05-07 16:12

Really good mood. But I did feel you shouldn't be able to keep walking during fade outs (which others have mentioned, may have been a bit long). Nice job though. :)

vrld 2013-05-11 11:47

Wow.

_alts 2013-05-19 08:24

Eerie game. Really enjoyed how the audio manages to make you afraid of a blurry round shadow. Very effective sound use. Well done. I was confused at the end. I wasn't sure if I'd done something wrong or if there was a bug.

puzzlem00n 2013-05-20 20:16

Definitely way too short, but that's a compliment, it's well done. I appreciate that you opted for mouse control to choose a direction. The title screen feels like it should have been typed rather than crudely drawn- you're allowed to use fonts in the LD! Also, there were parts of one level that appeared as if floor, but I couldn't walk to them. Invisible walls aren't fun.