FoonLudum Dare ExplorerUsers → interpol

interpol

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201842Running out of space👥Shrinkerjam9503.052.892.863.572.521.682.00
201740The more you have, the worse it is👥Evil Moneyjam1603.873.913.123.763.403.48

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by interpol

LD40 — The more you have, the worse it is

Courier Springs by hbocao 2017-12-05T15:55:29Z

The very good progress you have. The game reminds me of old Driver games. Like, you should get as many cash as you can driving in a big city. Same is here.

Few suggestions: car handling is quite hard, especially at a low speed. And I think you can make some indicators to the goal building, arrow above it or something similar.

More Money More Problems by cxsquared 2017-12-05T02:07:57Z

Heh, hey, nice game. Very good idea, we have something similar.

But I really didn't find any slowdowns of a huge bag. The safecracking is neat! Easy and cool. No overcomplicated mechanics. But why guards just take back our coins? Or they shoot us with taser?

Drgn by UnlikelyNomad 2017-12-05T01:57:48Z

Wow, the dragon! :dragon_face:

I am not sure if it should be grey... whatever.

Nice graphics and gameplay, but I found minor issues. Our projectiles disappear very fast, maybe you should increase their lifespan?

Controls are really simple, no way you can screw up with the input.

Well done! Are you really worked alone? Quite nice assets and images.

Tap me, darling by supr 2017-12-06T12:00:13Z

Funny game, at first I was not sure about emoji, but it shows pretty well.

Larry Kroft and the Temple of Booze by thomz12 2017-12-05T16:39:14Z

Funny game. Good concept with sort of logical puzzles. But I found a bug when you throw coins in opposite direction. It's quite hard to kill enemies.

But it's just a minor bug and I am sure you'll fix that!

Snaketris by Yngvarr 2017-12-06T11:08:02Z

Wow, the idea is awesome! Coop Tetris + Snake looks nice. It's a very fine concept to implement in online games, I think, with online coop it would be great!

Student Loan Simulator 2017 Ramen Edition by smbe19 2017-12-05T19:06:47Z

The loose is inevitable, like in real life. Cruel!

I would like to see more gameplay features. And is the loan % completely random? If so, a high score is bound to your luck with %.

Headstuck by fullmontis 2017-12-08T19:35:19Z

It really gives me some feelings that I've experienced long ago. Thank you for a good personal story and emotions the game gave me.

I don't really want to find any cons. Thanks again.

... by exezin 2017-12-06T11:44:39Z

I think jumps should be higher a little bit. Or some gaps should be more narrow.

Nice graphics. I am really impressed that you've made it using pure C.

SUPER COP HERO by Finlal 2017-12-05T19:54:37Z

Wow! I played your Please, Don't Touch Anything! It was good and I am a really big fan of Blinch's soundtrack for PDTA.

This game is awesome. IIRC you have 4 people in your team, and this is a huge work for 72-hour jam. Seriously, soundtrack, art, sounds.

Да, ребят, удачи вам.

The Luckiest Businessman by mortus 2017-12-05T19:15:34Z

It have a nice atmosphere of "luckiest businessman". There is no happiness, you are wandering from bar to casino, from work to IKEA and home(Some Fight Club desperation here). Pathetic life, I hope I got the right vibe :smile:.

Nice pixelart style, very clean and simple. Sounds are great too. But I would like to see more locations, like some beaches or something. I understand that you had no time for that type of things, just suggesting you the future work.

Also it will be a good game for mobile devices.

Consecutive Meteor Crunches by Brent Chance 2017-12-05T01:14:16Z

Quite funny and simple game. I didn't get at the start that it's not the main menu, lol. Instant loose. :slight_smile:

Camera movement and HUD transitions are very smooth. It helps not to get seasickness with so much camera rotations.

But why OnePunchMan? If I remember correctly, he has no problems with crushing meteors. :thinking:

Party Penguin by LiquidBrain 2017-12-05T16:25:40Z

WOW! That game is amazing! The gameplay is very simple (but at the same time the game is really hard, especially at 3rd level) and interesting.

Nice music, penguins and the dance floor!

I can’t pass the 3rd level, it is really hard to concentrate on 8 keys at the same time. I am not a piano player. BUT you have a real potential. You know how many hardcore players out there who like OSU! or AudioSurf.

My suggestions for future content:

- Custom songs, so the players can use their music library to play levels - Some sort of leaderboards with song database - More social things like 2 players local coop, or maybe not local? Like, who will last longer?

Good luck! I hope your game finds it’s destiny.

CHRISTMAS PRIME by Greet 2017-12-04T23:57:15Z

Hi! I have a few suggestions for your game. First of all, the "speed up" process is very slow. I played 6 minutes and speedup was very small. Can't feel the hard part. But I am sure you can fix that.

Secondly, the preview panel is not good at all. It always disappearing and you should rub the conveyor :blush:.

But the game has a Christmas atmosphere and some items are funny. Good work!

Towers for Nuclear by DeathStorm 2017-12-05T00:41:50Z

I am a big fan of tower defense games so I have some suggestions for your game.

1. Leveling up should show you stats increase. It's hard to determine which tower should be levelled up. 2. Wave count should have max waves. At first level it was unclear to me is it 10 waves or they are infinite and I should use the nuclear strike. 3. And, of course, speed up button. Why not?

Good game, though. Small improvements and it will easy become better.

Things are getting worse by Dyn 2017-12-05T16:31:55Z

A little bit complicated game, but it’s not a bad sign!

First of all, the graphics and sounds are good. For a 72 hour jam, it’s a big progress. Secondly, the idea of gods who hate you is fun, like they just trying to prevent you from winning.

But maybe it will be good to give the player more control over the character? The faith picking is good, but you know, you can always adjust your fate a little bit…

Sailor Wolf by Pashok 2017-12-06T12:53:49Z

Why is the music so sad?

But the game is good. I like the idea of constant steer control and rescuing cats.

Dish Rush by WirkilichKeinBaum 2017-12-05T15:49:37Z

I like balancing plates, it's a really engaging mechanic. And yes, it becomes harder just with the right scale.

But why one man uses 3 plates for MntDew and burgers? It will be good to stick to the "one man one plate" concept to strategically plan your route.

Good luck!

Ricochette by Nathalia Hohl 2017-12-06T23:07:03Z

Really smart decision to put players in the situation where your bullets can be fatal for you.

You can't spam with your bullets and you should think twice before the next shot. Nice job!

And I forgot. Game's logo reminds me of Pepsi Cola :relieved:

Saving Mr. Mittens by vividreality 2017-12-05T17:11:45Z

Hey! Could you create Windows build?

Not so many of us have LOVE installed. It will higher your chances of being rated.

Saving Mr. Mittens by vividreality 2017-12-06T10:16:52Z

Yey! I am here again!

So, I've played your cute roguelike game and I have some thoughts.

First of all, I really love the background music and mushrooms. They are so cuuute, despite being angry and evil. Secondly, I like the idea when your loot makes enemies harder. But the scale (+0.1) is really small. I think you could tweak it!

Dialogues are great, but the bottom line with tips is very small, maybe you could use larger fonts?

Diving for Ludum by blunt 2017-12-06T23:21:37Z

Yes, very nice graphics, but you should add some cute animations in future.

In my opinion, speed scale a little bit high, don't you think? It feels that 3 gems shouldn't slow you down so much.

Ok, so, about the gameplay: It is good, and the idea of this underwater thing (I don't know to call that) which pushes you up is very good, no need for boring and slow diving. I want to see some extra items and goals which will make diving more reasonable, you can do some brainstorm if you are interested in supporting the game.

And I think that that gameplay is very good for mobile phones. Think about that as your main platform.

Good luck, hope you'll find my feedback useful.

Horny Bunny by Thomas FUentes 2017-12-05T15:25:48Z

Nice art style, nice graphics. Funny idea and simple design. Good, but it's very vulgar, you know :smile:

Hungry Mok and the Amulet of Food by Kornel 2017-12-05T17:23:49Z

I like that kind of game where you should balance. But controls is quite hard at first time, as other people said. And I can't really understand where should I fly and what to do with bananas and black fruits.

The music is good, funny and relaxing.

Powers by BlackNekos 2017-12-07T20:13:39Z

Hi! I found a bug: when you are trying to jump and hit the slime you will be launched right into the air.

I like your pixel art, but the screen is very small, I think it's because of pixelart size.

El Centro Comercial with Sweatheart by davda 2017-12-05T16:00:26Z

I didn't find the end of the game. It became too hard to find boxes. But I have to admit the good graphics, mood and audio. I don't know about the controls, yes, they can give you seasickness, but it's just very subjective. I am ok with that.

Quantum's Rick by cortexdeveloper 2017-12-05T15:29:53Z

Cool art. But I didn't actually get the idea. What multiples the scene and what divides it?

Western Hero by Guilb 2017-12-05T18:59:49Z

Find out that I played the game more than 15 minutes... Nice work, graphics and sounds really amazing (added asset forge tool to my list).

But there is one minor problem: you are shooting not in exact pointer location, but it's a matter of habit.

CATSPLOSION by cfehunter 2017-12-05T20:26:40Z

Cute game. You can add WASD along with arrow keys, I think.

Experience Points by TJ Reynolds 2017-12-06T23:51:20Z

Ok, as I see the project is unfinished, but it doesn't mean it is bad.

The current problems, of course, are graphics and the UI.

But I want you to make battle rate chance higher. I was wandering for about 1 minute before my first fight. I am not sure if you should use default random functions, it could be a pseudo-random function which makes the appearance rate higher each time you didn't find a monster. Or something like that.

Here goes the next problem: I can't understand what is happening. You should add some info when you are using some items (net, for example). Like "you can't catch it", "you failed" and etc. You should definitely add some feeling of turn-based combat. Through the sounds or graphics, it doesn't matter.

You should rework map and movement. Add diagonal movement or make a character not to stop when pressing two buttons but continue to go.

I am really happy with your serious approach and different surveys, so I think that you want this game to be better, so I am telling you the truth.

Ok, now here is some very **long term** goals and ideas for you.

It's a reversed Pokemon game as you mentioned. Add some towns and quests. It will make all wandering meaningful. Add some real good element-based damage system, with all types of weaknesses and power. Do some game design research and find out what will make your game so special and which mechanics could attract the possible gamer.

I hope you will improve your game quality and hope we will see you in the next Jam.

Antibody by Enot487 2017-12-05T15:35:09Z

Yeah, colors are really aggressive. But the idea with 3 layers is nice. I don't know, why does my speed decreases significantly when I am close to the edge? It's hard to collect spheres if they are there.

Rabbits Rains From Above by KeiLazu 2017-12-05T01:22:09Z

I thought these are cats! My life will never be the same now...

Yeah, it's unclear what red and blue bunnies do. Maybe some hints in the menu or when the game actually starts? It will be nice.

Hotel Nero by Nightfall 2017-12-05T02:54:40Z

Oh my god. Simple and very, very beautiful game. How did you manage to create so good looking game within 3 days? You have very good artists.

What I can't find and will be very glad to see -- level picking. That would be nice.

Captain Capsize by Lance Krasniqi 2017-12-05T00:54:15Z

Amazing graphics. Looks very and very good for 72-hour jam. But why can we grab some items on board? It could be a bug, but they fall down through the ship.

Sunburn by Shimmen 2017-12-07T15:46:58Z

Graphics and music are pretty good, but the game needs more gameplay mechanics and definitely quicker regeneration time.

Drugrun by Fluffi 2017-12-05T14:30:46Z

It is a very trippy game, in a good way. I really love the art-style and general idea of using different drugs to get some powers.

But, the controls seem to be very clunky. It's not easy to control your character.

And where is the audio?

Drugrun by Fluffi 2017-12-05T14:43:33Z

No, I didn't touch anything in the main menu.

Noisy Thief by CapitanLiteral 2017-12-05T02:30:43Z

It is very cool to see how people come with the same ideas but so diverse implementations!

First of all, I should admit that you have no wall behind the gold goblet :D I fell down immediately. Secondly, enemies should have some indicators with their FOV, you know? It's quite hard to understand where they can see you. The idea with habilities is quite solid. Plus very simple and clean level design and UI. Good job.

Drunken Soviet by Neferius 2017-12-05T02:22:43Z

Can't pass through the first door. Tried to shoot green circle, to press "E", just to walk through it. Nothing helps.

Drunken Soviet by Neferius 2017-12-05T02:41:11Z

Ah, now I see. A very hard game, lol. I've got nausea playing few minutes under vodka. It is a very stroooong beverage. This is really "The more you have, the worse it is". Don't know how many bottles I've drunk, but it became so blurry and trembling, that I died from a single enemy with full hp...

Good game. But it should have some tutorial with controls, it's a bit confusing. And crates should have less hp. It's not a good tradeoff to shoot almost half of the clip to get ... half.

Nice, Komrad, nice.

AdBlock Doesn't Work! by talisra22 2017-12-05T00:24:06Z

I really liked the YouTube player design. It is very stylish and clever decision for that type of game. But the first video with hardbass was way too long. It almost gave me a headache.

Crawl Control by TristanF. 2017-12-06T23:29:13Z

Very timing-oriented game. Real "crowd control". And I like how your difficulty scales not just as you taking more people, but as you progressing through the game (new traps).

Simple and nice pixelart is a plus.

Shadow and Planet by LanceJZ 2017-12-05T01:48:47Z

Same for me, it doesn't work. Please, mention me when you fix the exe. Or tell us what to do.

ImpScape by Arvydas Zemaitis 2017-12-06T10:26:10Z

Very nice and good-looking game. Sadly I can't find anybody online, but I've tried it solo and it is a solid game. Very good that you have minimum FOV and player won't be blind if he is so greedy.

I really like the artstyle, it reminds me of STRAFE in some way.

Techno Fever by detectiveLosos 2017-12-06T23:14:00Z

Yeey! I am the new techno dance king!

Yes, Queen can be defeated, didn't have any problems with difficulty.

Very nice and fancy art. Gameplay a little bit easy for me, I can't find anything that can kill me (or make me loose), but I think you'll tweak that.

Simple and cool game, maybe a little bit of game design will be nice. And more ideas! And it will be a great start as a standalone game.

Fallen Knight by Zertho 2017-12-05T14:04:15Z

I didn't get it. A few chests and nothing? Am I having bugs or the game has no gameplay at all?

Jumping is very bad, honestly. And rotation pivot is broken. Audio is glitchy.

I hope you guys can improve the game so it would be playable. Art-style was pretty, though.

Overcharged by CatsPawsGames 2017-12-05T17:05:47Z

Ok. There should be some sounds. It's a 3D shooter and the sound could be quite useful to hear the enemy.

I liked the gameplay, it reminds me of old Quake-like shooters. But there are no indications that I've hit the enemy. That's making it not so immersive as it could be.

But nice try. You know, I thought it was UE4, not Unity. I don't know why, maybe because of postprocessing.

Althea and the Magical Fruit by Nights87 2017-12-06T12:39:16Z

Hey! Nice game you have, the first impression was like "wow, that's like the old Final Fantasy games", especially that bed trick (when you are standing in bed and it looks like you are actually sleeping).

I love how every citizen of the little town has its own personality.

And the ball! You can move it to peoples home, that was a surprise.

So, I have some feedback ready. First of all, letter sound can be annoying after 15 minutes of play. I suggest you to lower it's volume a little bit. Secondly, I like the overall idea and I think that you can create a full version of that. Plus you know some famous games like Undertale which all have some similar aspects and they did well.

I think you can work on the story to create a few hours adventure.

Graphics are solid, I understand that it's hard to create something polished and for 72-hour work it's more than OK. The good part is that interactive objects easily distinguished from environment sprites.

Good job, hope to see this game polished and ready to Steam.

Althea and the Magical Fruit by Nights87 2017-12-06T12:46:30Z

Yeah, and some tips for you: try to play and rate as many games as possible, it will help you to get more feedback and ratings!

Lightmare by corc0 2017-12-05T00:12:41Z

Wow, the game is really melancholic. The idea is quite interesting and simple, so it could be the base for a big game. I really enjoyed the overall atmosphere, so good luck! Hope you'll continue developing your idea.

Jade by flynn 2017-12-05T15:03:37Z

Really depressing game. I love the background sound, what's the name of the song? A quite interesting idea, like Fez or Echochrome. Clean and neat.

But atmosphere. I think with some tweaking it could be the game about the loneliness. Don't you think? Some metaphoric "mysterious place", dark and dangerous, where you are alone with the puzzles. And you have only yourself to reflect. But this place represents you head, your mind and your dreams and problems.

Huh, I got carried away a little, sorry.

Radical Relocation by mr-matt 2017-12-05T18:43:53Z

Beautiful graphics. Post processing made the mood: some noise shaders and DOF are cool.

The game is hard, the best way is to move really really slow, but the sun tells you to go faster.

Even alone you did a good job for 72-hour jam. Nice!

The worse it is by Fugu 2017-12-05T13:43:47Z

Hard game. It has lots of potential, but the game has some minor flaws. First off all bullets are the way to random. It is hard to kill the enemies and not to lose some health. Tweak the spreading and it will be better.

UI is good, but I think you should pick the difficulty instantly without pressing Enter.

Evil Money by interpol 2017-12-05T01:01:57Z

Sorry! I fixed links and included the .dll.

UPD: It was my first build in the new version of Unity (2017.2). They've just added .dll split.

Evil Money by interpol 2017-12-05T01:27:50Z

@feedlipe No, It's a 3D game, so the shadows are default, because we have no time for writing custom pathfinding in 2D (and experience). But we really want to use 2DDL for cool 2D shadows.

But, the enemy's spotting FOV is very simple: raycasts + generated mesh on it with custom material. I think it's better to write a nice shader for that kind of purpose. I can suggest you to look in that direction to have the same looking effect!

Dropping money helps you to lose some weight (money slows you down) and you can distract an enemy if you drop some cash in front of him (only if he can't see you).

Evil Money by interpol 2017-12-05T01:43:33Z

Hm, nice question! I think the thief is watching. And he knows do we have all the money or not. So, from my point of view, the thief will come to his house for trade (pc for $1M). If we only had more time, we would definitely add some cutscene at the end of the game.

Evil Money by interpol 2017-12-05T02:14:00Z

Thank you, @primitive-concept. There IS a way to turn off cameras (sorta). The amount of them based on your previous heist. So, if you stole too much, there will be more guards and cameras. But you always have an option to adjust next level difficulty by sacrificing your money.

But your idea is good. Some good mechanics like in Monaco will be really nice. We didn't have so much time to implement complex tiers (we have only 3 difficulty tiers and 1 special tier with door), but we thought about some mechanics which will be based on player's playstyle.

Evil Money by interpol 2017-12-05T02:46:50Z

@capitanliteral I can suggest you the same technique I told feedlipe. For 2D you should definitely use custom shader and multiple raycasts. But if you have no experience with that, the perfect way for you will be creating 2.5D game. Why? You'll have all 3D lightning and shadows, but you will still be using sprites (with 3D colliders, of course).

Evil Money by interpol 2017-12-05T10:54:19Z

@markopolodev, thanks! About the money distraction: it may be in tips in loading screen (but not certainly, because they are random). We wanted to give the player some sense of exploration, when he finds some hidden mechanics!

Evil Money by interpol 2017-12-05T16:15:48Z

@dudum-lare Thank you for so detailed review! I really appreciate that you've liked our game and references!

It's not so bad that you didn't reach the goal. The goal is not so important, the more important is your experience.

Evil Money by interpol 2017-12-05T18:02:01Z

@mathiouza Cameras can change their places based on your previous level activity. So, you've just encountered two different level tiers! It's ok!

Evil Money by interpol 2017-12-05T18:34:46Z

Thanks for the feedback, guys!

Evil Money by interpol 2017-12-05T22:28:09Z

@poroh Yes, the alarm automatically disables itself if you will hide from the enemies. They will lose you after 5-10 seconds, but they will be aware for a short time.

Evil Money by interpol 2017-12-06T12:10:14Z

Thanks for the kind words! We really appreciate it. It gives us lots of motivation (criticism too, of course!).

Evil Money by interpol 2017-12-07T19:27:50Z

Thanks, @willowblade, we have no web build from the start because of Unity 2017.2 bug with Cinemachine. It was always crushing on a cutscene and we have no right to add or remove the content. So today the patch was released and we rebuild it for the web!

We are very happy to see that you and the other people like our game!

LOSKA by I-H 2017-12-06T10:08:03Z

Clean and stylish game. I don't understand quite well how can I lose though. Can't feel the difficulty. Played 2 levels and just manually put people to desks.

But overall quality is very nice. I love it!

Voxel Mob Arena by Bartosz 2017-12-08T09:06:41Z

Nice top-down shooter with good graphics.

But the resolution was broken for me (WebGL) and the start menu is quite confusing (There is a PAUSE button when the game is actually paused).

Squares & Hexes by Tom Robson 2017-12-05T19:23:54Z

That was a hard but COOOL game. I like it, reminds me of Super Hexagon. I can't find any flaws except you should have the option to turn off screen shake. Very nice job!

test.JPG

The Semi-Realistic City Game by Jan 2017-12-05T14:15:18Z

Amazing progress for weekend game jam. At first it looks complicated (because so much buttons and very big text tutorial), but immediately it become more intuitive.

You could be in Compo, but as I understand, you've ran out of time, yeah?

Warehouse Worker by Rixium 2017-12-05T14:51:52Z

Yeah, screen shaking is very annoying. And why doest it shake in main menu?

The game is really tough. It is difficult not just because you running out of time, it is hard to notice all text for items and boxes. More indications, please!

Graphics and sounds are neat. But you should tweak the gameplay.

Awfultown by Matthew Di Mare Miller 2017-12-06T13:15:32Z

Yeah, 10K points!

Sometimes it is hard to pick the right building, maybe you need to add some highlighting for building? Because particle effects can't do it alone.

Clumsy Paws by sovogirl 2017-12-05T16:50:41Z

As some people said, it will definitely be a nice mobile game! Very nice drawing, Sova, your art defines the overall game mood.

But I found out that sometimes I can't catch the falling item even if I clicked on it.

P.S. Сова, кстати, это интересное совпадение, но я тебя знаю. Я когда-то в старых 2014 был в Бате одним из редакторов, который выпускал Behind The Pixels.

Mortal Komba by kokirisandfriends 2017-12-05T19:46:20Z

Artists did a good job! And difficulty is scaling very fast so you should be always concentrated. You deserve your good rankings. I like how you've created simple and fun game.

Bee Holder by Feedlipe 2017-12-05T01:37:05Z

Nice game. Local multiplayer adds some clever elements to bee-evading. But the game really needs some sort of pause or main menu button. Plus it will be good to see not only normal bees, but the hornet himself! Like different type of enemies, you know. Hornet is very slow, but he could one-shot you.

The name of the game looks like reference to Beholder, isn't it?

LD42 — Running out of space

Landfill by lagoe 2018-08-16T12:45:24Z

Good, but I would like to see some sort of end-game. Or even upgrades, cause garbage starts to fall frequently, but your bin capacity still equals 10.

Nice work. I think it could be turned into a mobile game.

GoIn- Behave or GET LOST! by gurkenlabs 2018-08-16T12:56:10Z

A little bit hard to play it with a mouse. The touchscreen would be great.

Graphics and audio are nice and I am very surprised you've made it using a Java-based engine.

Corrupted Core by squirrelsoft 2018-08-16T12:22:32Z

That's a very interesting tower defence concept. I would like it to bee a little brightly, cause it's easy to get lost.

Also, there is some problem with the mouse which causes it to sometimes move inaccurate.

Battle Billiard Galactic Edition by Anudin 2018-08-16T13:23:54Z

We have a similar concept and I like your realisation. I have to say that you should make some mid-wave upgrades as we did. It will help to upgrade gameplay a little bit.

If you are afraid to loose the game pace I recommend you to make a smooth slow-mo transition into upgrade panel.

I found a bug, though. After you died press ESC twice and the game will continue to go.

Take care of her by KiiroHanabi 2018-08-16T15:28:59Z

Quite sad game with a good narrative. I like that type of games on LD. That's quite a risk to make a game where you should read and depend on narrative instead of gameplay.

At LD 40 I found a game called Headstuck. It gave me similar emotions. Thanks.

MoodFood by DosWosh 2018-08-16T13:03:10Z

I have to admit there is a lot of work for 72 hours.

I like arena shooters and that game reminds me of old-school doom and duke nukem.

I would like the movement to be more polished, but everything except that is on a very great level.

Shrinker by interpol 2018-08-16T12:17:38Z

Thanks, @greenbluebit. The lava background gave us a lot of pain. Our original shader wasn't compatible with webGL build so we have to change it to more simplistic version.

Shrinker by interpol 2018-08-16T14:26:12Z

Hey, @demn, I wrote a blogpost about our development cycle. You are right, we didn't have time (and even more, we started only after 36 hours jam started).

Thank you for your nice ideas and useful feedback. I can't disagree about pushing enemies (you can push enemies too, but it's too dangerous).

Shrinker by interpol 2018-08-19T18:54:42Z

@kogyblack,yeah, it was planned to give ammo if you cleared the wave without being hit. But somehow in overall hurry we forgot about that.

About the best tactic -- no, you can level up your speed and make enemies kill each others. It will be harder, but more reliable in a long run.

To Infinity and Beyond by Olivier Millochau 2018-08-16T13:17:42Z

I like that kind of games. Even though I lost and didn't make a rocket I had a very good time.

Of course, it's all about balance, but I can't judge you because you had only 72 hours.

Improve your game and it could become something really cool.

Virus: Rabbit by Rob Parker 2018-08-16T12:50:52Z

Quite simple and pretty game. But as other mentioned movement speed is too high. Also, it will be good to see some sort of visual effects when you hit the enemy.

The concept is interesting to me and I think the game has a potential to grow into something (e.g. some sort of casual game).

A Bar In Space by Fluffy_Kaeloky 2018-08-16T15:17:31Z

Won't lie, that is a hard game. It reminds me of an old games I used to play in school to learn typing.

Rainbow Rave by Rainbow Rave 2018-08-16T12:40:05Z

Lol, that's very hilarious. I like to mention a very good physics system. When I noticed that you can actually spoil other's progress the game changed a lot. So I was literally messing with other unicorns :^)

That's a very brave move to create a multiplayer game for LD, though.