FoonLudum Dare ExplorerLD40 → Towers for Nuclear

Towers for Nuclear

By koemeterion and deathstorm

View on ldjam.com

CategoryRankScoreCount
Overall3533.6429
Fun2263.6829
Innovation10042.6128
Theme6633.3228
Graphics4773.6429
Audio3473.4028
Humor8792.2224
Mood8732.8726

Comments

isaac-lang 2017-12-04 23:38

graphic were quite impressive for making this in 48-72 hours. The sound was sub par and the spin for the theme idea was well put. Love the game and would play it for hours.

saviourgaming 2017-12-05 00:31

Nice game. Loved the graphics and sound.

keilazu 2017-12-05 00:40

nice game, pretty awesome for 3d graphics, may i know how many hours to make those models if you don't mind hihi, anyway, it's fun, nothing can beat tower defense for fun.

feedback from me is i think it will be good if there's a bar that show the reload of each tower or i can't see it

here's the win game

win.png

interpol 2017-12-05 00:41

I am a big fan of tower defense games so I have some suggestions for your game.

1. Leveling up should show you stats increase. It's hard to determine which tower should be levelled up. 2. Wave count should have max waves. At first level it was unclear to me is it 10 waves or they are infinite and I should use the nuclear strike. 3. And, of course, speed up button. Why not?

Good game, though. Small improvements and it will easy become better.

koemeterion 2017-12-05 00:58

First of all: Thank you for all your feedback so far. Nice to see it :D

@keilazu The models where relativly easy made. The black ones as surrounding are simple Unity-Cube-make. Scale them, rotate them -> done. The enemy and tower models where made with Blender. All the models are made in ... lets say 2 hours or so. Hard to tell, because we are two people and we split the modelling part. But just the modelling I would say 2 hours + 1h of painting. Its a jam, so make it quick :D And yeah, there're is a lot of improvements. Even 6 hours ago we had so many ideas, tweaks, useability improvements and so on in mind, but we're running out of time - the entry was made at midnight german time and 3am (deadline) would be to late for people with a job :) Oh, and you have two more levels to go! :D

@interpol Same sentence would fit to your feedback. There is a lot of improvement potential. So sorry that we didnt make your 3 notes in time. :( Even we are a bit frustated about that fact, but still we are happy with Towers for Nuclear. Its the best looking game that we made so far. Not that many bugs in (hopefully none). And it makes fun!

Edit: Point 2 of yours - the goal of the game is in the description here and in the tutorial screen in-game. Dont blame us! :D

Still, thanks for your feedback and your time!

smilewood 2017-12-05 01:01

Really fun game to play. Great graphical work for the time limit, and the gameplay felt very natural. Interesting interpretation of the theme, although it didn’t feel like I had a choice about building more towers, so I didn’t notice the escalation of difficulty while playing. Great job!

alex-bryant 2017-12-05 09:12

Enjoyed playing your game and I didn't run into issues.

I liked that even with making some models you included simple particle effects, however it wouldn't have hurt to grab a white smoke brush in photoshop and clicked a couple of times on a transparent background for the smoke particles. A few minutes of extra stuff that feels like a whole lot more when playing.

Also just like my submission, the use of Unity-Style base UI panels/boxes really let the game down expecially on the control screen. You didn't need to show the background so a solid colour instead of transparent and random colour panels would've been much better. But there's not much to be done if you are not a UI artist :)

Unfortunately I can't rate innovation very high because when the theme was announced I'm fairly sure 90% of people thought of a tower defense. Don't get me wrong everyone loves a a good TD, but a big part of jam themes are trying to do something unique with it.

Keep up the good work, good game for the limited time-frame and head count!

blazing-borkus 2017-12-05 10:44

Fun, but gets old real quick

noaim91 2017-12-05 14:02

I liked it, its very classic. Since we made a kind of Tower Defense game too, I would really love to hear your feedback too!

indieimpala 2017-12-05 14:17

You cant go wrong with a TD, and this does a great job at keeping things fresh. The UI is nice and the look and feel is crisp. I enjoyed it!

potti 2017-12-05 15:40

This has a really interesting style. The sounds are a bit samey after a while.

peachtreeoath 2017-12-06 05:40

THIS is a mechanic I've been waiting to see all jam but haven't until now. I love how you have to weigh your upgrade costs vs saving up for a win, and playing the whole balancing act in between that. I love games where that's not an easy decision and you're constantly trying to figure out how to play it optimally. Really fun concept for a TD, made it a lot more interesting than others in the genre.

mattcane 2017-12-06 14:49

This is awesome! i went for a slightly different approch on the tower defence genre but this is so much fun haha! :D nice work!

jlreymendez 2017-12-12 03:21

OK, I really suck at this! But your game is solid, great concept for the theme. Congrats, very well done!