Dish Rush by WirkilichKeinBaum 2017-12-09T05:22:43Z
@andreas-ragen-ayal We thought about preventing the player from leaving the screen but we thought this was more fun. There are two ways to handle walls at the edges of the screen: either you lose balancing the stack by moving, causing you to lose as soon as you run into a wall, or the wall sort of stabilizes the stack, making balancing at the edges really easy.
Being able to leave the screen was the best solution. Running off the screen will cause you to lose most of the time but it is possible to fix your mistake. And if you pull it off it's extra exciting because you managed the balancing while not seeing the stack.