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Intense Combat Underwater - ICU

By salamander3

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CategoryRankScoreCount
Theme5173.31
Graphics5363.19
Innovation5623.06
Fun9602.53
Overall11172.53
Coolness193026

Comments

valgriz 2014-04-29 23:02

Pretty neat game, I like the 3Dish graphics

oxy 2014-04-30 21:58

nice game. Hope you continue development on it, it will be worth it.

salamander3 2014-05-01 19:21

Thankyou! V2.0 is already in the works. :)

ciderpunk 2014-05-01 23:21

things flew past, they were going a bit fast for subs, it feels like the whole games really sped up, does the game logic tie in with the frame rate or something?

salamander3 2014-05-01 23:28

The speed of the subs is an issue, yes. I was juggling between camera height and sub speed (too far and everything felt too slow, too close and everything felt too fast) and think I submitted mid-tweak. Sorry about that.

someone 2014-05-01 23:54

Linux version is missing its data folder too.
Interesting idea, though everything did move too fast for the information to be useful.
Also I kept blowing myself up by firing when moving.

rezzish 2014-05-01 23:54

I like where this is going!

salamander3 2014-05-02 00:08

@someone - ah, thankyou for letting me know! I'll re-export tomorrow and get a linux build re-uploaded.

beanalby 2014-05-02 00:20

What reason is there to ever raise the periscope, besides revealing your position? I didn't see any additional information when it was up.

Even when I saw enemy subs, it was only as they were zooming by the screen. Even if they were raised the entire time I don't think I could've hit one with a missile.

vladimirdlc 2014-05-02 00:20

The camera was somehow confusing, and the game takes it's time to be understood.
Overall I think this is a nice start for your first Unity game.

kogyblack 2014-05-02 00:34

Nice concept.
Sadly no music :/
Next time you jam with Unity, though, release a Web version... It's way simpler to review and for distribution.

salamander3 2014-05-02 08:21

@Beanalby - This is the exact problem of the attached camera. I completely agree with you, you have no reason to raise your periscope. The original intent was to have the position of your submarine unclear on your own screen, so you'd have to raise periscope to reveal where you are to yourself in order to be sure you're pointing in the right direction. That kind of got lost in the rush of getting this completed, and is a fundamental design flaw in this release.

hyoga-3d 2014-05-03 02:23

Nice game and the graphics took me back in time, nice.

kingtrez 2014-05-09 14:03

I was unable to play the game. I don't know why, i'll copy the error that i got when i turn on the game:

Unable to load mono library from "C:~~~/ICU exe/ICU exe/Intense Combat Underwater - ICU_Data/Mono/mono.dll(error = 126).

snoringfrog 2014-05-16 05:54

This was a really cool idea, one I loved even more since I am in the midst of reading The Hunt for Red October (which is making me wish I still had my NES and my dad's copy of Silent Surface to try my hand at again), but, as others have noted, the enemy subs fly by extremely quickly. The only way I had any success was by purposefully keeping my periscope raised to lure them into a corner, then bursting away, spinning and firing all I had. It would have been great if there was some way to get more torpedoes, or really just anything I could do after I was out of them.

This would be a really great multiplayer game with a fixed camera though. I can definitely see my friends and I enjoying something like this together.