FoonLudum Dare ExplorerUsers → Hob623

Hob623

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenSimulacra in Spacejam9592.522.223.133.092.302.432.812.9136
201430Connected WorldsTitle Unknownjam
201429Beneath the SurfaceA Bank Heist on Christmasjam2373.413.163.032.522.842.894.333.1257

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Hob623

LD29 — Beneath the Surface

Lounge Lord by pereubu 2014-05-01T00:08:00

Adorable!

A Bank Heist on Christmas by Hob623 2014-05-02T04:12:00

@SlamBlasta I didn't think that jam games needed to include the source code but I put the file up there just in case.

Also thank you everyone who has rated!

RGB - Beneath the Surface by pixelpun 2014-04-30T01:22:00

It's pretty simple, but exploring the area was still interesting, especially with how all of the colors worked with the elevator. The only real problems i have with it is the movement, which seems to have already been mentioned. The ending and the graphics in general were very nice, good work~

Deep Collective by olkeencole 2014-05-04T07:10:00

Fun to bounce and look around, not much else though. Still, looked pretty nice!

Kitsuni by SecondDimension 2014-05-01T00:01:00

I really like the art style and mood. It seems kind of like a picture book come to life.

GLUCKAUF TROLL by Pixelfan Games 2014-05-01T14:53:00

Nice game. I really like the graphics and sound.

Wireside by Solifuge 2014-05-01T19:52:00

Really nice graphics and sound. Although I had a bit of trouble with scrolling, especially around the edges.

Deep South Motel by iossif 2014-04-29T22:40:00

The game looks pretty great and the crickets in the background sure set the mood for a motel. The gameplay was pretty tedious and got boring quickly though.

Berserker by SteveSalmond 2014-04-29T02:44:00

Very nice! Interesting way of approaching the theme, and it was fitting that using the potions didn't always mean you survived longer, but only decreased your control of the player.

Tetrix Zone by eskivor 2014-04-30T01:31:00

This is a cool concept; getting to the key might not be too hard, but getting back up can make for interesting challenges. It would be cool to see what could be added to this game to make it more than just the same level. There are a few bugs, the movement seems a bit slow at times, and jumping close enough into the gate at the beginning at a level causes it to instantly be cleared. Also, the music gets rather grating quickly. Apart from that, nice job~

StromnetZ by Moosefly 2014-04-30T01:21:00

Really liked the music and concept.

Walter the white blood cell by CluelessGames 2014-04-30T00:23:00

This is a nice use of the theme; I especially like the customization, although it could use some polishing (I couldn't figure out how to remove elements). The portions with the enemies are fun, although they could use more variety (or maybe i just didn't get far enough). Nice work~

Tentacle Rails by javifugitivo 2014-04-29T21:28:00

Really nice game. I especially like the music and graphics. At first I had trouble figuring out how to move on (I didn't notice the lever or even know they existed) but it's kinda fun!

May I help you? by flavio 2014-05-01T14:26:00

Got a bit annoying to keep track of everyone since there isn't a minimap or anything. Although I guess that adds to the challenge more. Nice music and sprites.

Thought Police by GrooveMan 2014-04-30T21:08:00

Pretty great story. Wish there were more.

Thought Police by GrooveMan 2014-04-30T21:08:00

Pretty great story. Wish there was more.

Darkness Shines Through by Empyrealhell 2014-05-01T15:22:00

I was pretty confused at the beginning, but after that it was fun. The characters being randomised is a nice touch.

Where Gods Sleep by Lissar 2014-04-29T05:03:00

The exploring in this game is some of the most rewarding exploring I've seen. It felt cool just to play around with the mechanics, and never did it feel like there was hand holding or even a glimmer of guidance. Despite this, it was still intuitive which is very hard to pull off. Well done!

Mermaid Scientist Massacre by pancakecity 2014-05-01T13:00:00

Cute game. Although I wish there was a warning with the nets, like making a sound or something so I don't run into one that was offscreen. :/

Breaking The Waves by BlazingFanfish 2014-05-01T14:44:00

Story is nice, but the gameplay itself was mostly mashing the space bar. :/

Duelo by javierecf 2014-04-30T10:24:00

This was a very interesting way to use the theme; it could be used in a lot of ways, if you ever plan on continuing this. Being able to switch between the mirror going forward and reverse is cool, too. It's pretty short (unless I missed something), but what you have is very good~

The Puddle by lonewookie 2014-04-30T19:59:00

I like the concept of it, but didn't really like how sometimes it was difficult to fit into narrower spaces. Also, I didn't really like the art style as much. Why is underwater purple and not dark blue like the puddles? Honestly when I looked at the preview images I thought that purple was the platform and blue was the water because the tealish color is more like water.

Descent by camlang 2014-04-30T19:46:00

Beautiful graphics. Also, the music really sets the mood.

NYC by Secret_Tunnel 2014-04-29T02:51:00

Very nice sound, gameplay a bit minimalist but I suppose necessary for the mood.

Enlightened by Marjie62 2014-04-29T03:15:00

Very interesting idea!

Kill or Kill by GreatBigJerk 2014-04-30T01:14:00

Hitting the guys you want to kill is suffering.

The Other Side by WhiteAppleX 2014-04-30T00:53:00

The concept is interesting, although it could stand to be developed a bit more. The idea of switching between above and beneath the surface to do different things was especially cool, but it could be hard to tell what effect one had on the other. The controls are a bit hard to get used too, although that might just be a difference in keyboards. The music sets an eerie mood, especially beneath the surface, and the way the rectangles get less and less organized could build up to something too, if you want to improve on this in the future. Overall, nice work~

Disorientation. by yo_milo 2014-04-29T04:56:00

Very atmospheric game, really lives up to its title. Felt almost claustrophobic at times because of the smallness of the space. Good job!

Cave by fueelin 2014-04-29T04:46:00

I liked the way that the levels branched off of a direct route, kind of made it feel more like I was exploring instead of being pushed through a tube. Nice game!

Inspector Badass by Elisée and friends 2014-04-29T19:33:00

Really polished game here. (Dat voice acting.) I really liked the art, which is why I came here since I'm following one of you guys on Tumblr. Also, is that a TARDIS? Nice. Didn't get to play past the first level since flash crashed JUST as a finished it, but I'm totally trying again if I have time later.

LD31 — Entire Game on One Screen

Network Programming by hissssssssss 2014-12-10T04:54:00

Nice game! The channel changing made it seem even bigger than it was, but I was still surprised how much you managed to get in there. Well done!

Last Call by Ludipe 2014-12-09T22:46:00

Really nice graphics and audio, solid mechanics, a well polished game!

The Swarm is All by Jyrkface 2014-12-09T23:37:00

Lovely looking swarm, nice mechanic even if a little repetitive. Audio was good as well. Overall could have used a bit more variation, but everything felt very nice and it was a neat idea. Good work!

Pin Cushion by Empyrealhell 2014-12-15T06:19:00

Nice looking tiles and lighting, although lag problems and lack of checkpoints makes this one quite punishing, especially in some of the harder sections. Still, nice work!

Silk by hoqjed 2014-12-09T23:04:00

What a wonderful game! Puzzles are quite easy but that only reinforces the peaceful mood and the feeling of play. It never feels like it is scolding you or even really teaching you, just pushing you in the right direction thanks to intuitive and easily understood mechanics and puzzles. Very nice!

Sad Little War-Bot by sorlok 2014-12-11T06:32:00

Interesting little game, challenging enough. Actually quite poignant writing with a weird sense of disconnection from human reality that seems to nicely gel with the robot perspective. Nice!

Simulacra in Space by Hob623 2014-12-13T04:37:00

@chibiFlux @ponk @Elemental Zeal Games Studios Sorry about the movement thing. It was meant to lend itself to the feeling of sluggishness and the syrupy feeling of disconnection of being in transit, but if it got in the way of the game then I should have scrapped it. Also ponk the zero gravity thing would've been neat. Thanks for the feedback!

Simulacra in Space by Hob623 2014-12-17T22:52:00

@caryoscelus Time doesn't pause in the simulations because that's largely the point I was trying to make, that trying to entertain yourself with them was distracting you from your immediate goals (although the goals in this situation were so mundane as to be ridiculous). That's also why the dream window covers up your needs: When you're in any sort of simulation, the real world falls away and you have to concentrate to remember your needs. Maybe a bit too harsh and annoying for people wanting to poke around a short LD entry, but I thought it was important for the intended message of the game (Gosh that sounds pretentious). And thanks!

@Empyrealhell Interesting suggestion, thanks!

Also sorry to anyone who cannot run the windows version, I cannot export to anything else right now.

Clutch The Crown by Jacob Peltola 2014-12-09T23:27:00

Fun little thing, would be cool to see this sort of thing expanded. It is quite easy to get into semi-stalemates, but with a bit of tinkering this could well be something excellent. Nice job!

Windows Cleaner Simulator by Instant Noodles 2014-12-15T06:00:00

Interesting idea, solidly executed!

Zeta Strike by MjSpeCter 2014-12-15T06:04:00

Achieves what it sets out to do very tidily, and although I don't normally play games like this it was entertaining. Good work!

Carnage by Bygmalion 2014-12-09T22:54:00

Nice look, not trying for much innovation but achieves what it sets out to be. Feels tight, collisions nice and smooth. Good work!

From Well by Rushout Games 2014-12-15T22:30:00

Nice game, although could've benefited immensely from more polish. When there is a lot of enemies on screen, it becomes heavily dependant on luck because of the limited control the player has(the fixed height of the jump and nothing else). The music loop also seemed to be a little broken? But the jumping was responsive, the graphics nice, and it was fairly fun and interesting for a LD game. Nice!

Spacebank Heist by BoxedMeatRevolution 2014-12-10T03:32:00

The game that I've had the most fun with this LD. Even if not innovating, the mix of strategic level design, an excellent difficulty curve, and amazing replay value makes this one of my favourites. Brilliant work!