Deep Collective by olkeencole 2014-05-04T07:10:00
Fun to bounce and look around, not much else though. Still, looked pretty nice!
Foon → Ludum Dare Explorer → Users → Hob623
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Simulacra in Space | jam | 959 | 2.52 | 2.22 | 3.13 | 3.09 | 2.30 | 2.43 | 2.81 | 2.91 | 36 | ||
| 2014 | 29 | Beneath the Surface | A Bank Heist on Christmas | jam | 237 | 3.41 | 3.16 | 3.03 | 2.52 | 2.84 | 2.89 | 4.33 | 3.12 | 57 |
Hob623 leaves an average of 20.0 feedback comments each event.
Fun to bounce and look around, not much else though. Still, looked pretty nice!
I was pretty confused at the beginning, but after that it was fun. The characters being randomised is a nice touch.
Nice game. I really like the graphics and sound.
Story is nice, but the gameplay itself was mostly mashing the space bar. :/
Got a bit annoying to keep track of everyone since there isn't a minimap or anything. Although I guess that adds to the challenge more. Nice music and sprites.
Cute game. Although I wish there was a warning with the nets, like making a sound or something so I don't run into one that was offscreen. :/
Adorable!
I really like the art style and mood. It seems kind of like a picture book come to life.
Pretty great story. Wish there were more.
I like the concept of it, but didn't really like how sometimes it was difficult to fit into narrower spaces. Also, I didn't really like the art style as much. Why is underwater purple and not dark blue like the puddles? Honestly when I looked at the preview images I thought that purple was the platform and blue was the water because the tealish color is more like water.
This was a very interesting way to use the theme; it could be used in a lot of ways, if you ever plan on continuing this. Being able to switch between the mirror going forward and reverse is cool, too. It's pretty short (unless I missed something), but what you have is very good~
This is a cool concept; getting to the key might not be too hard, but getting back up can make for interesting challenges. It would be cool to see what could be added to this game to make it more than just the same level. There are a few bugs, the movement seems a bit slow at times, and jumping close enough into the gate at the beginning at a level causes it to instantly be cleared. Also, the music gets rather grating quickly. Apart from that, nice job~
It's pretty simple, but exploring the area was still interesting, especially with how all of the colors worked with the elevator. The only real problems i have with it is the movement, which seems to have already been mentioned. The ending and the graphics in general were very nice, good work~
Hitting the guys you want to kill is suffering.
The concept is interesting, although it could stand to be developed a bit more. The idea of switching between above and beneath the surface to do different things was especially cool, but it could be hard to tell what effect one had on the other. The controls are a bit hard to get used too, although that might just be a difference in keyboards. The music sets an eerie mood, especially beneath the surface, and the way the rectangles get less and less organized could build up to something too, if you want to improve on this in the future. Overall, nice work~
This is a nice use of the theme; I especially like the customization, although it could use some polishing (I couldn't figure out how to remove elements). The portions with the enemies are fun, although they could use more variety (or maybe i just didn't get far enough). Nice work~
The game looks pretty great and the crickets in the background sure set the mood for a motel. The gameplay was pretty tedious and got boring quickly though.
Really nice game. I especially like the music and graphics. At first I had trouble figuring out how to move on (I didn't notice the lever or even know they existed) but it's kinda fun!
Really polished game here. (Dat voice acting.) I really liked the art, which is why I came here since I'm following one of you guys on Tumblr. Also, is that a TARDIS? Nice. Didn't get to play past the first level since flash crashed JUST as a finished it, but I'm totally trying again if I have time later.
The exploring in this game is some of the most rewarding exploring I've seen. It felt cool just to play around with the mechanics, and never did it feel like there was hand holding or even a glimmer of guidance. Despite this, it was still intuitive which is very hard to pull off. Well done!
Very atmospheric game, really lives up to its title. Felt almost claustrophobic at times because of the smallness of the space. Good job!
Very interesting idea!
Very nice sound, gameplay a bit minimalist but I suppose necessary for the mood.
Very nice! Interesting way of approaching the theme, and it was fitting that using the potions didn't always mean you survived longer, but only decreased your control of the player.
LD31 — Entire Game on One Screen (12)
From Well by Rushout Games 2014-12-15T22:30:00
Nice game, although could've benefited immensely from more polish. When there is a lot of enemies on screen, it becomes heavily dependant on luck because of the limited control the player has(the fixed height of the jump and nothing else). The music loop also seemed to be a little broken? But the jumping was responsive, the graphics nice, and it was fairly fun and interesting for a LD game. Nice!
Pin Cushion by Empyrealhell 2014-12-15T06:19:00
Nice looking tiles and lighting, although lag problems and lack of checkpoints makes this one quite punishing, especially in some of the harder sections. Still, nice work!
Zeta Strike by MjSpeCter 2014-12-15T06:04:00
Achieves what it sets out to do very tidily, and although I don't normally play games like this it was entertaining. Good work!
Windows Cleaner Simulator by Instant Noodles 2014-12-15T06:00:00
Interesting idea, solidly executed!
Sad Little War-Bot by sorlok 2014-12-11T06:32:00
Interesting little game, challenging enough. Actually quite poignant writing with a weird sense of disconnection from human reality that seems to nicely gel with the robot perspective. Nice!
Network Programming by hissssssssss 2014-12-10T04:54:00
Nice game! The channel changing made it seem even bigger than it was, but I was still surprised how much you managed to get in there. Well done!
Spacebank Heist by BoxedMeatRevolution 2014-12-10T03:32:00
The game that I've had the most fun with this LD. Even if not innovating, the mix of strategic level design, an excellent difficulty curve, and amazing replay value makes this one of my favourites. Brilliant work!
The Swarm is All by Jyrkface 2014-12-09T23:37:00
Lovely looking swarm, nice mechanic even if a little repetitive. Audio was good as well. Overall could have used a bit more variation, but everything felt very nice and it was a neat idea. Good work!
Clutch The Crown by Jacob Peltola 2014-12-09T23:27:00
Fun little thing, would be cool to see this sort of thing expanded. It is quite easy to get into semi-stalemates, but with a bit of tinkering this could well be something excellent. Nice job!
Silk by hoqjed 2014-12-09T23:04:00
What a wonderful game! Puzzles are quite easy but that only reinforces the peaceful mood and the feeling of play. It never feels like it is scolding you or even really teaching you, just pushing you in the right direction thanks to intuitive and easily understood mechanics and puzzles. Very nice!
Carnage by Bygmalion 2014-12-09T22:54:00
Nice look, not trying for much innovation but achieves what it sets out to be. Feels tight, collisions nice and smooth. Good work!
Last Call by Ludipe 2014-12-09T22:46:00
Really nice graphics and audio, solid mechanics, a well polished game!