Lounge Lord by pereubu 2014-05-01T00:08:00
Adorable!
Foon → Ludum Dare Explorer → Users → Hob623
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Simulacra in Space | jam | 959 | 2.52 | 2.22 | 3.13 | 3.09 | 2.30 | 2.43 | 2.81 | 2.91 | 36 | |
| 2014 | 30 | Connected Worlds | Title Unknown | jam | |||||||||||
| 2014 | 29 | Beneath the Surface | A Bank Heist on Christmas | jam | 237 | 3.41 | 3.16 | 3.03 | 2.52 | 2.84 | 2.89 | 4.33 | 3.12 | 57 |
Adorable!
@SlamBlasta I didn't think that jam games needed to include the source code but I put the file up there just in case.
Also thank you everyone who has rated!
It's pretty simple, but exploring the area was still interesting, especially with how all of the colors worked with the elevator. The only real problems i have with it is the movement, which seems to have already been mentioned. The ending and the graphics in general were very nice, good work~
Fun to bounce and look around, not much else though. Still, looked pretty nice!
I really like the art style and mood. It seems kind of like a picture book come to life.
Nice game. I really like the graphics and sound.
The game looks pretty great and the crickets in the background sure set the mood for a motel. The gameplay was pretty tedious and got boring quickly though.
Very nice! Interesting way of approaching the theme, and it was fitting that using the potions didn't always mean you survived longer, but only decreased your control of the player.
This is a cool concept; getting to the key might not be too hard, but getting back up can make for interesting challenges. It would be cool to see what could be added to this game to make it more than just the same level. There are a few bugs, the movement seems a bit slow at times, and jumping close enough into the gate at the beginning at a level causes it to instantly be cleared. Also, the music gets rather grating quickly. Apart from that, nice job~
This is a nice use of the theme; I especially like the customization, although it could use some polishing (I couldn't figure out how to remove elements). The portions with the enemies are fun, although they could use more variety (or maybe i just didn't get far enough). Nice work~
Really nice game. I especially like the music and graphics. At first I had trouble figuring out how to move on (I didn't notice the lever or even know they existed) but it's kinda fun!
Got a bit annoying to keep track of everyone since there isn't a minimap or anything. Although I guess that adds to the challenge more. Nice music and sprites.
Pretty great story. Wish there were more.
Pretty great story. Wish there was more.
I was pretty confused at the beginning, but after that it was fun. The characters being randomised is a nice touch.
The exploring in this game is some of the most rewarding exploring I've seen. It felt cool just to play around with the mechanics, and never did it feel like there was hand holding or even a glimmer of guidance. Despite this, it was still intuitive which is very hard to pull off. Well done!
Cute game. Although I wish there was a warning with the nets, like making a sound or something so I don't run into one that was offscreen. :/
Story is nice, but the gameplay itself was mostly mashing the space bar. :/
This was a very interesting way to use the theme; it could be used in a lot of ways, if you ever plan on continuing this. Being able to switch between the mirror going forward and reverse is cool, too. It's pretty short (unless I missed something), but what you have is very good~
I like the concept of it, but didn't really like how sometimes it was difficult to fit into narrower spaces. Also, I didn't really like the art style as much. Why is underwater purple and not dark blue like the puddles? Honestly when I looked at the preview images I thought that purple was the platform and blue was the water because the tealish color is more like water.
Very nice sound, gameplay a bit minimalist but I suppose necessary for the mood.
Very interesting idea!
Hitting the guys you want to kill is suffering.
The concept is interesting, although it could stand to be developed a bit more. The idea of switching between above and beneath the surface to do different things was especially cool, but it could be hard to tell what effect one had on the other. The controls are a bit hard to get used too, although that might just be a difference in keyboards. The music sets an eerie mood, especially beneath the surface, and the way the rectangles get less and less organized could build up to something too, if you want to improve on this in the future. Overall, nice work~
Very atmospheric game, really lives up to its title. Felt almost claustrophobic at times because of the smallness of the space. Good job!
Really polished game here. (Dat voice acting.) I really liked the art, which is why I came here since I'm following one of you guys on Tumblr. Also, is that a TARDIS? Nice. Didn't get to play past the first level since flash crashed JUST as a finished it, but I'm totally trying again if I have time later.
Nice game! The channel changing made it seem even bigger than it was, but I was still surprised how much you managed to get in there. Well done!
Lovely looking swarm, nice mechanic even if a little repetitive. Audio was good as well. Overall could have used a bit more variation, but everything felt very nice and it was a neat idea. Good work!
Nice looking tiles and lighting, although lag problems and lack of checkpoints makes this one quite punishing, especially in some of the harder sections. Still, nice work!
What a wonderful game! Puzzles are quite easy but that only reinforces the peaceful mood and the feeling of play. It never feels like it is scolding you or even really teaching you, just pushing you in the right direction thanks to intuitive and easily understood mechanics and puzzles. Very nice!
Interesting little game, challenging enough. Actually quite poignant writing with a weird sense of disconnection from human reality that seems to nicely gel with the robot perspective. Nice!
@chibiFlux @ponk @Elemental Zeal Games Studios Sorry about the movement thing. It was meant to lend itself to the feeling of sluggishness and the syrupy feeling of disconnection of being in transit, but if it got in the way of the game then I should have scrapped it. Also ponk the zero gravity thing would've been neat. Thanks for the feedback!
@caryoscelus Time doesn't pause in the simulations because that's largely the point I was trying to make, that trying to entertain yourself with them was distracting you from your immediate goals (although the goals in this situation were so mundane as to be ridiculous). That's also why the dream window covers up your needs: When you're in any sort of simulation, the real world falls away and you have to concentrate to remember your needs. Maybe a bit too harsh and annoying for people wanting to poke around a short LD entry, but I thought it was important for the intended message of the game (Gosh that sounds pretentious). And thanks!
@Empyrealhell Interesting suggestion, thanks!
Also sorry to anyone who cannot run the windows version, I cannot export to anything else right now.
Fun little thing, would be cool to see this sort of thing expanded. It is quite easy to get into semi-stalemates, but with a bit of tinkering this could well be something excellent. Nice job!
Interesting idea, solidly executed!
Achieves what it sets out to do very tidily, and although I don't normally play games like this it was entertaining. Good work!
Nice game, although could've benefited immensely from more polish. When there is a lot of enemies on screen, it becomes heavily dependant on luck because of the limited control the player has(the fixed height of the jump and nothing else). The music loop also seemed to be a little broken? But the jumping was responsive, the graphics nice, and it was fairly fun and interesting for a LD game. Nice!
The game that I've had the most fun with this LD. Even if not innovating, the mix of strategic level design, an excellent difficulty curve, and amazing replay value makes this one of my favourites. Brilliant work!