FoonLudum Dare ExplorerLD29 → LD29

LD29

By smbe19

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CategoryRankScoreCount
Coolness371
Overall9712.74
Fun10402.41
Humor10481.53
Audio10721.18
Innovation11532.15
Mood11781.97
Graphics12081.92
Theme12161.95

Comments

slamblasta 2014-04-28 02:34

It has potential. I was confused at first by what colors were walls and what was not (black is usually used as a background color, not foreground). Are the levels generated randomly?

zqmony 2014-04-28 02:35

A very clever way to move.

smbe19 2014-04-28 02:44

Yes, the levels are generated randomly.
During developement I didn't have any problems with the colors, but now as I play it again it's sometimes really confusing...

porousnapkin 2014-04-28 02:49

Cool idea. Would be neat with lock and key mechanics. There's an article describing how you might program something like that with randomly generated levels here: http://www.roguebasin.com/index.php?title=Creating_Measurably_%22Fun%22_Maps

smbe19 2014-04-28 02:51

Anyone knows why my project won't compile with GWT? It's done with libgdx, so it should work...

smbe19 2014-04-28 02:59

@porousnapkin: thank you for the link, sounds interesting. If I'll work sometimes on this project again I'll consider it.

rincewind_cz 2014-04-28 09:21

Pretty simple and minimal but I actually liked it. Good job

madmaw 2014-04-28 10:21

Android build always appreciated

sanguine 2014-04-28 12:44

Pretty cool there's an android build! It's a pretty minimalistic game, but there's definitely tons of stuff that can still be added.

lewisw 2014-04-28 13:14

Its a decent start of something... I dunno, maybe it just needed more to it. Finding the exit isn't really engaging enough to me.

Randomly generated levels is nice though.

mess110 2014-04-28 13:27

that is a good foundation for a good game. the colors were a bit confusing. I was expecting the wall to be black

caridorc 2014-04-28 13:28

This is quite minimalistic but I enjoyed going through the first 8 levels (the 9th is way too big!). (And as SlamBlasta said it's weird to walk on the black)

ryebread761 2014-04-28 13:32

Good game, could use some sfx.

ccglp 2014-04-28 17:34

Minimalistic like my game, and the Android controls are quite good, congratulations!

d_0o_d 2014-04-28 17:44

randomwalk()
This was me until I figured out there is a compass. Took me about 14 minutes, because the last level was really really hard for me. I like it though.

gagapete 2014-04-28 21:09

Played the game for ten minutes. Had to abort at level 13, the game gets boring very fast. Some deeper gameplay, like the key and door thing and less dumb searching would be great.
But I like the color choice, though I try to walk on the walls at the beginning of every stage.

boodog 2014-04-30 00:38

Nice job! When I first started I thought that the black were the walls, but I guess not. Good job :)

crazi456 2014-04-30 00:44

Very nice simple game! Good job!

jezzamon 2014-05-01 01:34

As people have said, I was a little confused by which color was a wall or not. I think if the goal and start squares were darker, it would've been more obvious that you could walk on dark squares.

Good job on the random level generation though, because it near the end it seemed to always generate level where I could almost get the end, and then I got stuck.

I think if you player could move faster the game would be a little nicer.

The controls worked pretty well on my touchscreen PC!

kevinworkman 2014-05-02 00:08

Like others said, this game has potential but it currently lacks the depth required to keep people engaged for longer than a few minutes. Nice work for 10 hours though!

simianlogic 2014-05-11 04:10

Good start to maze generation, but currently very simple. Would also like keyboad controls unless you were planning it for mobile. Needs something else going on....

csanyk 2014-05-15 01:36

Simply amazing.

kivifrewak 2014-05-18 09:28

Cool slick and small game, the way we like it in ludum dare ^^