poisondart00 2021-10-03 22:44
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Got them all. I really enjoyed the game. It was quite complex.
Foon → Ludum Dare Explorer → LD49 → Professor Unstable's Chemical Combustion
By kazatan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 134 | 3.77 | 22 | |
| Fun | 194 | 3.57 | 22 | |
| Innovation | 37 | 4.12 | 22 | |
| Theme | 68 | 4.17 | 22 | |
| Graphics | 329 | 3.30 | 22 | |
| Audio | 259 | 3.15 | 22 | |
| Humor | 366 | 2.29 | 17 | |
| Mood | 336 | 3.06 | 18 |
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Got them all. I really enjoyed the game. It was quite complex.
I love chemistry games.
Very fun! Scared the heck out of me when the glass broke, lol
Really good fun! I was on my way to hitting 20 double-yellows when disaster struck:
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The way the molecules move around is perfect. Combined with the sound effects it just feels _right_. The reactions are nicely done to create an interesting series of steps, too.
I'm not quite sure I understand what affected stability, which meant it was a bit hard to avoid it going bang. It felt like going slow was more stable, but I'm impatient so I risked going faster anyway. It worked until it didn't. :laughing:
I was not able to get the 100 deg. yellow plus cyan reaction to happen, but got 6/9. Particle simulations are always fun.
Was fun to play around with. ~~What is the trick with getting the temperature down? I couldn't figure out to get to 10Β° to get double blue reaction~~ nevermind I just decided to dump as much as could and it started dropping! Capture.PNG
I feel like I need to sit down with nothing else on for a while to really appreciate this game. Looks like there is a good theoretical base for it and the temperature dependant reactions are a very interesting mechanic.
It is almost factorio like reverse engineering the molecules you need to get to with a harder twist of temperature management. I feel like there could be a (niche but existent) market for this kind of game commerically, hope you continue it!
@poisondart00 @dobryn @richard-jiang @chameth @kassanu @mickm Thanks for playing! It's great to hear what each of you experienced from the playthrough! There's quite a lot of simulation going on under the hood - and I realised later that most of it was not necessary for this game π
I did have a debug view which I never managed to add into the released version: modelling2.png
The molecules get energised based on the solution temperature they're in. They all enter at 17Β°. That's why - when they're near the flame at the bottom - they get energised a lot more and wobble around π
The temperature shown in game is the average for the solution - and it's this that controls "game over" (110Β° and -10Β°). The Stability text is trying to work out if you've got a lot of reactive molecules in the solution which might force the temperature up above the max, or down below the min. π€
Great game and hard to master. The simulation could be a little confusing. For example is not clear to me how different reaction affect the temperature.
Anyway I managed to get all the reactions
Great work!
@kromeboy yes - I agree. I should have included something in the "Reactions" UI to show if it the reaction was endothermic or exothermic. I blame lack time and sleep π
Well, I'm still not great at chemistry, I guess. :grin: Great concept though and it looks good too! The shattering glass got a bit of jumpscare out of me. :smile:
Really cool game, although the temptation of pressing all of the buttons all the time kept getting the better of me
Well I got all the reactions except the first one and the ones that needed double blues. I couldn't figure out how to get the temp down so I added a load of blue ones in and decided, yeah, let's add one green and red in there to see if the second reaction help cool it down a "little" bit. Bang. Very interesting game :)
Very fun and interesting take on the theme! Unfortunately magenta + yellow and yellow + blue didn't seem to react at 95 and 100 degrees respectively, possibly related to the low performance I'm getting on my macbook (about 2 fps).
@cody-miner that's a shame about the performance issues. You might have to wait for the molecules to heat up in the solution (it's not instant - each one has it's own energy level). Maybe the performance issues is slowing down the simulation too π¬
It was really fun to trying to get all the reactions, I like how you've added optional goals even though the player is free to just mess around (btw, my current score is 119, with 9/9 reactions). One thing that could've been interesting here was a button to enable "heat vision" - basically your debug view, but with the game's flavor.
I agree @wendel-scardua - to see the underlying simulation would be really interesting I think. It's a shame I didn't work a view of it into the game. Thanks for playing ππ»
I have no idea what I'm doing but it reminds me of being in high school doing science experiments. I really like pressing stuff and making the thing explode :D
Kazatan, so nice to see you again! My congratulations on your entry! With some molecules, I had some problem to get the hang of it, but I believe thatβs the part of being a scientist?! As a suggestion, you could have added a timer, so you could try to beat your own record to get the molecules and the people could post their record. A nice solid game! Good job!
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