FoonLudum Dare ExplorerLD47 → Stuck in Time

Stuck in Time

By wesley-vong

View on ldjam.com

CategoryRankScoreCount
Overall10443.3421
Fun5503.5521
Innovation5083.6021
Theme5453.8421
Graphics14342.5221
Humor11052.2118
Mood13652.7520

Comments

mikelovesrobots 2020-10-05 05:14

Short and sweet. Loved the concept and it didn't outstay its welcome. Pretty cool. At the end while celebrating my clone ran into me and you win transformed into you lose, so that was a bug but I still count it as a win.

sirred 2020-10-05 05:51

I enjoyed the game though I wish there was a second stage or more items to collect. I also think you should add a cover photo and screenshots to your game page. I think the player movement speed could have been faster to make it a bit more challenging to manage to add a little more difficulty to the game.

blazzguy 2020-10-05 12:05

Pretty decent variant on the "clones of yourself" idea, sort of coupled with Snake, nice work!

random-storykeeper 2020-10-07 02:35

The concept itself is fun; at first I thought the clones spawned too quickly, but I was able to get past by hugging along the edges and taking frequent stops. I like how some tools had a one-way passage, challenging you to strategize your movements around it (hesitating in there could very likely result in death!). The more I became familiar with the area, the more I found myself enjoying the game.

What initially frustrated me about this entry is that the movement is painfully slow and the boundaries are very unintuitive. I spent the first few attempts trying to get the battery in the lower area, but I felt like I kept getting stuck just before the lower passageway at the start. It just seems very picky about what position you have to be in sometimes and what areas are solid versus what you can walk on. I had to take extra time to figure out exactly where I could move around. It also wouldn't hurt to have arrow keys as controls, too.

I appreciate the checklist and timer, and overall feel like the game worked best in concept, but the discovery of where I could move to, along with the sluggish movement, slightly detracted from that. Good job.

619tmsection 2020-10-08 22:20

Nice game! The player´s move is a bit sluggish but it still was pretty fun overall. Maybe the areas (mostly the "doors") are too tiny and it can get a bit frustrating. Music is okay and the games looks okay as well. Cool concept.

gilad-bar-ilan 2020-10-09 15:29

Nice idea! I liked the game it's pretty cool but I recommend to make the bounds of where you can't move anymore more clear, maybe add walls. And maybe change the cube sprite to something prettier.

ryan-hallmann 2020-10-11 04:58

Nice game, a bit short, but its a game jam so that's expected. Maybe some kind of movement mechanic should be added to give the player some more control.

ploy 2020-10-13 17:45

Wow, it's very creative :)

firetwin 2020-10-23 10:32

Really cool concept, I really like that the player has to think about how they move as it could come back to bite them in the butt (literally bite themselves in the butt :D). It was a bit too easy for me, but I'm sure future levels could increase the difficulty.

I would love to see more content for this in the future! Very nice game! Well done!

*~Jack Soulie~*

emkani 2020-10-23 11:40

I like the idea, wished there were a few levels or something, it seems very easy as it is right now.

meo-benderson 2020-10-23 22:36

Great idea!

thebooksnail 2020-10-26 04:53

A nice little game, it was fun seeing all my clones run around. I second the people asking for a more complex element to add each successful loop. I would have played it even more.