verygenuinecraze 2021-04-26 16:51
Love the game mechanic. I didn't understand it at the first try but seeing the slimes battle gave me the clues I needed. The graphics are very good and the art is very clean !
Good work
Foon → Ludum Dare Explorer → LD48 → Abracatabra DBDBDeep
By gamefive and DiutiniGames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1785 | 2.78 | 32 | |
| Fun | 1826 | 2.41 | 32 | |
| Innovation | 1110 | 3.06 | 32 | |
| Theme | 1919 | 1.50 | 32 | |
| Graphics | 1354 | 3.23 | 32 | |
| Humor | 1314 | 2.13 | 28 | |
| Mood | 1780 | 2.26 | 30 |
Love the game mechanic. I didn't understand it at the first try but seeing the slimes battle gave me the clues I needed. The graphics are very good and the art is very clean !
Good work
I love the concept of building up the slime by mixing in different potions. I was a bit confused about what the different icons mean and how to interpret what the enemy is doing, but I see the potential.
@verygenuinecraze Thank you. I will continue to develop it.
@rose Thank you for the review. I'll fix it. Thank you.
I wasn't too sure what I was doing at first but got it when the battle started. Not sure if my decisions while building the slime made a difference or not but I won in the end :)
hi
@darqweful Thank you for playing the game.
An interesting concept, but the music is missing.
As soon as I saw that it was a potion mixing game, I was really excited to check it out. Fun concept and we like that the slimes change color!
It was a little hard to understand what the enemy slime was doing and we were confused by the attack speed numbers since we are used to attack speed being shown as attacks per second rather than time between attacks, but overall a cool experience.
Could be fun as a campaign :)
I really liked the effects of the game!
image.png
@myline-media I'll add BGM and sound effects. Thank you for playing the game.
@anaxie-studio Thank you. I'll make a good game. I'll add what you said.
@asue Thank you.
Very pretty game. There's a small bug that let you use the same potion over and over in case you don't select a potion and just click confirm.
@filipe-leal Thank you. I'll fix this bug quickly.
This game looks very nice - really enjoyed the graphics. The potion mixing is a cool way to build your stats prior to a fight. At first I was confused because I wasn't sure why I was selecting potions, or that an automated battle would happen afterward. I think some instructions or a brief tutorial might be helpful, and maybe some hints on what the different effects do. Nice job!
There's so much content in this game! The graphics are very clean and I love how the slime grows in size every time you give it a potion. I think a tutorial menu explaining what the different icons mean would be nice: I didn't understand the difference between the orange shield and the purple shield. The game has potential, and I hope you continue develop it!
interesting concept, though it wasnt really clear what the effects of the different potions was. would also be cool if it included some sort of visual representation of how the potions affected the slime. eg: focusing on attack gives the slime progressively bigger spikes. for defense, maybe a shell or something. but overall neat idea, and congrats on the game entry!
Very interesting idea, feel that there can be a lot of interesting expansion
A nice and interesting game you could invest some time in playing and trying out stuff.
It was a bit unclear what the different icons meant and some sound would have given the game an extra dimension I think. Also a bit unclear to how the theme fit the game..?
Hope you get the time to develop this further it seems to have a fun potential, congrats on making a nice game! (PS I did win :smile: )
@rolle Thank you for playing our game. We are going to add sound. We will add function and description of icons. We applied [deep and deep] to strengthen deep magic. And one of our magic is [dbdbdeep] language play.
First, the game looks absolutely beautiful ! Bravo ! Second, the game is fun. I played it 4 times. I lost at first, then won, then experimented.
It took me playing several times to understand what is what : Tell me if I'm wrong : -Pink is HP -Green is regen -Red is attack -Blue is magic attack -Orange is defense -Purple is magic defense -Yellow is speed -White is critic -Light blue is avoid
I think you need to do some of the following : -Add a text to the icon, to make it unmistakable -Link several concepts with a color For exemple red sword is atk and red shield is def Purple sword is magic atk and purple shield is magic def
Also, the game has a balancing problem. I tried to do a slime with max HP, max regen and max def and look what I got as a result :
Abracadabra.PNG
The match was really long but I won with an overwhelming amount of HP... A crushing victory... I then did the same with a slime specialized in physical attack. The match was over in a flash.
I think maybe the game would be better if : -Every oponent is different and specialized heavily (so if they have great def but poor magic def, then aim for that weakpoint) -You knew what the other slime stats are beforehand, rather than showing it at the end
Overall, it was a nice concept and I had fun. It's not often a play a game from this jam several times. But I think the game needs some fixing. Good luck with that ;)
Wasn't sure what I was doing at first but then I started to understand we were improving our slime's stats. An interesting concept, it has some potential but currently seems quite easy to beat the opponent
The art and UI look really good, and you have a cool concept. I played it a few times and it seems quite easy to beat the opponent slime. With some balance improvements and a progression system, I definitely would try playing this again!
@lucky-trident Thank you for the gameplay. We will reflect your opinion. We will modify the game balance. I'll do more research on games. Thank you.
@cyanilux Thank you for the gameplay. That's right. The other person is weak right now. We will fix the balance. I'm making a more interesting game. Thank you.
@boxedmeatrevolution Thank you for the gameplay. We are fixing the game balance and fun. Thank you for your opinion. I'll make it more fun. Please play it again.
Nice game , maybe a little explaination about each potion would be better so in that way you'll not be so confused at the beginning
I like this game A LOT! With some polish, this could be a really awesome auto battler. Also, I managed to create a never ending battle, both slimes just keep healing 😂 gam.png
@katreenashy Thank you for the gameplay. I'll try my best to fix it.
@fenderbate Thank you. I'm fixing the balance of the game. The stamina of these slimes is amazing. That's great.
Didn't really understand what I was doing at first and what different icons meant. The idea is nice, but I think it doesn't exactly match the theme of LD48. Also, sounds and music would be a nice thing to add. Visuals are pretty nice
@videt Thank you for the gameplay. We expressed the theme as changing slime deeper and deeper.
I have to be honest, I'm not entirely sure what all the potions do, but I somehow won the game anyway. I love the artwork for the potions though. Nice work!
@100th-coin Thank you for the gameplay.
Wonderful looking layout and fun concept. really love the art of the bottles. I was a bit lost at first but by the 15th potion i understood better and of course VICTORY! great game.
I really like the slimes sorta mush together to fight lol.
@notanimposter Thank you for the gameplay.
@daveroony Thank you for the gameplay.