Foon → Ludum Dare Explorer → Users → burakkurkcu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Lost Somewhere | jam | 800 | 3.19 | 3.14 | 3.03 | 2.36 | 3.78 | 1.50 | 2.75 | 2.64 |
burakkurkcu leaves an average of 16.0 feedback comments each event.
LD45 — Start with nothing (16)
Stealth.Run() by ping78 2019-10-16T21:07:48Z ♥ 1
well done and here is your well deserved 20th rating to score 👏 the terminal is a very cool way to grasp the theme tbh, and is executed well! but the stealth fps is too hard for a jam game as others mentioned. I would love to see how the fps side evolves also. keep up the good work!
My Battle by minibobbo 2019-10-16T20:37:29Z ♥ 1
well done! great execution in all aspects 👏 just one feedback; game is a bit hard and becomes frustrating after you collect all upgrades and still can't beat the boss/depression (which is kinda realistic tbh) I think it would be motivating and rewarding in all senses if it could be beaten doing hard work by waking up and collecting all the upgrades by not giving up for days. keep up the good work!
Hell Defender by SpaceMonkey 2019-10-16T20:15:06Z ♥ 1
overall the idea behind the game is not bad even it is not finished. interesting approach to tower defence genre. but I wished that the game was more focused on powerful actions rather than trying to perfectly aim especially when in the harder waves it becomes a bit frustrating, I would love to see stacking effect per successful shot to make area of effect or more effective kinda supershots. keep up the good work!
Start with "nothing" by sommerlilie 2019-10-16T10:11:16Z ♥ 3
one of the greatest interpretation of theme I saw, congrats! packed with lots of surprises, but most effective thing on me is that I jumped in the thought train after seeing people got boredom and do things out of boredom.
Poor Piggy by Ekin 2019-10-12T22:44:18Z ♥ 2
I am in love with mechanics and overall feel from the first minute I saw on the local event!
as feedbacks; - I would love smooth turns over controls and making camera movements also smoother. - objects get in between the camera and piggy could also be transparent to improve the overall user experience by not blocked vision over corners which is a problem for most of the objects.
keep up the good work!
Partz by lootgrounds 2019-10-12T16:39:17Z ♥ 0
Great execution, very nice game overall with mood to atmosphere, art to sound! I wish the controls had been more smooth and the level design is more easy to get around. Keep up the good work!
FISHWAR by Deoclecio Filho 2019-10-12T16:33:33Z ♥ 0
Downloaded project as a zip and opened index html. Game(!) opens, there is a fish image in front of a static image background that is controlled by arrows but weird movement and nothing happens.
incandescence by drtizzle 2019-10-12T12:48:31Z ♥ 1
the rain blur is ingenious. it makes greatly get into the mood of driving at a rainy night with a very very low sight. great interpretation of theme. smooth and clear execution makes this game stand with polish I believe and because of that I will keep this game on my mac :) keep up the good work!
HOBO DAYS by FinnThePirate 2019-10-12T12:36:26Z ♥ 1
I really liked the art, atmosphere, mood and the interpretation of the theme. it's a very solid jam game. just as a nice to have feedback, I believe it could be much more easier for first days, I couldn't even survived for one day which is way more realistic than I thought it would be 😆 well done!
Sweet Tooth by tweedle 2019-10-12T12:24:16Z ♥ 2
sounds, spooky atmosphere and unlockable content (which increases replayability drastically) are the most appealing parts to me. it's getting very fun after some upgrades (especially skates 😆)
as a feedback a few things I could say that are controls could be a bit more smoother over paths especially and candies come out from houses could be randomized to not abuse the top left one, and create reaction on the player that it hit jackpot. I think also that it would be nice that be able to go over all the ground even on the grass and the ghosts could be covering grass to make shortcuts challenging :)
anyways, very well implemented store and unlockable system with replayability covers all of these small issues smoothly and it's really rare to see that much content and polish, well done!
Vault 7 by Luk3 2019-10-12T11:42:42Z ♥ 2
the mood, sounds, art and atmosphere fits really great together. it reminds me Fallout 1 & 2 games with post-apocalyptic environment with lots of VAULTS :) I believe as an indicator to levers you could have also used more subtle thing maybe like light leaks on 4 sides of the walls to make it more atmospheric. I know that you intentionally didn't give any clues to player to fit in the theme, but I believe if you want to continue on working, you should avoid designing puzzles that can solved easily by trial and error like in this one to make the player feel more accomplished when they solved a puzzle, instead of randomness and "not sure, just mashed buttons and it worked" feeling. you can still avoid this by giving almost no clue. anyways as a Fallout 2 fan, I really enjoyed it :) congrats and keep up the good work! :)
Now Grab The Gun! by fallcresthero 2019-10-12T06:52:30Z ♥ 3
it's like SUPERHOT 2D 👏
very cool game design, but as many commenters I think it's also a tad hard. keep up the good work :D
OverThreeDays by Puce 2019-10-12T06:32:56Z ♥ 1
Nice work! It's definitely ambitious for 3 newbie jammers, but I really liked that how you get the game together overall. I think it just needs a bit better controls with clear goals/interactions and more content but nonetheless it is a cool start for you to develop games! Just keep creating and sharing and it will all be better and better over time! Keep up the good work!
No-Thing Island by SleepyStudios 2019-10-12T06:22:45Z ♥ 1
It's very well done puzzle game, with not that hard but clever puzzles (I won't give spoiler about my favourite puzzle in the game), the art style, sounds and mood is great. I enjoyed much, good job!
Thief for Hire by MasterMilkX 2019-10-12T06:04:53Z ♥ 0
Nice work! I would love to see a kinda progress bar on top of the screen that makes day and night cycle with a timer so that would be a nice challenging way to keep coming at houses at night and leaving before the daylight shines :)
Build Yourself by Ygor.arts 2019-10-11T22:45:10Z ♥ 0
Idea is good but I think you have spent too much time on polish to get things working even for minimum playable state.