FoonLudum Dare ExplorerLD46 → Keep the Fire

Keep the Fire

By perpetuummobile and vale383

View on ldjam.com

CategoryRankScoreCount
Overall23112.8934
Fun23832.5435
Innovation23712.5134
Theme19703.2534
Graphics19472.9835
Audio12523.0134
Mood13673.3134

Comments

vivek-sharma20 2020-04-21 06:00

it will be difficult to get reviews if its downloadable. Try to churn a web version :)

jacobingalls 2020-04-21 06:47

I was able to download it, but it is a .rar file, so will have to use something like 7zip to open it up. Interesting concept, but I wish I found a way to rekindle the flame! (Sorry if i missed it!)

perpetuummobile 2020-04-21 15:04

@vivek-sharma20 Thanks, I had some problem exporting with Godot but I already made one!

@jacobingalls I made a .zip, and also made a web version. Because the level is that short, I found it too easy if I made a way to rekindle the flame. But now it might be too difficult, I guess. It was kinda hard to find the perfect balance.

perpetuummobile 2020-04-21 15:13

Made an update fixing a small bug that sometimes made the flame grow and added a web version. :)

slothtimistic 2020-04-21 15:29

Unfortunately when I run the webgl version on itch it hides a good chunk of the screen, I didn't see a way to fullscreen it but maybe I was missing something.

However I did download it and it was very cute and fit the theme well! The music was lovely and the game was intuitive. Good work!

hruy-gashaw 2020-04-21 15:31

Great game, it is definetly one of the best I've played for mood in this jam.

tgiant 2020-04-21 15:33

Hi there. Love the game. Just because you had the same idea I had. Please checkout my game as well.

maverick-fan 2020-04-21 20:50

Funny game! Nice concept.

ropedog 2020-04-21 23:01

I beat it on the first try! But I think I got lucky, honestly - especially around some of the water areas. The light/shadow idea is really cool and well implemented. I also thought the music and sfx were good, and they complimented the art style well. Nice job!

pilarius 2020-04-22 13:16

Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

GreyBox.png

perpetuummobile 2020-04-22 17:08

@pilarius Thanks, I had a cover but the image didn't upload apparently. I already fixed it.

forging-foxes 2020-04-22 17:40

I think if you had the camera further out the entire experience of the light dying would hit harder, even if you wanted the camera to move closer as the light died to really hit home how small your view is getting

perpetuummobile 2020-04-22 18:08

@forging-foxes Thanks! The camera is something I didn't play around with. I don't know if I'd put it further out, but I'd definitely make some changes to it.

djn 2020-04-23 04:33

Looks good! I saw that you used Godot, good choice :thumbsup: It was a little short and lacked in game mechanics beyond the whole platforming thing. Maybe adding in collectibles would help? Still, fun game, nice job!

lou-bagel 2020-04-23 04:43

A mechanic where the torch dies out slowly but there are spots to re-ignite it would have been good for this game.

whatnamegames 2020-04-23 04:46

Cute art, and I think the concept is interesting and worth expanding on.

havok06 2020-04-23 04:54

Art and audio were good. In terms of gameplay, it felt a little frustrating to have the character so close to the camera. I was not able to see all the places where I could go and after some time the light decreased and I was completely lost.

spirits 2020-04-23 05:15

It was a good choice for the theme "Keep it Alive", fits quite nicely. There is an issue with the sound effect of the foot steps for the player, try using (AudioStreamPlayer) instead of (AudioStreamPlayer2D) since there is no need for left audio input or right audio input. Overall great Job, I love Godot and like to see many people using the Engine for the Jam :slight_smile:

bonder 2020-04-23 05:41

Great artwork, sound effects, and music! I agree about having a web version (thanks for adding it!) and the camera issue. I also am among those who would like to have a way to rekindle. Otherwise a great job!

perpetuummobile 2020-04-24 20:51

@djn Thanks! This is what we could achieve in 72 hours, but we liked what we did so we are considering to make more levels and add stuff.

@lou-bagel I agree, but I think this level would be too easy if we added that. As we are considering adding more levels eventually, we could add that.

@whatnamegames Thanks, we are considering to do so.

@spirits Thanks, it has been a lot of time since I used Godot so I wasn't sure about that, I'll change that. I love Godot too, and using Godot 3 has been great so far (last time I used Godot was 2017 I think).

@bonder Thanks! I think we'll add a mechanic involving rekindling the flame on next levels.

eldogg 2020-04-24 21:23

Cool use of light in a 2D platformer. It does feel quite claustrophobic at times. Wasn't sure if enemies/water were affecting my torch, maybe some animation/indicator for that (sorry if there is one and I missed it). Music was relaxing.

perpetuummobile 2020-04-25 04:16

@eldogg The torch goes out faster, but there is no explicit animation. Maybe that's a change we should implement, thanks.

drums 2020-04-26 16:11

YOU HAVE MY FAVORITE CHORD CHANGE IN YOUR SONG! Now that I got that out of the way, I love this game. It feels good and sounds good. Simple but shows the theme really well and gets the job done.

Again...LOVE that full-step to the 7 chord change....yessss.

perpetuummobile 2020-04-26 17:50

@drums Thanks! I just had to think quick for a chord change that would blend well into the atmosphere and I think it worked out.

midnightmist 2020-04-26 18:27

Cute graphics!

number6406 2020-04-26 19:08

Small but effective game! We really feel the anxiety of running out of fire.

I just notice a little problem : in full screen I was able to see the map border, a part of the screen wasn't dark, so we get a bit out of the vibe.