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Loot Simulator 2019
Loot Simulator 2019
By adam-gaskins
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 465 | 3.54 | 24 | |
| Fun | 129 | 3.86 | 24 | |
| Innovation | 871 | 2.77 | 24 | |
| Theme | 458 | 3.43 | 24 | |
| Graphics | 973 | 2.61 | 24 | |
| Audio | 617 | 2.71 | 23 | |
Comments
pinosaur
2019-10-08 01:37
Controls feel fluid and polished, and collecting the loot at the end of each round feels rewarding and satisfying. Perhaps add some more audio feedback when hitting an enemy to give combat a bit more 'oofm', and a soundtrack playing in the background couldn't hurt. Otherwise, great job!
pinosaur
2019-10-08 01:40
Oh, and to add onto the previous comment, the ai could definitely be improved to provide more interesting combat. I also take back what I said about the hit audio feedback, it's already amazing, the corpses of the enemies was also an amazing touch.
2019-10-08 01:42
Cool idea. Just a few tweaks: - The big shroom is a bit silly, with it you can steamroll essentially everything - Near the beginning there should be better health regen besides the vampire fangs (I forget what they're called exactly) but it seems a bit overwhelming when the first battle takes out over half health - Before the laser gun there is way too much recoil
I liked the effects (fire, shock) though
nithin
2019-10-08 02:04
Very nice effects and I enjoyed the shoot move but I wish there was a little more feedback on hits.
getting addicted to the bubble popping sound, so mission accomplished!! also, i loved "questionable drugs" (and in the game) lol
Interesting mechanic, it was fun. gets really laggy at the end tho
The variety of power-ups and the escalation of power over the course of the game are its strongest suits. Some improvements I would suggest are more polish in the audio and visuals, as well as a reduction of the recoil, which is way too heavy. To ease the game's flow, I would suggest increasing the speed in which the dropped collectibles are obtained and elaborated upon, whether it be through an increase of the strength of the magnetization effect, a decrease in the time in which the items' descriptions are shown, or through allowing advancement to the next room whilst still displaying the items' descriptions (though in that case you'd likely want to diminish the screen presence of the descriptions). Overall, a fairly fun game, nice work.
I really liked the recoil and how it made me actually think about where I'm shooting (besides 'at the enemy'). With that, the Laser Gun powerup kinda blanded things up in my opinion. ...but then, I also loved the victory lap.
very cool! two things: -shot recoil didnt feel too good imo -the item system is really fun, and the gameplay overall is well done.
I really liked the progression of power-ups and abilities, made it interesting to play and even though the graphics were simple it was easy to tell what was happening and controlled well. It got pretty laggy for me as the game went on but if that were fixed I'd definitely play this again.
theufo
2019-10-08 11:59
Very good at starting with nothing and ending with everything, well done. Is it possible to lose the game?) And starting with level 8 on second lap items were thrown too far away from the screen.
scottdev
2019-10-08 13:30
Great game! I love the feeling of getting really overpowered as you play, especially once you move to the second run through :smile: the game does get a little laggy because of all of the damage numbers and stuff later on but other than that I enjoyed it :smile:
LOVE this!! The controls and gameplay is super satisfying, especially love the pushback on the bullets ^^ Great job!
rayne
2019-10-08 17:37
It was really fun to play! The effects are really cool
oceanm
2019-10-08 21:19
I really enjoyed the gameplay it felt very smooth and responsive. I think more audio and feedback for things happening could greatly improve the game though.
Nice little game. I think arenas, where you fight, lack some sort of obstacles, that you can use to cite your enemies. Also, some blood-pumping music for the background would have been perfect :smile: But besides that, it was a solid game.
bazld
2019-10-09 17:50
Absolutely fab shooter. The loot was very rewarding :) Getting over-powered after level 10 was cool.
firtage
2019-10-09 18:23
really cool game. was a little bit too easy but felt polished. Maybe set a limit for the size upgrade of the bullets because after my "Victory Lap" my bullets were as big as the hole screen and everybody wa one-shot.
I'm really bad at moving and shouting at the same time xD It's hard for me to realise in what direction I need to shout, but the game is funny, love that you can earn lots of stuff
hwaet
2019-10-11 18:39
It's got a nice smooth feel. The base mechanic is very satisfying.