Kevin the Can by BoltKey 2020-04-21T01:50:59Z
Graphics were good. Also TBH most background tracks I've listened to so far for these games are discordant nonsense, I thought y'alls was fine.
Foon → Ludum Dare Explorer → Users → Gray Fustos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Keep Culture Alive | jam | 1110 | 3.54 | 3.15 | 3.87 | 4.06 | 2.91 | 2.27 | 3.37 |
Graphics were good. Also TBH most background tracks I've listened to so far for these games are discordant nonsense, I thought y'alls was fine.
Wow, QWOP for worms. Super well done! great job.
I think if the perspective was more behind the bird it would be easier to tell when I'm actually going to run into something. But awesome job, great graphics / detail.
Nice graphics and animations. Interesting concept. I managed to get some of the monsters stuck because of how I placed my towers I think but also the fact that I can affect their path really speaks to how dynamic the game is. Great job
Good concept, controls felt really responsive and "good". Art was good too!
Wow, piece of art!
Got really dark really fast lol
Funny concept, loved the art style. Figuring out how to move things in 3D perspective on the 2D screen was a tough but also kind of funny when you launched bamboo and wine (and on occasion pandas) into outer-space. At least everything always came back.
Unique concept. I had fun playing!
It is my new dream to become the tiger king of slimes.
Beautiful game
Awesome concept, loved the details like number of frames +/- you were (from death)
I lov howe the distance counter was accurate. Mars scared the **** out of me when it popped up lol.
I like the graphics!
Fun game, I think I fell through the floor at one point but I like how there's no grid and you can see where your range and where they overlap. Controls felt a little touchy at times but yeah nice job.
Loved the dialog. Looked really polishes (esp for your first jam game) Awesome job!
Cool how both shooting and enemies damage is tied to the same resource, though sometimes it felt like taking damage from an enemy was about the same "cost" as shooting it. Nice visual style.
Nice art/graphics
Wow, unique concept, really fun!
Core game was pretty fun. Agreed about the difficulty ramp up, could be a little steeper.
Does this game require a controller or something? Maybe user error but I couldn't seem to make any key inputs do anything :(