shiiro-10psi 2023-05-01 23:22
Neat game. Very chill. I did notice when I paused the game to quit that the pause screen still showed my score as 0.
Foon → Ludum Dare Explorer → LD53 → You're Doing Crate
By armannobari
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 12 | ||
| Fun | 3.20 | 12 | ||
| Innovation | 3.15 | 12 | ||
| Theme | 4.15 | 12 | ||
| Humor | 2.25 | 10 | ||
| Mood | 3.80 | 12 |
Neat game. Very chill. I did notice when I paused the game to quit that the pause screen still showed my score as 0.
I appreciate the lo-fi nature of the game, though I did start to get bored as the game didn't seem to have much in terms of escalation or changing over time. The mood comes through really well though!
Thanks for the comments! Yeah @kleinzach the challenge curve is definitely on the lower end, but I'm glad the mood comes through really well! :) And dang @shiiro-10psi I knew there was something I forgot to wire-up! Thanks for catching!
I decided I should bask in the chaos and boy did it get chaotic. It was so chill until the piles prevented me from getting to the right supplies. Then it became frantic. I really liked this relaxing experience, until it wasn't.
This is really polished! The art kits and music were well chosen, and I really enjoy the segway-esque navigation of the robot. It feels a bit like a single player Overcooked, I played this for quite a while. Thank you!
Cheers @hwaet, I'm glad you enjoyed it! Overcooked was a big inspiration for sure :)
Not sure if there is an ending, but got to 5000 before stopping.Screenshot 2023-05-07 184358.png
Lot of fun, though I think the ships come in a bit too slow, perhaps 25s instead of 30s. I had enough time in between ships that I could pre-emptively place cargo at the spots (and sometimes it would accept it?) I'm not sure if this was intentional, but one of the hardest things was that the "E" key is both pick up and release. It made it harder to swap out what was on the buggy, but not in a way that was satisfying (if that makes sense).
Hey @jacobingalls yeah that totally makes sense! It was one of the things that was juuuust out of scope for the jam, and I 100% get what you mean. The pickup/release mechanic feeling as well as the ship speed ramping up were two things left to do. I really appreciate you playing (and racking up a huge score!), and for your thoughtful comment :)