FoonLudum Dare ExplorerLD45 → Amalgame

Amalgame

By gnomik, Drazhaar, zilhk and Syem

View on ldjam.com

CategoryRankScoreCount
Overall4213.5833
Fun5533.2733
Innovation3013.5433
Theme1194.0033
Graphics4773.6633
Audio4763.1633
Humor8531.9430
Mood7003.1731

Comments

askingquestions 2019-10-07 23:58

Well done! I really liked it. Could have used an ingame notification telling me to press e or q

carloso 2019-10-08 00:02

Pretty fun! I like the innovation of being able to evolve different cells based on what you need in the moment. it would be nice if you could move without cells..?

thomazfilipe 2019-10-08 00:03

Loved the concept! Reminded me of the early game of 'Spore'. Nice Graphics! Good job!

supergamersgames 2019-10-08 00:05

Interesting, rather interesting.

hwaet 2019-10-08 00:08

This was a really fun game. It took me a while to figure out that I had to evolve the movement cells. I thought they floated into me like the green cells. Once I got moving, it was a blast. The graphics are beautiful and the controls feel good.

anticdope 2019-10-08 00:10

Great game! I was plesantly surprised that the complexity was so low. I expected to be confused right away but it was fairly straightforward.

thepelranthean 2019-10-08 01:50

Simple but enjoyable. The game balanced itself well as I progressed and it was interesting that my health was tied to my early game success (i.e. the cells I had already collected).

It seems that the shield cells may not be as useful as I initially thought, since they don't add any benefit except they take two hits rather than one before they're removed. Of course, since the goal is to get as many cells as possible, that's not a bad thing. I guess you just need to find the speed you're most comfortable at and then shield away.

In any case, strategy aside, I think you did a good job on this game. It was easy to pick up and quite fun. As others have mentioned, a UI notification that you have available cells for evolution would be nice, since as you scale out, it becomes harder to see unevolved cells. However, the game works fine without the notification.

bustosman 2019-10-09 06:29

Good entry and pretty challenging.

boyturnedrobot 2019-10-09 19:07

Pretty cool concept. I think the shield upgrades are less valuable than the move upgrades, and the further away from the cell you get it hard to see if there is an upgrade available. Other than that, I found the game enjoyable. The music was cool.

khud0 2019-10-09 19:22

I enjoy experimental art so it was pleasant to discover your game. Music could be better, but SFX is awesome! :)

cepblvl 2019-10-10 10:33

Intresting idea!) I think this game have a huge potential!

jahwffrey 2019-10-10 16:17

Now thats a fresh take on the 'consume to grow bigger' game. I really like the choice and risk/reward involved, I only wish the choices had been more impactful - it ended up boiling down to 'choose speed until i have not alot of shilds health left, then get a couple more shields'. With a little more thought this could be really cool!

pedro-rosa 2019-10-11 15:04

very creative and interesting game. The graphics look cool. At the start, I was a bit lost but after a bit, I read the instructions and I was able to move. Good job :)

greon 2019-10-13 06:06

Really nice game, i enjoyed it and loved the concept as i like those kind of growing games and this one it's pretty polished for a jam game, got me fixed for quite a bit time. Good work on it! would love to see what it can become with more work on it

taylor-reynolds 2019-10-27 20:50

Cool and interesting game! Nice SFX and i love growing games