askingquestions 2019-10-07 23:58
Well done! I really liked it. Could have used an ingame notification telling me to press e or q
Foon → Ludum Dare Explorer → LD45 → Amalgame
By gnomik, Drazhaar, zilhk and Syem
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 421 | 3.58 | 33 | |
| Fun | 553 | 3.27 | 33 | |
| Innovation | 301 | 3.54 | 33 | |
| Theme | 119 | 4.00 | 33 | |
| Graphics | 477 | 3.66 | 33 | |
| Audio | 476 | 3.16 | 33 | |
| Humor | 853 | 1.94 | 30 | |
| Mood | 700 | 3.17 | 31 |
Well done! I really liked it. Could have used an ingame notification telling me to press e or q
Pretty fun! I like the innovation of being able to evolve different cells based on what you need in the moment. it would be nice if you could move without cells..?
Loved the concept! Reminded me of the early game of 'Spore'. Nice Graphics! Good job!
Interesting, rather interesting.
This was a really fun game. It took me a while to figure out that I had to evolve the movement cells. I thought they floated into me like the green cells. Once I got moving, it was a blast. The graphics are beautiful and the controls feel good.
Great game! I was plesantly surprised that the complexity was so low. I expected to be confused right away but it was fairly straightforward.
Simple but enjoyable. The game balanced itself well as I progressed and it was interesting that my health was tied to my early game success (i.e. the cells I had already collected).
It seems that the shield cells may not be as useful as I initially thought, since they don't add any benefit except they take two hits rather than one before they're removed. Of course, since the goal is to get as many cells as possible, that's not a bad thing. I guess you just need to find the speed you're most comfortable at and then shield away.
In any case, strategy aside, I think you did a good job on this game. It was easy to pick up and quite fun. As others have mentioned, a UI notification that you have available cells for evolution would be nice, since as you scale out, it becomes harder to see unevolved cells. However, the game works fine without the notification.
Good entry and pretty challenging.
Pretty cool concept. I think the shield upgrades are less valuable than the move upgrades, and the further away from the cell you get it hard to see if there is an upgrade available. Other than that, I found the game enjoyable. The music was cool.
I enjoy experimental art so it was pleasant to discover your game. Music could be better, but SFX is awesome! :)
Intresting idea!) I think this game have a huge potential!
Now thats a fresh take on the 'consume to grow bigger' game. I really like the choice and risk/reward involved, I only wish the choices had been more impactful - it ended up boiling down to 'choose speed until i have not alot of shilds health left, then get a couple more shields'. With a little more thought this could be really cool!
very creative and interesting game. The graphics look cool. At the start, I was a bit lost but after a bit, I read the instructions and I was able to move. Good job :)
Really nice game, i enjoyed it and loved the concept as i like those kind of growing games and this one it's pretty polished for a jam game, got me fixed for quite a bit time. Good work on it! would love to see what it can become with more work on it
Cool and interesting game! Nice SFX and i love growing games