FoonLudum Dare ExplorerLD49 → Crybaby-sitter

Crybaby-sitter

By Caominh Le, Zhenda Hu, ming-zhu, Jeffrey Shen and always-prepared

View on ldjam.com

CategoryRankScoreCount
Overall12793.0625
Fun12182.9525
Innovation9643.1025
Theme7493.5425
Graphics11473.0825
Audio6253.3225
Humor3493.5825
Mood11233.0425

Comments

moonlher 2021-10-05 06:22

I love it but it's so HARD lol congratulations for the game

hwaet 2021-10-06 04:50

Ooof. This captures the panic of 'where's the dang pacifier!?' pretty well for any parents in the audience. The music is very catchy, that added quite a lot to this!

cottonfloweryellow 2021-10-06 05:16

Tough game, but works with the theme.

robert-li 2021-10-06 05:33

MAN THE BABY IS CRYING. lol. Love the theme! the baby is clearly UNSTABLE! The movement is a bit hard.

lunacyecho 2021-10-06 05:39

This is definitely one of the more unique takes on the theme I've seen! The feel of this game is super tight--you've got those crying baby sound effects and the frantic music really accentuating the "oh god this house is so big how the hell am i gonna search it all" feel. I also love the detail put into all the different rooms and the types of obstacles you need to dodge! I definitely found this game on the hard side; it might be good to have different stages of difficulty so a player can at least feel a sense of progression before getting difficultyblocked (and honestly one could even pull this off by just keeping the same scene and adjusting the difficulty every time). That's just one suggestion, though. Enjoyed it on the whole, and great job!

nardandas 2021-10-06 05:53

The movement was a bit rough. I also found avoiding obstacles a bit hard away from the baby. You definitely captured the franticness I think you were going for!

neeko69 2021-10-06 05:54

The game is very challenging, sometimes I can't see the thing that hit me, even with the red outline. But nonetheless its very fun.

hadri 2021-10-06 09:40

Really hard but really fun game, loving the theme with the baby crying

flying-dog-fish 2021-10-06 22:28

Nice game, but really really hard.

hiroboto 2021-10-08 02:33

good job! interesting and fun except for the challenging movement lol guess i need more trial

mediflect 2021-10-08 05:34

Fun concept! I love the take on the theme; the baby crying when the controls change really sells it. The music was fun too and fit the game perfectly. I think a hurt effect (sound, red flashing, etc) would have helped a lot. I had to lose quite a few times before I realized that the flying objects were hurting me! It's a pretty hard game but the controls are consistent and fair. I liked the graphics and the cute character sprite as well. Well done!

bgdc 2021-10-09 10:12

Too many obstacles with too little lives, dying is fairly easy and i feel the map is a bit too large to navigate considering the player's jump height and movement speed. Aside from that everything seems good, thanks for the game!

barney25052 2021-10-10 02:18

Really good take on the theme.

guimoliveira 2021-10-10 02:29

Did anyone get past level 1? :worried: It's a nice game, but it's so hard.

piper-thompson 2021-10-10 22:25

nice entry, maybe runs a little wonky ... well done!!!

rjhelms 2021-10-11 04:06

Love the take on the theme a lot, and having things go wonky when the baby cried was a really nice touch. There's a lot of great ideas here, but I found it too hard to get very far!

hawkin 2021-10-11 23:43

This was pretty good! The main character animation was adorable haha. I will say that all the randomly flying objects was a HARD challenge to avoid XD

I think you've got the basics down, now you can think about the messaging! For example: I didn't realize I could double-jump until there was a jump that I couldn't possibly make (i.e., you shouldn't rely on my knowledge of other games). This could be explained in the game page, but in-game explanations are usually preferred!

Getting into the player's head and knowing what they do or don't know is definitely the tough part about game design. Keep creating! Go Bruins!

python-dragon 2021-10-17 07:14

I felt like the game moved at a good pace but I feel like it would benefit from an actual tutorial as well as making sure the player could always make the jumps as I got stuck in the bathroom waiting for the moon alot