lpghatguy 2021-04-27 03:08
Big fan of the title! You really do feel like you have to do everything yourself to get anything done. I wish we had more mundane jobs to fulfill
Foon → Ludum Dare Explorer → LD48 → Sorry, That's Not My Deepartment
By byadam, One_Truth, Cianmac and Vladimir Dainovski
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 762 | 3.60 | 22 | |
| Fun | 604 | 3.55 | 22 | |
| Innovation | 137 | 4.02 | 22 | |
| Theme | 1644 | 2.90 | 22 | |
| Graphics | 950 | 3.65 | 22 | |
| Mood | 713 | 3.63 | 20 |
Big fan of the title! You really do feel like you have to do everything yourself to get anything done. I wish we had more mundane jobs to fulfill
I really liked the idea. I think it is a really cool concept that makes you really keep track of your time. I think it was a bit too slow paced, especially at the beginning. And I do think maybe some variation in the tasks so it isn't on repeat forever, but I really like the basis and ideas for this.
Very cool game! It is a very satisfying puzzle to solve so when I played it the second time I was confident and ready.
This is a really clever take. I especially like the time dilation as you get deeper. At first I panicked not thinking I'd have enough time. Then I panicked because it was hard to juggle all those jobs. Well done!
This game is EXTREMELY fun. One of those lose track of time while playing it games. I like jumping between the different stations, and it feels very natural how they're all linked together. The timing of the meteors/how long things take are very well balanced to preserve a sense of urgency.
The one difficulty I had was I couldn't for the life of me catch the uranium in mid air (as I think you're supposed to do?). But I ended up collecting it by making a layer of iron on the ground so that the uranium landed on that instead of the ground. Innovation!
Good concept, nice execution. But how it was mentioned before me, would be a lot better if game has more tasks.
Great concept. It is a bit annoying to try to catch the ores but I figure out that you can get a bunch of iron to cover the floor and that way you don't have to catch the uranium mid air.
Sound design was fantastic! I had to restart the tutorial 2 or 3 times because the text was so small and my attention was on trying to catch ores and i ended up missing how i was supposed to craft capsules. I also didnt realize the iron and uranium didnt go in the same machine the first go around. That ones probably on me though, after i realized, it seemed obvious hahaha
Very cool! I loved the whole switching between stations thing!
this is a really cool concept, but I did find it hard figuring out what I needed to do in each layer/level
Wow, the split screen mechanics is really cool, and overall gameplay is fun and smooth too!
Cool game. A couple tricks I learned:
- Building up a protective layer of iron ore on the floor so that uranium wouldn't be deleted.
- Moving the uranium over to the core before rotating so that it would automatically snap in when the right angle had been reached.
Definitely needed the tutorial on this one. Nothing like shooting your shot and then being powerless
This game is great in both idea and execution. I think that the differing speeds of the levels adds a lot to making the tasks feel frantic but still achievable, and lets the lower level task be even more like busywork. I liked that the game allowed me to come up with various strategies to build up a stockpile of resources for when several meteors came in at once, and I really liked that you could still see what was on the other levels when focused on lower ones. I did run into an issue there where one of the meteors was off of the screen on the top level but I could see it in the wider zoomed-out view. Lost several shots trying to hit that one. The sound design was great, although some of the sounds were a bit loud relative to others (shooting sound). Overall I think that this was a great concept and a really fun jam game!
A really interesting concept for a game! I found grabbing the uranium out of the air a bit fiddly but jumping up and down between the different floors (with time moving differently between each floor) was a nice idea!