FoonLudum Dare ExplorerUsers → Branton Lansdale

Branton Lansdale

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Into the Darkjam5223.763.363.643.474.103.472.164.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Branton Lansdale

LD48 — Deeper and deeper

Sorry, That's Not My Deepartment by byAdam 2021-04-29T12:53:17Z

Sound design was fantastic! I had to restart the tutorial 2 or 3 times because the text was so small and my attention was on trying to catch ores and i ended up missing how i was supposed to craft capsules. I also didnt realize the iron and uranium didnt go in the same machine the first go around. That ones probably on me though, after i realized, it seemed obvious hahaha

Depth of Death by KenForest 2021-04-29T13:18:02Z

Sound is always a big point of interest for me. there was a lack of sounds where i expected there to be some. Some of the ones you have are nice, but they could definitely use some work. I like the progression of the level, and the set up for the boss at the end. Even without text or voice lines, i could kinda figure out what was going on. At least i put together a story in my head lol

Into the Dark by Branton Lansdale 2021-04-27T07:06:11Z

@whysguy52 Our goal was to make the player feel isolated and lost, and make them value resources they gather. We wanted to have a big focus on the lightsources that the player was able to control. To accomplish that we took away all other lights so that the player has more of an impact on the environment.

The light systems are a bit in depth, and if we had more time, we definitely would have presented it in a more clear manner.

Into the Dark by Branton Lansdale 2021-05-02T01:42:51Z

@mark-a-pressler we appreciate the specificity! The issue is being adressed as we move forward with the game. currently the player has been given a very small personal light that extends about a foot away from your body so you are able to see the ground under you and see if youve run into or near a wall. its very dim so that you cant use it to completely navigate without the lights, but helps the players orientate themselves. Thank you for taking the time to play and give your feedback!!!

Into the Dark by Branton Lansdale 2021-05-02T15:27:20Z

@dans17 first off, thank you for taking the time to try it out! Due to time constraints there were lots of UI stuff we wanted to add but never got the chance to. Like lights and generator inventory, Cables linking the lights together from the generator, something showing where you're going to be placing an item, and a whole slew of other things. The idea of enemies avoiding light is actually kind of neat, I like that! Currently the game has been worked on a little more after the jam was over. It now has UI showing how many you have of each placeable item in your inventory, along with some other important quality of life things. We've talked it over and were discussing ways to get around the 'place generators only at distances to see far away' and it comes down to a level design issue. we will need to make more enclosed or winding levels mixed in with the open areas. Theres plenty more to do and we hope you come back to see our progress when we release updates in the future!

Minedeeper by korfi 2021-04-29T13:00:47Z

I will never know how you got over 5000 lol, but i really enjoyed it! nice concept, cute art style. I didnt find anything wrong with it. maybe player fall speed could have been a tiny bit faster?