Nessie Alliance by zerocomms 2020-04-21T03:28:42Z
very challenging game, but very cute none the less
Foon → Ludum Dare Explorer → Users → WooshDUde
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Hourglass | jam | 742 | 3.35 | 3.02 | 3.77 | 3.66 | 3.50 | 3.64 | 3.55 | ||
| 2021 | 49 | Unstable | Finding Balance | jam | 255 | 3.90 | 3.81 | 3.88 | 4.06 | 3.36 | 3.72 | 3.61 | ||
| 2020 | 46 | Keep it alive | Carry Me Through | jam | 1930 | 3.17 | 2.92 | 2.68 | 3.27 | 3.55 | 3.27 | 2.20 | 2.72 |
very challenging game, but very cute none the less
i dont usually play text based games like this but this game is so unique that I cant help but love it
how do i get 6th ending btw
losing momentum after hitting something was basically the end, since there was little to no way to recover afterwards. graphics and sound fx were great though
it gave me real celeste vibes. really liked how the player controlled the bird at the end and returned the favor
a fun time waster, but i feel like more is needed for the game to captivate me more, maybe a timer that makes the bees shoot rapid-fire for a moment, or a clock that slows down time?
great graphics, but keeping those pizzas on your back is hard! being able to lean the handsom pizza boy would be a great addition!
hilarious stealth game with an interesting premise. great graphics as well! would kinda like to see something like a dash, or maybe just more stamina.
amazing art, but the controls were a little finicky. maybe an indicator on where you're going to teleport? the hotboxes were also a bit confusing, since it seemed like I could run on walls and drop multiple tiles at once. a little more polish and this could be a fantastic game! nice job!
i loved this game!! its incredibly polished anc would would fit great in my nintendo switch's library! the only feedback i have is aiming the blocks is a little difficult with only 4 directions, maybe changing to 8 would help.
@reef the controls are listed in the menu button, which in hindsight is a terrible name for it. you can pick up glowing boxes with right click :)
@meansquarederror yoo thats sick! thanks a lot!
a fun charming little game. the controls were slightly infuriating at first but after getting the hang of them the flow became really fun
looks great but i had some trouple figuring out which platforms were legal and which weren't
the visuals and the playable area is great, but running around gets a little boring after a bit. increasing the speed of gameplay might help a little with that. otherwise, great game!
amazing! I absolutely adore the graphics of this game! before I knew it I had spent 10+ minutes on it. I would love to have this on my phone.
very satisfying to use the gun, and the monsters were very creepy. very enjoyable game with an interesting spin on classic tower defense games!
The screenshot for your game looks absolutely amazing! Unfortunately I'm not able to play the game because of the export settings. When you export games with Godot, make sure to select "Embed Pck" in order to generate a standalone file, or submit both the .exe and the .pck file to itch.io. Hopefully this reaches you because I really want to see what this is all about!
very enjoyable little puzzle game. i found myself getting stumped every so often before figuring out some wild way to open the door. great job! i have some feedback about the laws menu. it felt very cumbersome to always bring the mouse up to it to select a different wall. maybe think about adding a hotkey that cycles between all of the unlocked laws? i also wasn't quite sure what the break, repair, and still laws did, but I'm assuming that's what you meant by ending sequence lmao. overall a pretty charming game with beautiful graphics.
honestly hilarious. a great way to stress someone out. keep up the good work. the only issue i had was that the sensitivity was very high
this was such a clever way to interpret the theme! very sick!
i didn't really understand where the unstable came from, or why getting damaged changed your ability, but it was a charming game none-the-less. great job for your first game! can't wait to see more
i absolutely adore this game. a little biased since i'm a huge fan of pico-8 games, but this was incredible. the auto aim was a super nice touch, and the whole game felt super good to play despite the size. excellent!
the zen is very appealing, but the time it take for anything to happen get's a little unbearable after a certain point. it was especially frustrating when, after waiting the full 10 seconds, nothing substantial happens to the tree. the art and effects are absolutely stunning, however, and i would love to have something similar as a wall paper.
incredibly unique idea! honestly so much fun to play. the only thing i didn't quite like was that the best way to clear out the enemies was just to chase down the hourglass and smash it, so i didn't feel very pressured by the time constraints. this game has huge potential though, and i totally think you should continue working on it after the jam!
super creative use of the theme! the goal was a little confusing at first, but that's because i didn't read anything. i love how your snake turns into resource management. you don't want to pick up a worse head, but sometimes you have no choice because your snake is too small. nice work!
once i figured out how to please the customers, the game was super fun! it gets stressful so quickly, but i could totally see myself memorizing all of the recipes. the only thing i wasn't the biggest fan of was how items on the floor could get in the way of interacting with the stations but, at the same time, it added to the manic feel of the game.