spicymarcus 2023-05-02 11:32
Really enjoyed the game! It took a few attempts to get the hang of it, but it was a great challenge. Well done!
Foon → Ludum Dare Explorer → LD53 → Glimpse of the Future
By aiglesan
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Really enjoyed the game! It took a few attempts to get the hang of it, but it was a great challenge. Well done!
What a good game. Very Well done. Thanks for enjoyable play
Sadly fell through the floor
I feel not enough papers are showing up and the time just runs out, but maybe I'm doing something wrong? It's quite fun though!
This is a pretty nice game for your first completed game. You have the gameplay loop in there where you can play, win and lose.
Some quick notes that I hope will help you on your journey as a game developer.
Learn Unity's collision system and follow up with the AI navigation. I naturally moved around the cars thinking collision would've stopped me, but the secret organization people didn't. I personally believe for a simple concept of an enemy chasing you, the built in AI will be a lot less work than hand coding it.
A thing I tend to miss with game jams is player feed back when the do something correct. Usually playing a sound effect works, but majority of the time, you want to have something visual happen. Example: When you get more time, something should flash/flicker around the UI or appear by the player to alert you that you have more time.
I hope this little bit helps, and good luck with your next game!
Congrats on your first jam!
It's a great first jam. Congrats! I agree with the above feedback about collision. The map helps get around it, but it would feel better play wise. Great job!
Yes, I won! Nice to include the map, very helpful! Maybe I would use some other key for delivering newspapers, like Space or something. I would try to make the art more coherent next time, because it feels like there are several different artstyles at once. But great first entry nonetheless! Why can't I rate it, though?
:sunglasses::thumbsup: congrats on your first jam! I found the minimap to be quite handy. As others have mentioned, the collision (or lack thereof) could use some love. As it stands, nothings preventing the player from walking right over the edge of the world.
The map was a good touch :thumbsup: I kind of wish that delivering a paper was the thing that added time, rather than collecting one (or both), probably just because the spawn rate felt a bit low/despawn time a bit quick, but still a very solid gameplay loop.
Thank you all for playing my game and for your feedbacks. I'll take note of them and do better for the next Game Jam ! It was so nice to see that people actually tried and enjoyed (even a bit) my game ! Again, thank you very much <3