Bloodrush -DELUXE- by Max Amaden 2023-05-01T10:40:37Z
Nice sound and visuals! I feel switching the state/mode breaks the flow a bit. Also randomizing the velocity on impact is a bit too disruptive for me, but maybe I'm just a poor driver hehe...
Foon → Ludum Dare Explorer → Users → teadrinker
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Delivery Force | compo | 218 | 3.47 | 3.22 | 3.47 | 3.89 | 3.37 | 4.00 | 2.32 | 3.37 |
Nice sound and visuals! I feel switching the state/mode breaks the flow a bit. Also randomizing the velocity on impact is a bit too disruptive for me, but maybe I'm just a poor driver hehe...
Fun stuff! Great to see some fantasy console stuff as well! I feel balance is a bet off? I find it's always better to avoid the enemy than to shoot? score: 604
I felt like one of the very early levels was unsolvable, but it turned out I was assuming I had to mail all the letters even if there's just one mailbox, but luckily only one mail need to be put into the box! I like the throwing as well, very nice minimal puzzler design!
For me, I would want undo, or at least checkpoints each time a door is opened. now I spend to much time on repeating things, then forgetting or just messing up the input...
Love the concept and style, specially the pixeled player is super nice! At first I did not understand I should lit up the stars though. Many times it seems to turn to bright, but then I die after a very shortly after....
Great quality, liked this a lot! (finished the game!) Well done, impressive work!
@exilon did you build the vehicle physics and collision from scratch?? or on top of unity built-in physics (Nvidia PhysX)
@fluffy-kaeloky yes still impressive! I noticed the car never topples over etc, well tuned!
This is surprisingly fun! Great work on the gig-app interface etc making it feel authentic. Music is great as well!
Wow, so complete! Great music! Love this kind of 2D cycle/motorcycle mechanic! It was a bit counter-intuitive for me to press down to lift the front wheel up. It's very hard to shoot the crows and then deliver pizzas at the speed, easier to deliver pizzas also to crows hehe
Interesting idea, nice mood and music/sound! I managed to fly the cube past the end of the world, but I guess that's not the destination (do I need to fly around and look for it?)
Quite fun, I made it to level 5! I like that the level stays even when you die, if it did reset, that would be way too brutal!
Nice art style!
impressive completeness of this game! However the tutorial texts displays a bit too slow.
nice graphics! ropes can be a bit glitchy, and also a bit hard to understand how to get better!
Quite well put together!
3D view looks better, however, for the gameplay I prefer the 2D view so 3D feels a bit wasted. Would have been good to have a different style for the objects you cannot move. I did not feel I "solved it" when I advanced a level, cos the complexity of the simulation makes it very hard to use strategy, but it's still surprisingly fun to play around with!
Really love the visuals here, great job! so cosy! It's a bit sad I have to be so focused looking at the arrows! Found it a bit jarring with the pitch-up of the fx creating dissonance with the music, but yeah it's also effective to give a sense of speeding up I guess!
Great fun! Also better vo than most commercial games hehe! Agree checkpoints would be great
Thanks you! Very nice art style and meditative mood and music! :) However a bit to slow to wait for the seeds to grow, so I only finished the first level! But enjoyed it!
Nice pixeled style, I like the idea with timer for the pregnant women, feels a bit evil that the game gives the player incentive to neglect two beds hehe
Love the noisy TVs hehe! Would like to be able to read the text without waiting, but I also like the form of typing out the text. :)
art is so nice, my fav look so far of the entries I've tried! However gameplay is too hard for me.
Great music and fun platforming gameplay! Finished the game! Impressive completeness! Only issue was that it was a a bit cut-off playing in the browser (playing full screen is too slow cos have high-dpi screen)
edit: oh yeah, I don't really know how I defeated the boss, that was a bit random I guess
Fun game and control, nice gfx as well! My best score was 275! For my preferences, I do feel gameplay relies a bit too much on luck regarding placement of objects, but had fun anyway!
I feel not enough papers are showing up and the time just runs out, but maybe I'm doing something wrong? It's quite fun though!
Great! It's a puzzler disguised as platformer. Was a joy to figure it out! Only issue I had is that I did not first understand I needed to hold down space to jump, so I could not even get out from the pit with the boxes
@3lstmsinatrenchcoat, so my plan was to have a protection shield so you can actually bounce (limited times, or limited time window), then when your shield is no longer available, the ship should shatter, and then the game should reset. however... no time for such subtleties :) So yeah, now if your ship breaks you kind of die and have to hit F5 manually
@dzejpi I use Reaper as DAW, most of the tracks use Synth1 by Daichi as sound source. I created the sounds in the same project to make them mix well (and use the same key). Good point about the WASD, will add to later version!
Thanks for you kind words!
> One thing I did find difficult is when carrying the crates their weight would frequently pull you backwards overpowering the thrusters completely making it really had to control sometimes, I found it easier to just try and fling the crates into the right locations at the end
@thinkofname hehe, yeah I guess "hard to control" is the main gameplay element. Yes you're doing it right, I made the dropoff rects high for this specific purpose! :) (however I envisioned the boxes automatically slowing down/stabilizing and safely lowering to the ground hehe)
@la-bread @koolruz Thanks, and yeah I agree it's way too dark, I hoped to add a scrolling star field to give a sense of depth and make the outlines more clear but ran out of time.
Also agree it feels broken when nothing happens after your ship is essentially unusable, my plan there was to have a protection shield so you can actually bounce (limited times, or limited time window), then when your shield is no longer available, the ship should shatter, and then the game should reset.
So I guess my time estimation was just too bad, my excuse is that my participation was not really planned and I joined 10 hours in. I also felt too old to stay up all night etc :)
I will try to fix this later (but after the voting is finished etc)