bulle 2020-04-21 11:36
Great game! - I like running around shooting and I really like the physics behind bullets flying and the energy cube pick-ups. Keep up the good work.
Foon → Ludum Dare Explorer → LD46 → Zhoot IT
By cg-fred
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1033 | 3.56 | 24 | |
| Fun | 449 | 3.72 | 24 | |
| Innovation | 1515 | 3.13 | 24 | |
| Theme | 1808 | 3.36 | 24 | |
| Graphics | 949 | 3.81 | 24 | |
| Humor | 1554 | 2.55 | 20 | |
| Mood | 962 | 3.52 | 24 |
Great game! - I like running around shooting and I really like the physics behind bullets flying and the energy cube pick-ups. Keep up the good work.
Wish I could adjust my mouse sensitivity in game it's just too fast XD. nice game, and clever way to match the theme.
Super Hot meets Pacman! Out games have a similar idea with the meter management. The game feel is also top notch. Well done.
maybe it's my pc but it's pretty heavy,almost can't play it
Wow guys thanks a lot for the feedback. @nightvision65 your wish is my command, I made a tiny patch for this so in the game you can cycle mouse sensitivity by pressing M. Thanks @crawl, I'll check out your game for sure. Yeah it's not optimized at all and can probably be a bit heavy, try the download version instead @spaghetti
Woah nice game as always fred!! Gfx are on spot!! I really liked the effects. The game feels really responsive and well polished, I loved how you told the tutorial too. Great job!!
Thank you so much @webox . Glad that you liked it :D
Nice concept! It's oddly satisfying seeing the blocks falling!
It's hard to play with the trackpad, wasd and arrows do the same thing, maybe allowing to move the camera with the arrows would make it unecessary to use the mouse, idk...
The SFX r nice!
Congrats, nice FPS!
Thanks for playing the game and the feedback @fernando-tonon-de-rossi . Yeah, I can imagine that playing it with a trackpad would be a bit of nightmare. For the short time I had for the game the focus was just mouse + keyboard support.
Solid FPS play. I like that everything was the same currency. It feels like the game could be a little kinder in the first encounter. That was the hardest one on me as far as I got. It was nice that the robot used its health to walk the extra paces, but it felt a bit sad that when I got a bit too far behind, I knew I couldn't reach the pile of downed enemy to continue. So to die I had to continue after there was no chance and even if I was fast and economic in moves and shooting I couldn't turn it around. So perhaps there should be two types of energy blocks? On from the shot down, that within a range get pulled to you and others that spawn and stay where they are. Or perhaps all blocks within a radius could be pulled towards the player.
Friend played it. Here's their feedback: As a fan of FPS games & old-school stuff like Wolfenstein, this felt super immersive and fun. Really liked it. It was minimal, but all of it felt extremely effective. The mood was great, and the audio really helped contribute to that. Even if you didn't produce all the audio during the jam, knowing what sounds to use and how to use them is its own skill. Would have liked a slightly less barren world & volume control to tweak the SFX/Music volume.
Nice effects. I particularly like the particles. The controls feel smooth and the sound really adds. Great design all around.
Thanks for playing and the feedback @local-minimum there are a few situation where the game isn't fair and you will die if you make some choices to explore too much etc. If I had more time I would have added some type of tree or something that generates cubes that you can use to refill or add more cubes to the level it self, like in Pacman.
Wow, thanks for the kind words and for having your friend play it @jesterseraph
Thanks @hwaet
Cool combination of various games, a FPS, a Pacman adaption and a system that handles your energy. Except the harsh camera movement a fun game to play
I like the concept and how movement/firing/healing are all linked to the power pellets. I think the game would be more fun if it pushed you to move quickly and keep killing/consuming enemies instead of getting you to pace yourself and take it slow. Well done!
An interesting and fun little first person shooter. Well done.
Nice job pulling off a 1st person shooter! I love the foot steps sounds effects, adds a lot to the game. I wish I was a better player so I get get further in the game.
Great game! The game felt really robust to play! Really well controlled gameplay, it felt professionally made. Great graphics, the outlines on everything worked really well, and everything worked really well together! (It's sort of like "Void Bastards" if you've heard of that!) If was fun, but the AI could do with some more randomness in movement and shooting (and the game with some more length, but what you had is great and fun, plus, it's a jam). I really enjoyed it and the way the enemies broke down into cubes in the shape of the enemy was amazing! The camera sometimes jolted randomly, however I've seen this in other WebGL Unity games (fully published ones) and it might be an engine bug. The sound was fantastic creating a great sense of mood! Really immersive and enjoyable! This is a really great game! Overall, amazing job, well polished, well done!
P.S. Thanks for the quick, concise tutorial, it really helps! I also forgot to mention that I loved the use of energy when shooting and moving, really great mechanic!
Ohh wow, thanks for all the feedback and ratings. I need to hurry up and give some back to people!