Shaky Structures by TomBuston 2021-10-04T20:31:25Z
Great game! The music really fit and the idea is perfect for the theme. If there was some way to reload the level while keeping your structure this game would feel really good.
Foon → Ludum Dare Explorer → Users → Rocketcat241
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Apocalyptic Commute | jam | 1414 | 2.89 | 2.60 | 3.44 | 3.26 | 2.52 | 2.84 | 2.52 | 2.84 |
Great game! The music really fit and the idea is perfect for the theme. If there was some way to reload the level while keeping your structure this game would feel really good.
Interesting idea, this seems like it could be really fun and maybe even a good mobile game. It's just a bit difficult right now. I know you can use the walls to balance, but maybe if you could hit them at a slightly higher speed and still keep going that could help.
Nice! Really gave me hacknet vibes, but with the addition of the satellites it really made this game a lot more interesting. It was definitely very confusing at the start, I didn't notice that you could click on ./control so if that was a bit more obvious somehow I think this would be a great game.
Fun puzzle game. My only problem with it was the block count, I didn't really notice it in the top left until the 4th level.
Pretty interesting game. I really wish there was some way to automatically collect people since clicking around gets annoying and you sometimes misclick on something else which just makes you have to put it back down. With a little more polish (and maybe a more in-depth tutorial) I could see this as a pretty good game.
Interesting idea, it feels really difficult to stack up all the loot while also moving past it all so fast. If there was some way to 'stash' it that would be great, it'd also allow for longer runs. The graphics look great and with some audio I'm sure it would feel like a really polished game.
Super interesting game. I didn't really notice the compass at first, I don't know if anything mentioned it but it might be a good idea to point that out earlier on. Other than that really great game
Interesting idea, but patching the holes seemed really inconsistent and the letters seemed to get stuck inside each other a lot. Maybe if right click respawned the entire word that could help?
Fun game. The only issue I had with it was how fast you moved, it made it pretty annoying to grab some water drops, maybe if a button could make you move slower that could help? Otherwise it was a pretty fun game.
Thanks for the feedback everyone! I'm sorry to hear that the random generation of the blocks doesn't always let you cross over the obstacle, it's implemented in a way that they should always cover the same volume depending on the tile that they spawn on. I guess it's the classic case of the developer feeling like a game is easier than it really is, I'll have to keep that in mind more often.
Feels like the dragonborn needed a day job. Fus ro dah-ing the stable with that music was pretty relaxing
Nice game, it was a little confusing at first but once you understand what's going on it's pretty relaxing.
Fun idea. If you could continue dragging the blocks outside of the box until you let go of them, I think that'd make the game feel a lot better.