Debris Trail by chromableedstudios 2021-10-04T03:50:07Z
Can't make progress in game. Too unstable.
Foon → Ludum Dare Explorer → Users → qthree
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Core of Color | compo | 236 | 3.54 | 3.10 | 3.66 | 3.44 | 3.46 | 3.54 |
Can't make progress in game. Too unstable.
Hello, fellow Rustacean :crab:
I tried to build your game from sources, it starts fine but crashes after mouse cursor enters game window, look like this issue https://github.com/amethyst/amethyst/issues/2569
Eh, after fight starts (HP bars show up) controls stop working: space, enter, arrow keys - nothing works. That's if you listen to all messages.
But if you spam click spacebar from the start it manages to show action menu. After that it seems to work, but if mouse leaves game screen it sometimes loses focus and became unresponsive (though it starts to work again after random presses and mouse moves).
Also, if battle ends in a draw (both HP bars reach 0) game won't progress any further and won't restart/show gameover.
Music is nice, but a bit too repetitive. Web version is a huge advantage.
Why spiders, though? Why not, I don't know, ~~c~~rustaceans :crab: ?
Can you make a web build, please?
@r3l0ad1 Thanks! Completed a tutorial and played a bit, looks good and promising, but the game needs a great time investment to master it, and, as noted above, game over screen delays restart too much, especially for newbies.
Planets don't affect each other with gravity, literally unplayable!
@bewelge Pfft, easy. Which level is that? I lost count.
2021-10-04-233614_1920x1080_scrot.png
OK, that one is impossible in modified version.
2021-10-05-004347_1920x1080_scrot.png
But normal version is too easy :shrug: 2021-10-05-004758_1920x1080_scrot.png
Art house game. Very innovative.
Would be cool to make physics more "Newtonian", i.e. make solar gravity stronger, but disable drag deceleration, so you can orbit around the sun. But AI would be much harder to make, I guess.
Scored 5801 on easy mode, very fun to play :upside_down:
Music is :fire:
Game feels very satisfying.
Wall climbing with space is a bit too broken though, makes game too easy.
10 derpy pyramids out of 10. 2021-10-05-020944_1920x1080_scrot.png
Played it yesterday. Great idea and execution.
Nice concept, but a bit too hard at first. It needs more save points (or better placement), like after you pass room full of turrets (first room with crate and glass floor) you got shot by single turret just because you can't see what's at the bottom.
@cagibi Had the same issue, but fullscreen fixed that.
It was somewhat easy at first, but it escalated quickly. Nice music, also. But I got stuck inside wall and can't continue to play :cry: 2021-10-04-203217_1920x1080_scrot.png
Looks good, nice sound, fits theme. But gameplay is too straightforward (in all senses xD).
You're going to win so much. You're going to get tired of winning.
@ytaha It's not the end (more like beginning), look at OS Menu and Security folder, then go to System folder.
I like how you used shaders to make such basic graphics into something so cool.
Best game so far I played this jam. Strong VVVVVV vibes. Really enjoyable. Will play it through once I have time.
@richard-baron Thanks! It was more hardcore at first, but I ended up making it more casual so that most players could complete it in a few minutes. For example, free dots are becoming grey when you drain them with your core, but right now drain rate is forgiving because new dots won't spawn until the end of the game round. When rate was high, by the end of the round most dots was gray and game was less satisfying and ugly looking. So it ended up like that because I was afraid I won't have time to rebalance it completely. Which is to say, game can become completely different with just few constants tweaks.
@zachary-shah I'm mostly programmer, not artist or game designer, so I've done what I do best xD I had in mind mechanic that player needs to balance different colors, so that core must consume equal amount of each color or it becomes unstable, but I'll leave it for 2.0 version.
@parker-nalch Dots' attraction and repelling depends on hue (H in HSL color encoding). If two dots have tones more than 36 degrees apart - they start to repel each other. So you need to find free dots which looks more like your orbiting dots. hsl.png
@richard-jiang Well, game can look only this much unique with only dots and without any graphical assets or shaders xD
Anonymous, thanks! Maybe, I'll try to make multiplayer version of it later and introduce competitive gameplay elements.
@caudatecoder Yeah, it needs a lot of fine tuning, I stopped when it was good enough (after some 10 hours xD).
@bridgeonastick What did you expect? It's unstable! It's surely a feature, not a bug! I swear!
@evogengames I had an idea to make runtime sound generation, but I have no experience in this, so I ditched such aspiration for better times.
@bewelge I bet one need good screen to notice subtle hue differences :smirk:
@hotaloca Well, is reaction at the end of the game not chain enough? :shrug:
@wafflecomposite I position my game somewhere between `Rubik's Cube` and `Pop it` :rofl:
It would be great to have "help" command in game loop. But @ixchow gave me better idea (to open example/sources in different tab/window).