FoonLudum Dare ExplorerUsers → qthree

qthree

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202149UnstableCore of Colorcompo2363.543.103.663.443.463.54

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by qthree

LD42 — Running out of space

Debris Trail by chromableedstudios 2021-10-04T03:50:07Z

Can't make progress in game. Too unstable.

LD49 — Unstable

Kinetic Space Mining by seurimas 2021-10-04T05:28:55Z

Hello, fellow Rustacean :crab:

I tried to build your game from sources, it starts fine but crashes after mouse cursor enters game window, look like this issue https://github.com/amethyst/amethyst/issues/2569

Unstabled by Pennycook 2021-10-04T05:48:25Z

Eh, after fight starts (HP bars show up) controls stop working: space, enter, arrow keys - nothing works. That's if you listen to all messages.

But if you spam click spacebar from the start it manages to show action menu. After that it seems to work, but if mouse leaves game screen it sometimes loses focus and became unresponsive (though it starts to work again after random presses and mouse moves).

Also, if battle ends in a draw (both HP bars reach 0) game won't progress any further and won't restart/show gameover.

Breakaway by Mark Smith 2021-10-04T03:55:56Z

Music is nice, but a bit too repetitive. Web version is a huge advantage.

Procedural Spider by Darthdeus 2021-10-05T09:48:34Z

Why spiders, though? Why not, I don't know, ~~c~~rustaceans :crab: ?

Instability by R3L0ad1 2021-10-04T05:36:41Z

Can you make a web build, please?

Instability by R3L0ad1 2021-10-04T18:39:15Z

@r3l0ad1 Thanks! Completed a tutorial and played a bit, looks good and promising, but the game needs a great time investment to master it, and, as noted above, game over screen delays restart too much, especially for newbies.

Deviant by wolderado 2021-10-04T06:48:23Z

Can you make web build, please?

Orbital Turbulence by Bewelge 2021-10-04T05:33:05Z

Planets don't affect each other with gravity, literally unplayable!

Orbital Turbulence by Bewelge 2021-10-04T16:37:51Z

@bewelge Pfft, easy. Which level is that? I lost count.

2021-10-04-233614_1920x1080_scrot.png

Orbital Turbulence by Bewelge 2021-10-04T17:45:17Z

OK, that one is impossible in modified version.

2021-10-05-004347_1920x1080_scrot.png

Orbital Turbulence by Bewelge 2021-10-04T17:48:54Z

But normal version is too easy :shrug: 2021-10-05-004758_1920x1080_scrot.png

Going Postal by Delightfullymad 2021-10-04T06:02:41Z

Art house game. Very innovative.

Astral Collapse by Richard Baron 2021-10-04T03:41:18Z

Would be cool to make physics more "Newtonian", i.e. make solar gravity stronger, but disable drag deceleration, so you can orbit around the sun. But AI would be much harder to make, I guess.

Unstable Concoction by zantze 2021-10-04T16:14:31Z

Scored 5801 on easy mode, very fun to play :upside_down:

Sir BaLancelot by FabDynamic 2021-10-04T02:27:56Z

Music is :fire:

Game feels very satisfying.

Wall climbing with space is a bit too broken though, makes game too easy.

Simply Blocks by kuviman 2021-10-04T19:11:04Z

10 derpy pyramids out of 10. 2021-10-05-020944_1920x1080_scrot.png

gone. by wafflecomposite 2021-10-04T18:06:58Z

Played it yesterday. Great idea and execution.

Fragments by Retrisma 2021-10-04T05:18:50Z

Good game, but levels are a bit too hard to navigate.

Influencer by baconn00 2021-10-04T06:41:16Z

Nice concept, but a bit too hard at first. It needs more save points (or better placement), like after you pass room full of turrets (first room with crate and glass floor) you got shot by single turret just because you can't see what's at the bottom.

Influencer by baconn00 2021-10-04T06:49:17Z

@cagibi Had the same issue, but fullscreen fixed that.

A Curious Case Of Lines by BridgeOnAStick 2021-10-04T13:36:02Z

It was somewhat easy at first, but it escalated quickly. Nice music, also. But I got stuck inside wall and can't continue to play :cry: 2021-10-04-203217_1920x1080_scrot.png

Critical Mass by Parker Nalch 2021-10-04T05:05:31Z

Looks good, nice sound, fits theme. But gameplay is too straightforward (in all senses xD).

Unstable Genius by Doc Kaos 2021-10-04T04:14:20Z

You're going to win so much. You're going to get tired of winning.

Unstable Genius by Doc Kaos 2021-10-04T09:19:39Z

@ytaha It's not the end (more like beginning), look at OS Menu and Security folder, then go to System folder.

Super Stable Charger Robot by caudatecoder 2021-10-04T13:24:20Z

I like how you used shaders to make such basic graphics into something so cool.

Break Through by Richard Jiang 2021-10-04T04:56:22Z

Best game so far I played this jam. Strong VVVVVV vibes. Really enjoyable. Will play it through once I have time.

Core of Color by qthree 2021-10-04T03:26:38Z

@richard-baron Thanks! It was more hardcore at first, but I ended up making it more casual so that most players could complete it in a few minutes. For example, free dots are becoming grey when you drain them with your core, but right now drain rate is forgiving because new dots won't spawn until the end of the game round. When rate was high, by the end of the round most dots was gray and game was less satisfying and ugly looking. So it ended up like that because I was afraid I won't have time to rebalance it completely. Which is to say, game can become completely different with just few constants tweaks.

@zachary-shah I'm mostly programmer, not artist or game designer, so I've done what I do best xD I had in mind mechanic that player needs to balance different colors, so that core must consume equal amount of each color or it becomes unstable, but I'll leave it for 2.0 version.

Core of Color by qthree 2021-10-04T04:43:42Z

@parker-nalch Dots' attraction and repelling depends on hue (H in HSL color encoding). If two dots have tones more than 36 degrees apart - they start to repel each other. So you need to find free dots which looks more like your orbiting dots. hsl.png

Core of Color by qthree 2021-10-04T04:46:19Z

@richard-jiang Well, game can look only this much unique with only dots and without any graphical assets or shaders xD

Core of Color by qthree 2021-10-04T05:54:53Z

Anonymous, thanks! Maybe, I'll try to make multiplayer version of it later and introduce competitive gameplay elements.

Core of Color by qthree 2021-10-04T13:15:50Z

@caudatecoder Yeah, it needs a lot of fine tuning, I stopped when it was good enough (after some 10 hours xD).

@bridgeonastick What did you expect? It's unstable! It's surely a feature, not a bug! I swear!

@evogengames I had an idea to make runtime sound generation, but I have no experience in this, so I ditched such aspiration for better times.

Core of Color by qthree 2021-10-04T19:15:12Z

@bewelge I bet one need good screen to notice subtle hue differences :smirk:

@hotaloca Well, is reaction at the end of the game not chain enough? :shrug:

@wafflecomposite I position my game somewhere between `Rubik's Cube` and `Pop it` :rofl:

ecosystem except there is no equilibrium and everyone dies probably by parafactual 2021-10-04T06:15:20Z

It would be great to have "help" command in game loop. But @ixchow gave me better idea (to open example/sources in different tab/window).