Hamster Happiness by shosanna 2020-10-06T00:31:19Z ♥ 0
"Best hamster game in the world" IGN ... but no seriously, the sounds are awesome, the graphics are cute, and the gameplay is inviting exploration đ
Foon → Ludum Dare Explorer → Users → Darthdeus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Procedural Spider | compo | 468 | 3.00 | 2.88 | 3.12 | 2.28 | 3.50 | 3.43 | 2.42 | 3.45 | |||
| 2021 | 48 | Deeper and deeper | Deepest Dungeon | jam | 1.50 | 1.75 | 1.25 | 1.50 | 1.50 | |||||||
| 2020 | 47 | Stuck in a loop | Hell Loop | jam | 403 | 3.79 | 3.95 | 3.63 | 3.56 | 3.59 | 3.81 | 3.62 | 3.85 | |||
| 2017 | 40 | The more you have, the worse it is | Bury the Vase | compo | ||||||||||||
| 2016 | 37 | One room | Shadows | jam | 235 | 3.63 | 3.85 | 3.84 | 2.85 | 2.90 | 3.06 | 26 |
Darthdeus leaves an average of 10.0 feedback comments each event.
"Best hamster game in the world" IGN ... but no seriously, the sounds are awesome, the graphics are cute, and the gameplay is inviting exploration đ
Perfect hypercasual 1 finger game for mobile! :D
Very nice graphics and level of polish. I'd maybe change the mouse click sound effect to be a little less intrusive.
It got fun when I realized I could stand on the loop, jump forward, throw it, and land on it even higher. Infinite loop jumping :D
Amazing work! Wholesome and heartbreaking at the same time.
Quite fun and interesting, though the train seems to go off the rails đ
Very fun, although a bit frustrating to lose all the legacies after getting hit just once :(
The idea of moving parts of the level is awesome!
Nice graphics and mood, though I think the level with only two moves is bugged, no combination worked :\
I really love the clothing animation and how the wind is blowing, well done!
I like the mood but I'm a bit confused as to what the objective is? Is it just about exploration, or is there something hidden?
Really great graphics! I only wish my spacebar wasn't so loud to press :D But that's not your fault!
Probably the prettiest game I've played so far. The animations are perfect and the aesthetics are great too. Even the controls are good! And the levels seem to be very well timed. Looks like you have quite some experience with platformers! The only downside is maybe the difficulty curve. One thing that could help with this is probably making the respawn a lot faster, like 0.1s or something.
I like everything about this game (graphics, controls, fun), except for one thing - pacing. Maybe it's because I've been rating games on here for a while and am doing it a bit fast, but it takes way too long for the next instance of the player to spawn, especially when you need more than one. Maybe add a button to end it earlier?
Really liking the idea. The mood is dark and the aesthetic/graphical part fits it quite well. My only problem is with the actual fun after a little bit of time. Each additional floor increases the anxiety, but maybe having an overview of all the floors would help? I'd be interested in seeing if the mechanics could be expanded into something playable over longer periods of time.
Game seems to crash when you click on the thingy at the very right of the first room.
Excellent design.
Got and betrayed over and over. Love that you have different endings and that they all end in death.
Would be nice to have a save option though, so that one could more easily checkout all the endings.
Awesome graphics, especially the camera turn is something very unique.
Just a small thing that annoyed me a little bit is how the text auto-scrolls to the next line, and sometimes when I click it jumps a millisecond before and I accidentally skip over the next line.
But overall, really great job!
Looks awesome. I wish my game looked half as good as yours.
What tools did you use to create this?
Really nice graphics, but I didn't manage to do anything but activate the computer. Maybe because I was playing alone?
Anyway, would be nice to provide some (even minor) feedback when things are clickable. Having to click on everything in the room given the delay of the weapon is not very fun.
Similarly I'd cut down on the transition when traveling back in time. After traveling back and forth like 30 times my eyes got very tired of the fade in/out.
LD49 — Unstable (7)
Instability by R3L0ad1 2021-10-14T02:51:23Z ♥ 1
Looks awesome and very polished! I'd suggest making the level restart much faster. Too many transitions and animations that are getting in the way of dying quickly. Sometimes I spent more time on the restart screen than in the game. Otherwise great game!
Stable Dynamics Inc. by OttoDan 2021-10-07T22:27:50Z ♥ 1
Pretty interesting! One thing I'd note is to always normalize your audio to the same loudness. The robot explosion is way way way too loud.
Chevalchemy: A Hoof of Concept by xlambein 2021-10-05T17:20:50Z ♥ 1
Such a great idea! Physics games with interesting mechanics are always incredibly fun to play with.
I could definitely see people buying a polished version of a game like this on Steam!
QA - The Game! by Chartle 2021-10-05T13:48:24Z ♥ 3
That's strange, the WebGL build is working for me (Chrome on Linux).
A pretty innovative game over all! Might be worth having some kind of counter or something to let me know if I've already found them all or if there's more. Hard to tell when to stop playing :)
Mood Swings by Aaron Smith 2021-10-04T11:09:58Z ♥ 0
also got stuck in the second level :\
Are You Sleeping? by DrFallos 2021-10-04T02:16:20Z ♥ 1
Surprisingly scary, I shouldn't be playing this at 4am đ°
Hang in There Until Meetings Are Over by junjunlowpoly 2021-10-04T02:13:27Z ♥ 2
I like ducks, but the cats got me fired when I was at 90 duck đŚ