I love the concept, but I really hate that I can't put piece into machinery while having done complete product (and them simply take the product to the delivery place). It is really annoying. And I think that pieces should come with little offset randomization so you don't loose two pieces simultaneously while combating weird behavior I mentioned earlier.
I'm missing WSAD movement. And IDK if levels were procedurally genereted, but there were lot of moments where fireballs were "stuck" in one hallway so it was very easy to aviod them. Also I encountered one situation in which fireball was 2 or three block away after level start and was running towards me, thus I couldn't do anything, which is frustrating. Anyway, nice idea though.
LD37 — One room (3)
Factory-Room by Yvanor 2016-12-14T19:11:00
I love the concept, but I really hate that I can't put piece into machinery while having done complete product (and them simply take the product to the delivery place). It is really annoying. And I think that pieces should come with little offset randomization so you don't loose two pieces simultaneously while combating weird behavior I mentioned earlier.
The Switching Cavern by leddkire 2016-12-14T18:56:00
I'm missing WSAD movement. And IDK if levels were procedurally genereted, but there were lot of moments where fireballs were "stuck" in one hallway so it was very easy to aviod them. Also I encountered one situation in which fireball was 2 or three block away after level start and was running towards me, thus I couldn't do anything, which is frustrating. Anyway, nice idea though.
Fishing Rod 3000 by elmoGames 2016-12-14T18:49:00
Slapping pinquin was the best :)