bougiebirdie 2021-10-03 23:00
Holy crap, your game is stylish! Great soundtrack too!
Foon → Ludum Dare Explorer → LD49 → A Curious Case Of Lines
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 85 | 3.88 | 38 | |
| Fun | 149 | 3.68 | 37 | |
| Innovation | 10 | 4.30 | 38 | |
| Theme | 463 | 2.86 | 36 | |
| Graphics | 254 | 3.47 | 38 | |
| Audio | 81 | 3.75 | 37 | |
| Mood | 105 | 3.67 | 34 |
Holy crap, your game is stylish! Great soundtrack too!
Love the soundtrack :) It's so cool how you change the gravity when turning on those lines ^^
This was great, loved the simplistic art style and the general feel of the game. Only feedback I have is that you lose track where in the world you are with the constant dimension switching, but keep in mind that my general sense of location is poor IRL so that might be the case. Really enjoyed this one, well done!
I enjoyed the purity of the graphics and the calm music. As for the gameplay, it was a bit too linear for my taste. I didn't feel like I was exercising any creativity, mostly just obeying what the game was asking for. Some feedback on the mechanics:
- Add visual distinction between regular bridges and the world shifting lines. Right now, they always appear as the same UI element. While this doesn't matter given the game's linearity, it just felt inconsistent imo.
- The camera could sometimes move quite a bit when starting to draw. I found this sort of jarring. It wasn't too bad though as the game was always playable :)
A very original concept, I had not played anything like it, drawing the lines. The world change is very cool, despite everything being done with simple shapes and lines, the aesthetics and mood are very nice.
It was somewhat easy at first, but it escalated quickly. Nice music, also. But I got stuck inside wall and can't continue to play :cry: 2021-10-04-203217_1920x1080_scrot.png
This was really relaxing and a lot of fun. In the end all you are doing is just drawing lines, but it is a lot of fun. The music fits the atmosphere wonderfully, and the art is simple, but really cohesive and nice :D Sometimes drawing a line was not very smooth, mainly because I did not know where I had to draw.
Near the end the game became a bit trickier, but I think that was nice. The only problem I had is that I could not orient myself whatsoever because of all the rotating and teleporting. Near the end this caused me to walk back to where I came from, which meant I needed to repeat a part. This is no big deal though :)
Lastly, the end was pretty sudden. There was no final finishline, or final portal or something like this. The game just zoomed out, even though the place I was at did not feel so special. Maybe something that stands out as 'the end' would be nice. (Perhaps even just an empty straight road or something like this.) Of course, also this is no big deal and really subjective :)
Amazing submission! All the feedback I have are just very minor things. I enjoyed playing it a lot! :D
@the-neon-shark Thanks for the feedback! The portals are a bit smaller than the regular lines you can walk on, but I can definitely see where you're coming from.
@qthree Oh no! That's really unfortunate! Thanks for letting me know, there is probably a way to prevent that. Sorry about that!
@wuppos Thanks a lot! Other people also said that it's hard to orient yourself. Seems to be a common thing which I have not thought about. The end was just more of a 'return to the beginning' where the first line you made is also the last one. Thanks for all the feedback! I really appreciate it!
Music was lovely. Lol @ the comment 'it is too linear for my taste'. :p
Really cool concept!
I love the idea of exploring the level in different directions using lines to help. Hope the level can be extended to a large world. And the large circle is a nice puzzle. I stucked in the wall after a teleportation but the game is great.
The insanity of making all these interactive levels, just by that you deserve kudos. Also, the game is very nice and zen, like a friendly limbo. The mood is so well done, honestly nothing to add here.
That was amazing, definitely one of my favourites, great work :grin: There were multiple times I thought to myself "well that's clever". I really liked the way you move around the level to draw the circle at the end. That gave it a nice sense of overall progression and grounding amidst all the perspective shifting. Would definitely play a longer form version of this.
Only criticism might be that often controlling the lines can be finicky as they sometimes go in unexpected directions. But apart from that I really enjoyed the experience.
so i came back from the black zone at a weird angle and it dropped me so far out of the world i kept falling :D
I don't think I'm smart enough for this game. I loved every second of it, but my brain is melting trying to comprehend the ever changing rotation of the world. Nice work though, love the music and simple yet effective graphics !
Marvelous game!
The only issue I encountered where some point where it mixed up some off the colliders of the points so I was dragging one point but another moved.
Besides of that, I loved everything! The concept, the graphics the sound.
Oh and in the beginning I thought I could decide to which point I can move the lines. That would be a cool feature to give the player multiple possible ways in a future version ;)
Overall a 5 stars game.
Cute concept, I'm sure with a little polish it could be very promising. Not sure it evokes "unstable" for me, though.
I think my favorite concept was the level-wide objective of drawing the giant circle.
This was fantastic. It was super mind bending, and I really thought it was cool how the camera rotated as well. Also, the fact that it was not level-based was refreshing. The audio was really nice too. I honestly think this could become an actual game if you wanted it too.
I would agree with some of the comments saying it doesn't relate to the unstable theme, but that's a minor detail considering how good this game is.
Great job!
It seemed pretty simple at first, and then you turned my world upside down by walking in a circle. (That's a sentence I never thought I'd write!) It was very simple and very clever. I liked the music too - the way the bassline plodded along felt right for a game where you can't even jump. Good show!
Not bad :) I wished it was more of a puzzle game where I had to figure out what to do, often it was just clicking and the line would fill on its own and then moving. The idea of moving between dimensions and what you do in one affects the other is really cool though
Loved the general mood & graphics! And great job on the level design :-)
The concept is cool, but I think it could be made more interesting. Most of the time, it's clear what you have to do: just draw a line and continue. With more puzzles, it would be great!
Cool game, nice that you had time to make music and sfx. At first I thought the game and puzzles were pretty straight forward, but you introduced some really cool ideas down the line ! Not sure about how it fits the "Unstable" theme though.
Just. Wow. Every LD, there's this one game that completely blows my mind. This time, it's this game. The gameplay is flawless. And by just drawing the circle at the beginning, the player immediately know pretty much all there is to know. Amazing job!
Ohh wow. This game has potential. Tutorial is amazing as well as the circle at the end. Well done!
Nice game! The music was very relaxing and the puzzle's evolution quite smooth. Great job!
Well this was really really nicely made! Cool concept for a puzzle platformer. It is nicely polished, the graphics and audio are both pleasant. I agree, that this game definitely has a lot of potential! Nice job!
Love this game very much! Great idea, great execution, love the music and the two worlds! :heart:
https://www.youtube.com/watch?v=7tmoVuT7-6o
Nice concept! I got a bit lost a few times and realised I was doing the same loop over and over. I'm sure it's not intentional, but I had no clue where to go so I wasn't able to finish it. Was super relaxing to play though haha
Nice game! May I suggest assigning a different color to the portal? Or at least making it black in the white world and vice versa, not always white
@cookie-chr Thanks for pointing that out! It's definitely getting on the todo list!
Cool game -- was a bit difficult to follow an invisible wavy line with the mouse sometimes, but I found holding down the mouse button and moving with AD helped draw the line "automatically"
Love the music and simplicity :D Nice work!
I loved the overall aesthetic of the game. It was a bit confusing at the start, but some of the puzzle sections were really well made. There were some bugs with me going into walls. I think the drawing of the lines could maybe have a more lenient threshold because it's hard to know how to draw the lines and it gets a bit frustrating sometimes. But overall, its a really solid idea and maybe you can expand on it in the future.