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Lucid Drifter
Lucid Drifter
By daisyowl, taxiderby, wheel and Cherof
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 416 | 3.85 | 33 | |
| Fun | 209 | 3.91 | 33 | |
| Innovation | 697 | 3.55 | 32 | |
| Theme | 1963 | 3.25 | 33 | |
| Graphics | 864 | 3.87 | 33 | |
| Audio | 242 | 3.91 | 33 | |
| Mood | 578 | 3.74 | 33 | |
Comments
Great game, much more polished than others I've played here. I found myself wrestling with the controls, but i assume thats because im terrible at this type of game. Nice sound effects, nice art, and i really liked the level transition clouds. Eventually i caught on that at the end level looped itself (or at least it felt it did). A solid 8/10
alchemic
2020-04-21 04:59
This is very good! The artwork is outstanding!
Really wish there was a bit more gameplay though, I could see this working really well with just a few more obstacle types.
vila6
2020-04-21 18:37
this was SO good omg. The game feels great and the concept of keeping the dream alive is fantastic and cute. The art is also incredible (loved the character, backgrounds and particles) and the only thing improvable imo would be making more seamless when you charge the next zone. Great job!
shadow30
2020-04-21 20:38
Nice Game, it was fun but repetive. I wish there was an end and not just the end of the road. Overall good job!
2020-04-21 22:03
A pretty fun game, having to master the controls and later being able to go through obstacles seamlessly is really engaging, it is kinda limited in the amount of obstacle types and i would have loved for there to be a boss fight.
Absolutely wonderful!! I love everything about it, I would pay for a full game of this idea! Nice job team :heart:
nek
2020-04-22 10:24
Great game, loved the fact that it's not game over when you reach 0 and the music felt like an old pokemon game, keep it up.
2020-04-22 13:12
Great concept! It's a bit difficult to control though. Art and music are nice.
Nice work on the audio, real crisp. Would love to try this again with analogue controls.
@deathbysnail Hold on, were analog controls not working for you? Or do you just mean you didn't get the chance to try it?
Great game! Congratilations, nice art!
I like how you applied the theme. The game is polished and great to play.
hwaet
2020-04-23 01:36
I really enjoyed this one! It took me a couple runs to get a good feel for the controls, but I really liked it. Especially once I got the hang of drifting around corners. The music was spot on and I love the art. Awesome job :)
lectvs
2020-04-23 01:43
Wow, this game is freaking amazing. Beautiful graphics, great music, smooth gameplay, randomly-generated levels(?)... literally the only thing missing in this game is a death animation/transition to replay. Big Touhou vibes :) Hands-down my favorite entry so far. I hope you guys participate in future LDs because I want to play more of your games!
Cute game, a little too repetitive; it would have been more fun if it had more mechanics.
png
2020-04-23 02:00
Fun game. :D Sadly i did not make it to the end if it exists, since it became a bit repetetive.
actually really like the player controls, really great idea to have two different control varients, much nice to play around with. could use ability to slow down a little bit for more control; maybe i missed it
zzox
2020-04-24 20:43
Went through the loop at least 4 times because the backgrounds and transitions were so cool. Great work
At first I was really struggling and finishing each loop with a few seconds left. After a couple of loops though I was gaining time on each loop and making the turns smoothly. It was very enjoyable.
Music and mood were great. Art worked wonderfully. This was a lot of fun even if it did get repetitive quickly. It only got repetitive because I wanted to play more.
absolutely amazing. it felt a lot like kirby air ride when i mastered the boost mechanic thing. the art is really good and i love the particles and losing animation. good work!!!!
yxmx-rsx
2020-05-09 03:15
Nice game. I liked the music, graphics, and how easy it was to control. Good game overall just need a bit of variety, but its game jam so its undestanble!
I mean, the boost mechanic isn't super groundbreaking, but it's implemented well and =feels= very satisfying; I'd love to play some sort of racing game featuring this, maybe with a slightly more zoomed-out view. The preferred control method probably varies a lot depending on input device; left/right to turn makes a lot of sense for keyboard but perhaps on a gamepad analog stick the other one would be a lot better.
Great job!