Lily vs. the Swarm by Coda Highland 2020-04-29T02:03:08Z
Fun game overall! There were a couple times when it seemed like I wasn't able to shoot, even with enemies on the screen. Might have been due to accidentally having caps lock on, though.
Foon → Ludum Dare Explorer → Users → TerribleTrioJoe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Grow | jam | 2286 | 2.91 | 2.79 | 3.10 | 2.56 | 2.45 | 1.97 | 2.25 | 2.70 |
Fun game overall! There were a couple times when it seemed like I wasn't able to shoot, even with enemies on the screen. Might have been due to accidentally having caps lock on, though.
@coda-highland I don't think it was caps lock when I tried again. The unusual thing I saw was that I died and went to a "pause" state instead of game over, and when resuming the game was so full of enemies that the bullets didn't have time to appear on screen before hitting something, so that might have been what happened to me before.
The puzzles in this game were enjoyable! I had a hard time spotting the first pressure plate. The re-growing leaf blocks were also a nice mechanic.
Fun game! I definitely experienced the out-of-control spiral if I missed a reload or swapped weapons at a bad time, but I felt that added to the sense of urgency in keeping the human alive.
This was really fun! The intro and music added a lot! Very creative take on the theme. There were a couple attempts where the number of enemies initially felt slightly oppressive.
Fun game! The gameplay/mechanic was very interesting -I had to think carefully about which cards to play in which positions.
This is a really interesting puzzle game! I thought the use of meat to move the zombie was very clever. The double trap level was really well done; it took me a bit to figure out all the different moves to string together. Definitely left me wanting to play more - good job!
I really enjoyed this game! Especially loved the music, and the quick-paced movements! The exploding cans were a fun twist that caught me off guard. It felt maybe a little unfair with the dashing speed, but that didn't get in the way too much. Definitely wish there were more levels!
Interesting story! The artwork was really nice, and this was definitely a unique game out of the ones I've tried so far.
Really fun game with interesting mechanics! I did manage to stick myself to a "vertical" wall on the left side of the 34 degree level before I realized I should be going the other way.
Really fun game! I enjoyed the music a lot. It was challenging, especially if I wasn't careful about where the ram was charging :). Sometimes the ram would walk over sandwiches and get health without me having to intervene, which was neat.
Simple yet fun game! The first turtle-cat really caught me off guard and made me laugh.
Thanks for the kind words, everyone! I do plan on continuing work on Grow - there's a big list of things I'd like to improve.
Thanks! More levels would have been next if I'd been more careful about time management.
@hwaet Thanks! Sorry about the tutorial - after I finished putting it together I had to focus on getting the level designed and built instead of making the tutorial actually a tutorial, alas!
Thank you for the feedback, @nathant and @croped! Mouse clicks for interaction is a great idea, I hadn't thought of that while making the game.
@draklaw Thanks! I agree with you about the harvesting being a bit overpowered. I like the idea of limiting it in some way. One thing I didn't have time to explore was the use of bugs (different types, more frequent) to make harvesting a more challenging mechanic.
This was really fun! I played it for quite a while.
I played this game for quite a while! It got pretty challenging, nice level design and physics! One note: sometimes I'd be stuck with the knight slowing to a stop just off-screen.
I liked this one! Only note is that it did feel a bit easy. I think I had explored past the edge of the generated items in a few directions by 10 minutes. I like the suggestion above of having the fire die faster as time goes on (or perhaps having the temperature drop, or both).