truedat 2021-10-05 09:50
Waited 5 minutes but unfortunately this game wont load for me in browser ;( ramboom did for example
Foon → Ludum Dare Explorer → LD49 → Unstabally World
By holy, Pinoza, Biku, Phantomy and Jamail
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1212 | 3.14 | 37 | |
| Fun | 1293 | 2.85 | 37 | |
| Innovation | 915 | 3.15 | 37 | |
| Theme | 662 | 3.62 | 37 | |
| Graphics | 902 | 3.44 | 37 | |
| Audio | 617 | 3.33 | 35 | |
| Humor | 939 | 2.62 | 37 | |
| Mood | 1084 | 3.08 | 37 |
Waited 5 minutes but unfortunately this game wont load for me in browser ;( ramboom did for example
I really like the emotions of the character!:D Nice work!
Nice idea! I liked the Pelotita's emotions mechanic. For some reason it didn't always detect when I left-clicked to shoot and it was a bit frustrating. Also I think it lacked some feedback when shooting the creatures, as I didn't know if it was dealing them damage or how much health they had remaining.
@truedat That's really weird >.< Ramboom is compressed and this game isn't :( that's the only difference, yesterday it was crashing when we uploaded it with the Unity compression so we disabled it. We will take a look, maybe we can upload it compressed and avoid the crash error on itchio.
I really liked the emotions bars and the general concept but actually the most unstable thing were the controls. It was a bit too hardcore
@sannyix I agree. I would like to make them more stable and intuitive. We wanted to create a floating balloon effect but it didn't work the way we liked. But we run out of time for that :(. I hope you liked anyway :)
Nice work getting so much in! Boss battle and everything. The emotional state mechanics didn't ever click for me but overall had fun.
The arts really good, the boss battle looks awesome. Although I think the game could've used a bit more juice to it.
Also just as a bug report you can walk through the boss and just run away off screen :sweat_smile:
I like the design concept of this emotional creature very much. Design of Game play and music are also change as emotions change make nice moods . Report a bug. Sometimes W and s may make players pass through the map down and stuck.
The float control (W and S) is kind of hard to use, would prefer the regular move up and down mechanics rather than vaguely float in the air. and the aliens are a bit too fast to shoot especially when the player can only shoot forward ._. the rest seems fine though. Good game regardless!
One of my favorite takes on the emotional unstability angle, each reaction feels right and the music fits well!
@maxathon Thank you! We're sorry it didn't work for you... Was the game being fluid in your computer?
@slimmerburger Oh yes! Sorry for that. We thought we upload the version with that bug fixed, sorry! Where do you think we could add more juice? On the emotion mechanics? The enemies? The movement...?
@suisou Thank you so much! We're sorry to read that you had a bug. It was all over the map?
@bgdc Thank you for the comment! We would like to have time to polish the movement up and down. We take note of it and the enemies!
@bqq Thank you so much!
@biku Yes, it ran great. I just wasn't getting how to optimally manage the emotional meters.
The game has a real good concept, the controls don't look very responsive, but overall it's a great game.
Great graphics and audio! For me, there seemed to be a slight lag when shooting. The emotions angle was really unique. One other note: consider changing the shootable rocks to look slightly different from the non-shootable rocks. Congrats on a great game.
I got stuck lots of times...
I love the concept and the perspicuous tutorial.
very nice graphics and audio
@maxathon I'm sorry to read that. We'll take note of that to make it better next time. Fear was more like a life bar. Angry was designed to use it to the point of making more damage but using it all the time to not to lose control over youself and sadness/happiness was designed for you not to kill the enemies and use for the tactic of avoiding them. Thank you for your feedback!
@marshal Yes, I think we need to improve the controls. Thank you for the comment!
@hwaet We take note on the graphic part! Thank you! :)
@raysi Did that happened to you on the map?
@aaaaaalois @ttu-hasan Thank you! :)
The game is good. I liked the final boss appearance in the end of the level. However, the computer slows down a lot due to the game. This is a little annoying.
Nice idea! Really like mechanic about emotions. Thank you also for the tutorial) At the end I just left behind the boss to the right and lose myself ^^' Is it will be new level in future?)
I really like the graphics and having different themes play depending on the characters emotion was a really cool design decision. I would have liked to see the bosses health as I was unsure of how long it was going to take or if I was doing anything, and the movement could be made a little more tighter/responsive. Apart from that however, really well done, a very creative entry!
This is SUCH a cool mechanic! The controls feel a bit weird but with some fine-tuning I think this could be a really great game. I did somehow manage to fall through the floor though. Was just listening to some cool music and ...falling forever. Weirdly peaceful. Screen Shot 2021-10-19 at 11.15.41 AM.png
photo_2021-10-20_15-46-15.jpg How much the main character touches me and his change of mood, especially when combined with your background music)) Interesting controls, I liked the game as a whole, the only problem I encountered was falling and freezing in the air as in the screenshot
Great idea! Pretty interesting to use the unstable emotions of the character to make the mechanic! Maybe the emotions could change how the character moves, or had different types of projectiles so the gameplay could change a little by that. But overall great job! Also the music changes with the emotions! Cool!
@violetta I'm sorry to read that you have those problems, we'll try a more 'stabally' version next time :)
@zeilanda We'll try first to polish this one. But this level was originally designed to be longer
@roka-josh We take note on the movement controls. Thank you so much!
@kristinamay There is no better place to be falling forever than a peaceful infinite sky. Did you fall in the middle of the map? Thank you so much! We're happy you like our game :)
@ve-ret I'm sorry you had that problem. Apparently we have some part of the map where the collider is not controlled because we had several reports on this bug. Thank you so much anyway and we're happy you like our game!
@hermeses Thank you so much for your comment! I agree on the changes about the emotions. It opens a lot of different mechanics to be explored!