FoonLudum Dare ExplorerLD49 → Unstabally World

Unstabally World

By holy, Pinoza, Biku, Phantomy and Jamail

View on ldjam.com

CategoryRankScoreCount
Overall12123.1437
Fun12932.8537
Innovation9153.1537
Theme6623.6237
Graphics9023.4437
Audio6173.3335
Humor9392.6237
Mood10843.0837

Comments

truedat 2021-10-05 09:50

Waited 5 minutes but unfortunately this game wont load for me in browser ;( ramboom did for example

moritz14 2021-10-05 09:55

I really like the emotions of the character!:D Nice work!

juanlu 2021-10-05 10:42

Nice idea! I liked the Pelotita's emotions mechanic. For some reason it didn't always detect when I left-clicked to shoot and it was a bit frustrating. Also I think it lacked some feedback when shooting the creatures, as I didn't know if it was dealing them damage or how much health they had remaining.

holy 2021-10-05 12:40

@truedat That's really weird >.< Ramboom is compressed and this game isn't :( that's the only difference, yesterday it was crashing when we uploaded it with the Unity compression so we disabled it. We will take a look, maybe we can upload it compressed and avoid the crash error on itchio.

sannyix 2021-10-05 17:31

I really liked the emotions bars and the general concept but actually the most unstable thing were the controls. It was a bit too hardcore

biku 2021-10-05 17:49

@sannyix I agree. I would like to make them more stable and intuitive. We wanted to create a floating balloon effect but it didn't work the way we liked. But we run out of time for that :(. I hope you liked anyway :)

maxathon 2021-10-05 20:03

Nice work getting so much in! Boss battle and everything. The emotional state mechanics didn't ever click for me but overall had fun.

slimmerburger 2021-10-05 21:56

The arts really good, the boss battle looks awesome. Although I think the game could've used a bit more juice to it.

Also just as a bug report you can walk through the boss and just run away off screen :sweat_smile:

suisou 2021-10-06 06:55

I like the design concept of this emotional creature very much. Design of Game play and music are also change as emotions change make nice moods . Report a bug. Sometimes W and s may make players pass through the map down and stuck.

bgdc 2021-10-06 13:58

The float control (W and S) is kind of hard to use, would prefer the regular move up and down mechanics rather than vaguely float in the air. and the aliens are a bit too fast to shoot especially when the player can only shoot forward ._. the rest seems fine though. Good game regardless!

bqq 2021-10-06 14:17

One of my favorite takes on the emotional unstability angle, each reaction feels right and the music fits well!

biku 2021-10-06 20:21

@maxathon Thank you! We're sorry it didn't work for you... Was the game being fluid in your computer?

@slimmerburger Oh yes! Sorry for that. We thought we upload the version with that bug fixed, sorry! Where do you think we could add more juice? On the emotion mechanics? The enemies? The movement...?

@suisou Thank you so much! We're sorry to read that you had a bug. It was all over the map?

@bgdc Thank you for the comment! We would like to have time to polish the movement up and down. We take note of it and the enemies!

@bqq Thank you so much!

maxathon 2021-10-06 20:43

@biku Yes, it ran great. I just wasn't getting how to optimally manage the emotional meters.

marshal 2021-10-07 00:01

The game has a real good concept, the controls don't look very responsive, but overall it's a great game.

hwaet 2021-10-07 01:15

Great graphics and audio! For me, there seemed to be a slight lag when shooting. The emotions angle was really unique. One other note: consider changing the shootable rocks to look slightly different from the non-shootable rocks. Congrats on a great game.

raysi 2021-10-07 11:23

I got stuck lots of times...

aaaaaalois 2021-10-07 14:24

I love the concept and the perspicuous tutorial.

ttu-hasan 2021-10-07 14:29

very nice graphics and audio

biku 2021-10-08 08:32

@maxathon I'm sorry to read that. We'll take note of that to make it better next time. Fear was more like a life bar. Angry was designed to use it to the point of making more damage but using it all the time to not to lose control over youself and sadness/happiness was designed for you not to kill the enemies and use for the tactic of avoiding them. Thank you for your feedback!

biku 2021-10-08 08:34

@marshal Yes, I think we need to improve the controls. Thank you for the comment!

@hwaet We take note on the graphic part! Thank you! :)

@raysi Did that happened to you on the map?

@aaaaaalois @ttu-hasan Thank you! :)

violetta 2021-10-10 12:35

The game is good. I liked the final boss appearance in the end of the level. However, the computer slows down a lot due to the game. This is a little annoying.

zeilanda 2021-10-17 20:08

Nice idea! Really like mechanic about emotions. Thank you also for the tutorial) At the end I just left behind the boss to the right and lose myself ^^' Is it will be new level in future?)

roka-josh 2021-10-17 20:12

I really like the graphics and having different themes play depending on the characters emotion was a really cool design decision. I would have liked to see the bosses health as I was unsure of how long it was going to take or if I was doing anything, and the movement could be made a little more tighter/responsive. Apart from that however, really well done, a very creative entry!

kristinamay 2021-10-19 15:17

This is SUCH a cool mechanic! The controls feel a bit weird but with some fine-tuning I think this could be a really great game. I did somehow manage to fall through the floor though. Was just listening to some cool music and ...falling forever. Weirdly peaceful. Screen Shot 2021-10-19 at 11.15.41 AM.png

ve-ret 2021-10-20 12:51

photo_2021-10-20_15-46-15.jpg How much the main character touches me and his change of mood, especially when combined with your background music)) Interesting controls, I liked the game as a whole, the only problem I encountered was falling and freezing in the air as in the screenshot

hermeses 2021-10-21 15:13

Great idea! Pretty interesting to use the unstable emotions of the character to make the mechanic! Maybe the emotions could change how the character moves, or had different types of projectiles so the gameplay could change a little by that. But overall great job! Also the music changes with the emotions! Cool!

biku 2021-10-21 20:27

@violetta I'm sorry to read that you have those problems, we'll try a more 'stabally' version next time :)

@zeilanda We'll try first to polish this one. But this level was originally designed to be longer

@roka-josh We take note on the movement controls. Thank you so much!

@kristinamay There is no better place to be falling forever than a peaceful infinite sky. Did you fall in the middle of the map? Thank you so much! We're happy you like our game :)

@ve-ret I'm sorry you had that problem. Apparently we have some part of the map where the collider is not controlled because we had several reports on this bug. Thank you so much anyway and we're happy you like our game!

biku 2021-10-21 20:32

@hermeses Thank you so much for your comment! I agree on the changes about the emotions. It opens a lot of different mechanics to be explored!