@redxet I agree that the movement of the ship could be better. Thanks for playing it!
@bulix Yes, the game is quite shallow so it gets old quite easily. Art and music was by a third party but I'm glad you liked what I chose. Thank you for you comment!
@nerisma Thank you for commenting. I also enjoyed the data collecting.
@pitisek Congratulations on beating me! For a lack of time I couldn't implement the comet actually disintegrating on screen, and that's what gives the "unstable" theme. And I was also thinking about some upgrading but, again, lack of time unfortunately.
@biku Nice score you got there! I'm glad you enjoyed the game.
@bentekiller The game actually gets harder as you get more score, as the rocks start coming faster and faster (if you get around 8000 points and then reset you'll notice the difference). Anyway, I was out of time to balance it properly so it could be a little too easy if you're good with the controls. I agree that the "dust" was hard to see sometimes, but again I didn't have enough time to fix it properly. Thank you for your comment!
@nick-rafalski I'm glad you liked it! I know the balancing isn't good, but I didn't want it to become a "keyboard-masher" kind of game, so I added the cooldown. The music is from a third party but I'm happy you like my choosing!
@christianb I agree that the game lacks content so it can get boring quite easily. Music and SFX was third-party but I'm glad you enjoyed what I chose for it! I don't think I will expand much on this game but maybe I'll implement a few quirks to it in the following days as training for future development. Thank you for commenting!
@ardorugus Space is always great! I'm glad you liked the music even though it isn't mine (I chose it). I'm not sure how much time you can hold the "find a cozy space and hold space" strategy, but it will probably get you a nice score anyway, as the game isn't much balanced against it.
And for all of you that didn't leave a message but still played, thank you for expending your time in playing my game!