neilkleistgao 2021-10-05 06:59
awesome game! But I'm still confused with the player controls. How can I pick items up?
Foon → Ludum Dare Explorer → LD49 → Crumbling Mind
By noethelazydev, kristoph and Raph_Gi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 225 | 3.93 | 46 | |
| Fun | 588 | 3.55 | 46 | |
| Innovation | 798 | 3.26 | 46 | |
| Theme | 464 | 3.84 | 46 | |
| Graphics | 254 | 4.19 | 48 | |
| Audio | 176 | 3.92 | 46 | |
| Humor | 825 | 2.78 | 43 | |
| Mood | 213 | 3.95 | 46 |
awesome game! But I'm still confused with the player controls. How can I pick items up?
cool! I like idea and graphics!
I like it ! Graphics are really cool !
The game looks super cool and I really love the idea. However, the introductory messages were very hard to read for me (see picture), and I could not progress past the firt orange juice because there was a big wall. I suppose the orange juice is related to the wall, but I don't know how to interact with it.confuseText.jpg
*edit: I managed to progress now, I just didn't try hard enough before.
@hanna404 Hey, thanks for reporting the bug. It's now fixed. The orange juice triggers an anxiety attack and thus slows you down. I think it's not clear enough that the plushies and the juice are not something you directly interact with.
Super cool game! Pretty fun to play through, love the aesthetic. One thing I'd recommend changing is to make it so that any teddy bear will calm the protagonist down, just because when we first became anxious we went back to the last teddy bear not knowing when the next would be and nothing happened.
Nice! Fun platformer with a hefty amount of scaffolding to hop on. And while I now get that teddy bears are checkpoints, in game I found it odd that they only helped your sanity once and never again.
Excellent game, and great visuals!
Not sure about having so many "leaps of faith" in the game, and some of the jumps that were there seemed a bit too far (I understand it's a platformer). Some of those jumps I'm still not sure how I achieved (because I was depressed, and couldn't see half the screen anyway haha). The combination of these things led to some really...unfortunate deaths (and felt a bit unfair at times). However, the quick reload and checkpoints made up for any inconvenience, and I eventually made it to the end.
If only we could all get a few re-dos when our mental issues cause us to make mistakes, amirite? Your team did a great job!
Really great visual style and music, they add to the mood really well! The gameplay effects are interesting and add a nice sense of panic, though I felt like they could be a bit random and unforgiving at times. The level design is nice and I like how fluid the whole thing feels. Nice work!
Great visuals and atmosphere, I agree with others that the leaps of faith were pretty frustrating but maybe it was intentionally designed to be frustrating to mirror the themes of depression and anxiety? Overall very well made.
Nice graphics and animations. Especially liked your shader effects. It was fairly challenging and caught myself saying c'mon bear a few times! Depression message was a bit disruptive, since it took a whole screen, but the game was still going on the background. I think this could be handled better. And bonus points for a Godot game. I enjoyed it. Good job, guys!
Wow! Such cool game, graphics, music. I really like it!
I really like the graphics, the background is slick and the character design and animations are clean. Idk if its part of the game but its not really clear what induces depression or anxiety, if it happens after a little bit of time or due to some environmental thing. But overall its a good platformer with really nice controls / movement physics.
Great game. I like the graphics very much and the music fits well
Nice platformer game, i love graphics :) Can we know when our character is going to be troubled?
Great job! Character animations and controls feels smooth. Ilness visual effects are awesome! Orange juice seems to do nothing, or it's hard to figure out when it takes effect. Very well done, I really enjoyed playing!
Cool graphics
This was such amazing expierence
Very nice game, I don't know how you managed to make it feel so smooth compared to most platformers, I really like that! I think the orange juice had some 1-3 seconds, not sure if this is intended. The music and environment art work well together to convey a feeling of desolation. Thanks a lot for including proper checkpoints, the last might have been a bit tough but I'll let it slide as it was the last one :D Really enjoyed my playthrough!
Great idea with some of my favorite graphics in this jam to back it up! Would be really cool to see the anxiety and depression mechanics taken in even more interesting directions if you ever decided to expand on it. Great work!
very moody platformer game i like it. only thing is some parts were unreactable other than that i loved it :clap: :clap:
Fantastic little game! Very relatable. The visual effect and sounds were excellent, I definitely felt the emotions of the character. Well done! (also [redacted] was a nice touch, made my cynical side laugh)
Good game but it needs a little polish. It was a little unclear how the bear and juice work.
This is a really nice game! The mood is set right, and the movement feels very smooth and fun. Perhaps there could be more temporary ways to stop the disorders from leading to a game over, otherwise its very good.
I really felt this game: The audio, the visuals, I never was afraid of orange juice that much as in the game I just played. Gameplay wise, there is room for more, but totally fair for a jam game. Maybe there could be more ways your unstableness interacts with the environment. Or it would be cool if it wasn't random which kind of attack you would get, and you could control this in some sense. Overall, awesome experience.
That Mac version doesn't seem to start up.
Screenshot 2021-10-09 at 13.17.24.png
I did try the usual `chmod +x` trick too but not luck. After a bit of googling I found this one being a known issue with Godot exports (which this seems to be) which worked!
```sh sudo xattr -rd com.apple.quarantine ~/Downloads/Crumbling\ Mind.app ```
But yeah, nice game! Really smooth and good looking animations. Didn't quite like the turning animation here. That works in some games but didn't really seem to fit here. The character really controlled very nicely too which isn't a common thing in jam platformers. The jump felt good and the acceleration/speed was on point.
Screenshot 2021-10-09 at 13.30.49.png
It kinda lacked in the audio department. The music was awesome and did a really good job at painting the desired (I guess) mood but could really have used some sound effects as well.
The main depression/anxiety mechanic seemed like a pretty pointless thing. Depression was a sure run killer unless you were already close enough to a teddy bear or already exactly knew the route forward. And anxiety on the other hand did pretty much nothing to hinder the play at all, maybe even making it more enjoyable. And of course it looked cool! 😎 I'm a sucker for nice full screen shader effects and really enjoy doing em myself too. One thing I really loved about Godot was the ease of adding those compared to Unity which I usually work with.
Gameplay wise it was littered with blind jumps (even more so with depression) and choose a path spots which pretty much never are fun to a player. Some better camera work and having it be a bit more zoomed out would have helped here. For example the camera could have actually looked a bit forward instead of pretty much the opposite how it now behaved as it was dragging behind the character so only about a third of the screen estate was used for "valuable information". There already seemed to be some limitations on the camera y-axis movement which was nice but could have done some more as there wasn't that much verticality and it was ofter more needed to see what would be under you.
Anyways, that's about all the critique I can come up with. Good job! 👍
**edit:** Oh yeah forgot, there were some points where the ground detection wasn't working quite right and it allowed kinda double jumping.
crumbling-mind.gif
Not a bad game, the graphics look nice
@antti-haavikko Hey! Thanks for the detailed feedback, the main idea was to give the character different troubles that would trigger pseudo-randomly (hence mentally unstable).
I don't know about your opinion on the core mechanics being pointless but I agree that depression is currently too strong, we plan on improving the visibility in the post jam version.
Anxiety makes you vulnerable to the orange juice, which triggers an panic attack if you stay close to it for too long (it's a private joke and with hindsight, it should of been another item).
All the mechanics need to be re-balanced and improved together with the level design.
I (as the coder) was planning to implement some kind of dynamic camera movement & zooming to counter-balance some of the leaps of faith. I unfortunately did not have the time.
@antti-haavikko Thanks for taking the time to express your opinion on our game. It's actually the first time I did level-design. That's why some times it's not very obvious where you need to jump. It was a choice to not make the camera look much forward to not show where the good path is. For the double jump part, it isn't a ground detection problem. I just didn't place the hit-box's box correctly...
The game is very polished in terms of graphics (one small issue I noticed is the character jitter, probably caused by camera and character motion update times mismatch). In terms of gameplay I have few problems with it. The depression state seems to be far more punishing that the anxiety. Maybe it was intented to be like this, but still, in my expirience playing the game I died pretty much every time I got it. The plushies acting like checkpoints are rare and, consequently, you can't really do anything to avoid dying (besides reaching the next checkpoint). And here is my main issue with the game. I feel like platforming and the theme don't mesh together and do not support each other. Granted, the level functions more like a labyrinth, that a normal platformer level. Yet I still feel that you would have been better with some other core mechanic.
Great Idea and realistion! Very Atmospheric!
J'étais très engagée émotionnellement avec le personnage parce que Orianne quoi (dites lui de laver ce sweat rouge d'ailleurs!!!). J'ai passé un super moment. L'histoire est assez simple mais étrange et on a envie d'avancer avec le personnage pour en savoir plus. C'est mystérieux... L'anxiété comme la dépression sont vraiment appuyés, visuellement ça nous prend ! J'aurais aimé le ressentir aussi fort avec le son aussi ! D'ailleurs superbe compo qui accompagne bien cet univers angoissant. Le design est très joli, on prend facilement le jeu en main. Et puis le thème est là. Vraiment : super boulot !! Bravo à l'équipe :D
Would love to play, but windows keeps automatically deleting it upon finishing the download for security reasons :( I've encountered this with other entries as well. Usually it's easy to get around, but it literally has been auto-deleting games all throughout the jam, and I don't even have anti-virus software!
i like the concept, did you ever consider switching between anxiety and depression as the game goes? it seems to lock you into one until you either check point or die, i think it would have felt more dynamic, or dare i say, unstable, to deal with constantly flowing through different mental states.
the background music was cool!
i tried several times to make a certain pretty difficult jump, but then i went pretty after the jump and unfortunately never ran into another teddy bear, then the screen blacked out from depression.
the depression mechanic was honestly a lot more anxiety inducing that anxiety itself (and honestly kinda frustrating) since it's essentially a death timer: if you don't make it to the next check point before the screen blacks out, it's all over.
maybe that's exactly what you were going for, but it doesn't feel very much like what depression feels like to me, and was just kinda frustrating to get lost and die to depression over and over.
Not sure if this game is in the best taste and whether it is a sensitive exploration of mental health issues. However, it is just possible that this is just the kind of dark humour that people with depression and anxiety might approach a game jam with.
Game play wise, it looked good but the environment felt like something that you should be exploring rather that trying to rush through as fast as you can. At first, I didn't get that it was a race against the clock.
Music was sinister and moody but a bit repetitive. Might have been nice to start with something pleasant or neutral sounding and then become more tense over time to foreshadow an imminent mental episode.
Wasn't able to play on Mac because it says the package was damaged.
I loved the visuals and the whole thing moved very well, though I must say, I really didn't care for the portrayal of mental health in the game nor the way it tied in with the gameplay--I didn't find the changes in state to be terribly interesting, and the ones that prohibit sight especially didn't thrill me. Still, it was quite polished and had solid game feel!
I really liked the art style the movement felt a little unresponsive but overall good one
Great game! This was probably one of the best I've played during LD49. I loved the graphics, music, and audio, they were amazing! The music and audio truly enhanced the experience and really set the mood for the game. The graphics felt really polished, and gave the game the feel of something I'd probably pay for. The way you expressed Anxiety and Depression as obstacles in the game was really well done. Every bit of how you handled them, such as slowing the player down and making things go dim during depression, really portrayed these issues and turned them into some innovative and challenging obstacles for the game. This was a very well made game. Great job!
Decent Platformer. I quite liked the idea. :thumbsup:
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