Make Me Rich by jk5000 2021-10-05T17:33:07Z
good concept its very interesting but a bit overwhelming at first..
Foon → Ludum Dare Explorer → Users → potkirland
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Deliverables - LD53 | jam | 972 | 3.17 | 3.05 | 2.94 | 3.94 | 3.51 | 2.73 | 3.20 | 3.35 | |
| 2022 | 50 | Delay the inevitable | JellyJam | jam | 1136 | 3.13 | 2.99 | 2.85 | 3.72 | 3.65 | 2.91 | 3.03 | 3.29 | |
| 2021 | 49 | Unstable | Unstable Memories | compo | 440 | 3.08 | 2.68 | 3.09 | 3.52 | 3.68 | 3.02 | 2.00 | 3.37 |
good concept its very interesting but a bit overwhelming at first..
ARE YOU KIDDING ME! this game is awesome!! make it a little more forgiving and please release this into a full game with levels and all..
WEEEEE..
Oopss...
:sweat_smile:
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:D
nice game overall reminds me of the days i played leisure suit larry by input :D
@unpronounceable lol i was just having fun on the screenshot :smile: there was no problem whatsoever
@adan1032 thats just a problem with unreal.. my game gives the same warning too. it's because the game is not known by the antivirus
game is good. neat and innovative idea! some levels felt like too much work but that acceptable :D
you people made it possible for me to play an osciloscope game! that was magical by itself.. but even without the osciloscope part this game was real complete even with homing missiles and even the enemy spawning positions to guide the player through this unfamiliar environment.... man... real professional work! thanks for making this game :thumbsup: respect.
nice game with beautiful graphics! i had a lot of fun keep up the good work :thumbsup:
very good idea and execution of theme
for me
- the days were too long - i think items showing what their attributes are would make it a lot more understandable for first comers - i was able to mix withouth a base fluid (dont know if this is intentional)
that was a really fun experience i love games like this. and the visuals are amazing good job :thumbsup:
HardcoreParkour!!
good and innovative mechanics. really neat graphics. it looks really cool. overall a great game just a bit too difficult.
just made over 800k! that was a thrilling ride! it was all intuitive and it played really well. the push of buying is really gripping the player to their seat. good fun ride :thumbsup:
that was a cool journey i mistakenly thought the enemy was a boss :D i think that random change of our ship is really scary! and it gets real intense once you have 2 or 3 lives left! good game wanna check it out on NES :smile:
i finally understand the struggles of horse alchemists... this game is really fun and challenge is really intriguing! love it
i want a full version with multiple bosses and all.. its real good..
the game plays good but it was a little tedious to hit each enemy so many times . good game overall ! :clap: :clap:
beautiful visuals! great game i loved it.. adjustments to the rng might be considered.. not a must since i did figure out how to strategize eventually.
just my thoughts
- if there is a chance for me to get hit.. i think i need means to recover health too - also it kinda wasn't obvious enough that i was losing lives
but those are not musts i believe this game is pretty complete and serene loved it :thumbsup:
a really innovative style of presentation in this game! i was never good at skating games and this game can easily make the list too! but i still got to collect what i wanted.. the physics and mechanics and the presentation is really innnovative and intuitive! it was a nice run keep up the good work :thumbsup:
real good looking polished game. the gameplay was fun and challenging but i think too many robots break at the same time. and at once at least for me it was.. at i could not possibly keep up. other than that controls were fine everything was readable and the idea was solid :thumbsup:
i loved all the sounds. it was amazing fun. only thing was some of the jokes were getting missed under the music. i wanted to hear them all.. i like you work i wanna see more ! good job :thumbsup:
i loved the visuals but it was overwhelming too fast and too many controls maybe if they were mapped to keyboard / sorry if it already is but i couldnt figure that out.. it might have been controllable but it was way too fast to lose for me good job anyway it was well put toghether
:thumbsup: nice graphics i like the vibe.. i could not master the mechanics but its a fun little game :smiley:
kinda good idea but there was no indication of them getting close to leaving.. so i didnt really have anything to strategize with or against.. they started leaving after first prize change wich also denied me from getting to know the game. all in all keep up the good work :thumbsup:
great puzzle game very complete and very polished.
fun to play hard to master cool mechanichs i did try playing it with keyboard at first :smile:
great work good visuals im happy you could upload it. a bit too big of a map for jam and it was quite overwhelming first but overall pretty good job :clap: :clap:
very moody platformer game i like it. only thing is some parts were unreactable other than that i loved it :clap: :clap:
LMAO that was really fun audio and atmosphere was perfect :smile:
fun little game i love skillshooting games ! it was a great advanture
nice creepy feel to it. it would be much better it items had names on them but that wasnt a big problem
polished much?
this game has options menu with screen res.
character select menu.
cutscenes...
welldone very welldone...
awesome graphics
funny funky physics
it has it all
i couldnt really play it thou it was all chaos lol :sweat_smile:
oh WOW! your game is so good. it reminds me of worms rope jumping and i love it!!!
intuitive gameplay! can easily be released on mobile good work! :thumbsup:
nice polished game. good mechanics it even has all the audio too. good work :thumbsup:
:thumbsup: good platformer. i think its welldone and complete. i didnt get the survivors on the first level thou since i didnt have to open the gate for them.. maybe only on the first level you can make it so the door doesnt open without survivors and teach the player before its too late and now im on the 2nd level with unrecoverable lost points on the level1 other than that it was good
the graphics are on point! and i loved the whole atmosphere of it :thumbsup:
graphics are REAL GOOD! gameplay is fun too good work :clap: :clap:
very innovative desing on tower building/balancing genre! finally you are able to correct your unfortunate placements by destroying them! that is quite nice and strategizable :clap: :clap: keep up the good work
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I return with Highscores! really good stacking game with good funky physics! :clap: :clap:
bab baraa the journey was deep the yogurt was tasty the saber was unstable it was a chaotic fun! it can be made into a full game with a little more control to the player. because now somethings feel out of reach
fun and exciting but too hard!
i loved it i will complete it when i refresh my cache wich is refreshing the highscore ihope :smile: snoeezing bullets is a really fun idea! :laughing:
i believe this is a very innovative game.. it sounds so interesting.. too bad i dont have 36 dices laying around but it did remind of the days i had sacks full of glass marbles :smile:
very interesting and intriguing mechanics. the visuals and sounds are amazing very nice game
a really good idea this one! and the mechanics lets you strategize well enough that it can be made into a multiplayer game wich is extra nice
:clap: :clap: :thumbsup: better than licensed versions. fun and simple gameplay. also GODOT!
i think this game is pretty fun and easy to enjoy but hard to master. i believe it can be mastered. it is all intuitive and fluid! :thumbsup:
- it felt like the back side water tank had more levels than the front one so it confused to adjust them to equalibrium. i dunno why it might be visuals or it might be physics. but that kinda prevented me from controlling it.
niiiiiiiicee! spooky spooks. i was thrilled! almost like amnesia scary.. finding switches didn't feel like i was finding them but like i was just stumbling upon them and that kinda took away from the experience. other then that its alll good the visuals are on point. i really like the enemy
omg the stylization of this game is awesome! i love the idea i love the atmosphere and i love the action!!!
**the fight mechanic in this game is totally the best and the most satisfying one i ve seen yet..!**
and the fact that you are constantly falling down and you have to keep yourself up higher is adding to the thrill just the right amount! the whole time i played i was totally on the edge !
good very well done game i like the mechanics and i can see myself playing this again and again... if you can extend the game and make it into a full release i think this has potential
i think it was a magical place! if it had a little more fps for me and it was in vr i can see myself sleeping to counting sheeps. :smile: but that game is made in blender and that is really awesome i would never have imagened playing a game made in blender engine thats really cool :thumbsup:
so many good mechanics here! i just love roping games good work! really fun and innovative.
it took me so long to get out of the house but rest was easy to find my way around lol.. almost died on stairs too
CTRL to crouch and SPACE to both jump and vault or at least F to vault pls :smile: other than that its a nice game!
really interesting and intriguing game.! it was pretty original and a nice journey throughout
you can jump forever?! that is the kind of game i love! funky not punishing mechanics allow player to build/setup/establish their own playstyle! love it the visuals and all
i wish i could get what was happening it is a real good looking game art is fantastic but i cant seem to grasp why do i succeed or fail all in all good work :thumbsup:
great game really gets you playing good job :thumbsup:
that is a good idea. nice game overall and nice music too but it was way too sensitive for me.. other than that i think the game is solid :clap: :clap:
this is one of the best games on this jam! i loved it so much fun to have.
fun and humoruos game just hard to drop it down and get to playing other ldjam entries :D good mechanics and nice execution overall keep up the good work!
cool game you have here it plays nice and concept is good too keep up the good work :thumbsup:
- i love this kind of platformers but everytime i play one i want an inlevel checkpoint system
lol good funny game
oh noooo i liked it so much but the third one somehow kept losing its docking station and could not dock
the controls are on point! and the game plays well keep up the good work
i really felt the dizziness. even after the game! lol but it was a really fun journey althrough. thanks for the game man :smile:
i really like the idea but i got a little lost! the mood is awesome really and this was done in js?? pretty good.. hope to see a build with clearer istructions and play it again :smile:
nice concept and good execution!
nice and intriguing stacking design i like games like this.. blocks needed a little bit more weight but its good for now
i never clickd on reject stacy! i promise i never will! nice little run ! i loved it pretty fun! :thumbsup:
oh this game feels so good and satisfying i love it !
thats a neat game. good puzzle but i think the visuals / cables were a bit too hard to read throu. overall its good keep up the good work! :smile:
i liked the movements a lot but i think i couldnt figure out what to do no matter what... i interacted with things but could not prevent anything..
thats a lovely skating game.. its sad that i was never good at skating games but i could make it to the finish and i loved how you made the characters and visuals very nice :thumbsup:
the rules are simple but the gameplay is enticing! its one of those aright give me another round games.. you just keep playing
very well composed very complete and polished game. it can easily become a daily playable adventure! great job
it is a well polished game.. designin such interfaces is pretty difficult job to do. and you made it really clear read even. i just wanted to click on space to do at least something. all in all it is a great game that is pushing you to limits !! :smile:
arr! that was sooo originall i loved it i want it on my phone!! :smile:
i liked the story much and the eyes below the waters! it was an intriguing experience :clap: :clap:
good game nice to play through good puzzles nice models and visual :clap: :clap:
a nice little addition to top down defender genre (dont know the exact name) and i have to say my left wrist is still hurting so i can't look it up! :smile: just kiddin but spamming space got tyring quite fast. the need to spam can be lowered but thats just a desing preference up to developer. all in all very good game thanks for sharing it
oh wow! what an idea so out of box i loved it i save it i have it! good job thanks for submitting this game :thumbsup:
very innovative never seen something like this..
i dont get how it is connected to the theme but thats not a must i think..
graphics are really really good. i like it much!
overall a very nice and innovative puzzle game can easily become a daily puzzle game!
i couldnt go past level 4 too
it was very funky and i t was very lovely and it was very magical.. the council of the watership decided my fate! and i ascended! real good game it was a little difficult for me to figure out how to make the jumps and beware the sheep humps! :thumbsup:
oooohh that is his chin..... :thinking:
LOL that was fun! awesome sounds and really entertaining gameplay...
for all the kids out there.. if a dude wants to sell you the ld49 winner game full fixed packaged for windows.. you probly should get out of there quick! this was a cool game with funky videos nice job i had a fun time!
i dont think i got it to working i get the colored potions but cant do anything after that .s still good work it looks real neat!
i loved the game its really fun! finding your way was quite a challenge but there were hints.. so it was not unaccounted for! loved the moode and loved the duck.
- spoilers
pray for duck
good stuff.. art is awesome but controlling an invisible character was too difficult for me
wow really fun and original! love it awesome game
it was amazingly paced! really pushes you to the edge.! only if i was able to go up through the rocks i can see myself pushing it to the limit.! and who knows maybe there is a dam all the way up there and i can swim in the lake.. real good game this was very fast and innovative! :thumbsup:
- having rocks one way collision - having a leaderboard - and maybe adding salt particles for my goat to collect - aaand fixing the random spawn to a more refined version
i can easily see this game played a lot
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i see nothing unstable with 14 lovers.... but still.... it was a nice run very funny game good job :clap:
lol fun idea i knew charmander wasn't the right starter :smile: i couldn't prevent bigger charms from fireblasting but it was fun
this was a quite fun journey. i love when games let me be overpowered. i love spamming spells. but i couldn't quite understand when was my spells too powerful and hurt me. not a problem thou i just loved spamming it was really satisfying! keep up the good work!
it s got the AHAHHAHA effect :D fun to play hard to master. good times overall
thanks for playing! i have just fixed eachbug. now it should be clear/obvious how to play since instructions and all the gauges work as should.
@ethanzech thanks for sparing your time ethan im sorry for the trouble but i thought i fixed the bugs. NOW i really did fix it thou. and uploaded an even newer version with this bug fixed. thanks for the heads up! feel free to check it out again.
@ethanzech thanks for the review. you are definitely right :thumbsup: im still new to game development and coding im glad i even have a playable game for this jam :D
@thepelranthean thanks for checking it out. "yeaaaa... about the leverrrrrr..." i just couldn't convey how it works sadly :smile: but its like a transmission system (like the wagons in halflife) with 3 levels on each side. basically pushes the orb to the way its facing according to the level and direction it is at.
@thegamerasd thank you im glad you like it :smiley:
@baconharemthug thanks for checking it out having others play your games really helps understand what is missing.
@morepixels thanks for checking it out i should have made the gauges on the screens more obvious
@owl-skip @magic-mike @iamdavidmt @jk5000 @hobzone @munkkeli thank you all for checking it out and all the reviews... i can see how main console gauges took too much focus but i hope you all had a fun time..
- you only need to keep the energy matched to prevent explotion and wavelength matching only works if energies matched. i guess that second part is what makes it unresponsive therefore unreadable other than the gauges capturing all the focus..
tips for if anyone couldn't get to the end but still wants to see it :smile:
@alex-one Hey! thanks for checking it out. i sadly didnt have time to add all the camshakes and explotion effects :(
@sethjmoore i don't know why that would happen .s its just the default package settings on unreal .s.s that is really strange. but still thanks for your time i hope you can get it to work :)
@boroboro thanks for checking it out boro im glad its atleast playable throughout :smile: i will make sure to make my games more intuitive!
@dent hey thanks for playing and the review.. i hope you got to the end :smile:
@adrenallen wow thanks im glad you liked it :smile:
@vphyre dont worry i totally understand... :thumbsup: i shouldve made it all clearer. it gets too easy to miss what to lay in front while you r developing since you basically know what is going on already. hope you were able to get to the end eventually
@diego-escalante thanks for giving it a try sorry for the trouble :smile: im glad you liked it hope you got to the end too
@simpathey hey simpathey thank you for your time im really sorry for the trouble i caused... but i fixed the issue with framerates (i think) and i slowed games pace and also made cranking easier.. it now requiers way less cranking to get the energy up higher. also gauges had samename and they werent readable and all. i fixed that too. now there are no repeated names and i think it is way more readable ^^ so sorry anyone who played it before and had a bad time :sweat_smile:
@sploky thanks for playing the game its now easier to learn and playthrough.. there was also a problem with lever introduction. it passed the stage automatically and i believe that caused problems conveying information.
@m-a-t :sweat_smile: thank you for your time.. the idea was to move the dishes looking at to the orb with lever wich would be pushing the orb according to direction. and levers oscilation is actually orbs distance to rotation center in x axis :smile: but i sadly didnt have time to show all the cables and pushing of the orb. im glad you like it :thumbsup:
@jpatchz @megamasterx @cabjhegas thanks you all for giving my entry a chance im really glad its at least playable :smile: hope i'll better do on next jam
thanks for playing @raffaello sorry for the trouble. you should keep energies matched at all times via cranking and try to adjust orb location with lever arm. bars under lever shows where it should be facing at. hope you had a fun time :sweat_smile:
@teegan heeyyy nice im happy you could play it! thanks for your time and all but i loved your game it is fantastic!
@fegabe thanks im glad people can play and im also glad you liked it :smile:
@erikengineengineer thank you for your time im happy you liked the story :D
@cozygamepals @tory @srynetix thanks for your time im glad you guys like it :smile: srry for the troubles
thank you @mrbell270 im glad you could play it. the sound sadly didnt make it to the deadline. i am working on it. im hoping i will add everything i wanted to at first but that will be after jam and no one will know of it except me LOL :smile:
@vivyhasadream thank you for your time im glad you like the mood :smile:
@sli thanks for giving it a chance i am still working on it with more animations and stuff i will make a full postjam version with all those reviews in mind :smile:
@itsboats thanks for playing my game im really glad you like it :smile: i am working on it i hope for next jam i can make a game that is as clean as yours
@ardorugus thanks for giving my game a chance :smile: i hope you got to the end
@lovor & @neeko69 thank you all for checking my game out i am glad you liked it :smile:
wow I have to say its so simple but i loved it! great idea and great execution.!
fun gameplay very innovative mechanics just kept playing! good work
fun game but i too have to agree with comments above levels are too slow. liked it thou keep up the good work!
nice graphics! it was a fun run.. hope you get to implement an end game for this and maybe we can see our previous runs :smile: good work :thumbsup:
for some reason there is no link to the game for me on ludumdare page so i had to go and search you on itch io. thankfully it was available on itch. that being said....
this one is my favourite game in the jam so far... the story is awesome the mood is great the mechanics and innovation is on point! i love it i love the visuals i love the feel and i think its highly extendable!
i love the lamp is plugged on the wall!
nice touches of detail overall. and has mood gotten right!
you can add wrong endgames too like you cant solve the mystery.
good first game pal. thanks for sharing it.. lovely models and colors keep up the good work :smile:
the concept is good the visuals are beautiful but the rules being random made it too unintuitive that i forgot what i was gonna do when i started doing it.. and had to look at the rules again.. so i had to solve it again and again but another problem was, the rules became so complicated that they left no room for error and many levels were just try until something moves.. and that is the solution because the rules do not let any wrong move to happen... still a good game keep up the good work :thumbsup:
its a fun little game and fits the theme quite well.. the first period was too slow for me i dont know if it is random but i bought 2 servers and just waited without any unstability till i generated enough money to buy a third one but after that gameplay got faster very fast..
all in all nice concept :thumbsup:
great fun. i dont know if i liked building or yeeting the piece out of this world :smile: can easily become a full fledged game!
pizza ? check
picnic table ? check
epic cutscene? CHECK
cool game very well done keep up the good work :thumbsup:
visuals and audio design is really good. for me there are 2 problems
- 1 is controls button is too big on screen and it is preventing from picking up things.
- 2 is the goal should ve been clearer..
other then that i loved it. the controls are really intuitive too
a great approach! very intuitive even the goal is very sincere! loved it perfectly fitting artstyle too. well done! my only feedback would be (and this is not a must or even necessary totally up to the dev obviously!) but having all the obstacle random is preventing player from strategizing a way out. maybe fine tuning that would extend play time even more! :smile:
- i think the mechanic doesnt let us get in to flow. - i think you can make it so we dont have to hit a 5 second spot on repair. i would say make it faster like 1 second or even half a second. - the art being so abstract made it really difficult to both understand what is going on and to communicate my ideas even with myself. maybe have them easier to eye and also a bit more identifiable.
thanks for sharing your game with us. i actually find the the artstyle fitting with the garbage theme only the items we interact with would help if they were more identifiable. all in all had fun playing it
very polished entry. great and innovative puzzle. loved it.
very well made game. especially for compo! the art style! the audio everything is fitting perfectly. and the mechanics are so simple and intuitive you dont even question it.! i can easily see this become the next learntofly series :smile: the penguins hurt sound was too sad thou
pls gib game link thx.
it is a bit complex but defnitly playable. interesting take on the theme and i like the way you implemented it
i came to this game for the art! realy lovely approach! it was a challenge to figure out the controls but once i got the hang of it it was pretty (although a bit counterintuitive for me) clear. cant say the same for puzzle thou. the lack of a map really made it difficult to determine which paths to take.
still a really interesting concept. nothing i ve seen before very innovative.
i think the idea is very promising and fun. this can be extended a few levels and built for mobile loved the wiener action. 2 things thou - your hat has collision : bad : wich bugs camera - your hat has collision : good : it gave birth to its own mechanic and i believe it deserves discovery of its service! will make a great gameplay if you can handle it well! good job thanks for sharing your game
wow how is this a jam game. really great. i love rts games and this is such a good execution. especially love how you used a curved ground! would love to see it wrap around. great idea overall really looking forward for the steam version! i also think you used the theme very well that was great :thumbsup:
wow so original. definitly nothing i ve seen before. i played it throu as much as i could but at some point the foxes stopped running away. is that the bug you are referring to? well their eyes were mad red! all in all very intriguing and innovative design loved it
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pretty solid entry. very original also. it really is begging for some train sounds thou. very intuitive gameplay and very beautiful artstyle! :thumbsup:
loved it very surprising game! i totally dig the vibe thanks for sharing it
very innovative take on the rythm games i think you guys created a veery interesting mechanic here thanks for sharing also since it gave me inspiration for my game too! well done on everything :smile: very polished too
pretty solid game very polished somehow i got stuck at level 6 no matter what i did. so that might be a balance issue or that can also be just my incompetence all in all i think this is very polished and a very good puzzle game :thumbsup:
very well usage of the theme i think it is very innovative and i dig you gave us unlimited ammo. i love not limitin the player! it opens up many possibilities to create our own gameplans!
omg the mechanics! it was pretty intuitive for me actually loved playing and seeing such original approach! i believe your use of the theme was maybe the best fitting for this event! it both contributed to the mechanics as well as the whole game idea. really loving the graphics and the whole approach.
mesmerizing! love the style. i think visually it can benefit from more contrast and darkness. but overall well done loved it! :thumbsup:
- also i immediately pushed the dont pusch button on my first playthrough lmao :laughing:
very polished and level desing done good. only thing is please let us know what the buttons do. i think the staging of events were also done correctly loved the aesthetic.
beautiful execution of both theme and mechanics! thanks for sharing your game had pretty fun! :smile:
very beautiful work. loved it enjoyed it. good writing and very polished game. loved it all only thing would be you can push the sounds (especially the dialogues) a bit louder.. the voices felt like people were further away than they actually were in gamespace.
i love it great job everyone! had a blast playing it. wish you extend the storyline and maybe add a stepped learning curve for equipments and build it into a full game for steam thats great highly polished.
im just loving how forgiving the game mechanic is. loved the idea really. good execution and beautiful visuals :thumbsup:
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couldnt go for a highscore but here is the best strategy i found! good game very well made and polished only thing was the sword sound was a little too high pitched and hurting other than that great game!
first things first say hi to arthas! loved the voice acting very professional. good pixelart! i think the game was pretty polished especially for a jam game. had 2 playthroughs to see the different endings since when i won the first one it did hint to a hidden ending with loss condition. all in all pretty solid game well done!
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had a lot of fun playing it. to me it is the best ever balancing game i played. very intuitive and very very well balanced i love how you do not punish for missclicks and such! only thing would be if we could keep our multiplier in some way after a succesfull stunt i believe would make the game flow a lot smoother. currently the fact that we have to build our multiplier again and again kindof breaks the game into too frequent segments. :thumbsup:
fine and polished game. very original take in the genre and theme of the event. i really like the controls too. :thumbsup: pretty good well done
very neat indeed. very polished game i think it is pretty intriguing take on the mechanics. to me i couldnt catch on the idea of hero building specific resistence. if it wasnt for blooalain. so maybe make that a little more obvious. i found the resistence building a little op maybe have it kill 1 minion once it can kill and have it so he needs more resistence to kill 2 in a row for a type of minion. with this much resistence it felt meaningless to upgrade my minion. so one of the mechanics were just out of question by that.
also i tried 3 spider room setup but once he plowed through them selling them off didnt provide any resistance wearoff. (obviously this is a design choice by you guys but i expected it) as well as selling them off didnt give me enough money to rebuild a strong enough base. that diminished my chances of survival as well as my means to do anything. so not being able to strategize by myself but the mechanics forcing me to find that one solutions is turning into a try and error thing.
wow great game! really solid entry. i wish it had a bit longer plpay time. maybe different levels. i can see that become a real full release game on pc and mobile! really loved the idea and the mechanics. audio was a bit harsh for me but totally able to convey what it was doing. im really hoping to see this concept extended and explored further in a full release!
left my message. very chill and exciting to read peoples messages will it work after the jam?
also left my message. thank you @hechi very cool
@justcamh you did a fantastic job i had a lot of fun playing! nice to know highly skilled and devoted to his job like that! really this kind of innovation ought to happen sooner or later on chess! and you executed it perfectly! loved the game. only thing i am going to recommend is put skip dialog button on keyboard.
loved it ! great execution! very intense gameplay i cant imagine how someone got over 500 highscore but i can say it is worth shooting for!
perfectly fitting visuals great effects lovely sounds and what a mechanic you built!very clear connections and open for any kind of strategizing still havent found the perfect one but im literally this close to get it done! good entry very polished thanks for this! :thumbsup:
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finally done! now i ll go for all achivements
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@dzugaru yea totally with the current control scheme it gets difficult pretty quick. but the game mechanics are great with all those graphics looking so magical. i believe it is totally worth exploring and extending. can easily be a new minimotorways kinda game with daily weekly challenges and such.
the largest versions might have special activations like so:
- vigor burning himself down once activated and maybe light up its perimeter for a few seconds removing the darkness/preventing spread? - or maybe sapphires slows down curroption around them?
also if you ever make a postjam version i believe the play time can be extended with an ever expanding map and even corrupted star spawns.
- corruption would be faster than expansion so it will still get us?
all in all i really liked this whole thing thank you for making it.
i loved the art and the nostalgic feeling. it was great having you on the stream since you thought us we can actually manuplate the sprites! i think easier to read sprites would add positively to the whole experience. all in all pretty solid game. thanks for sharing :smile:
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hey thanks for sharing your game i think the balance is pretty good. i dont get why you hate beavers so much but anyway :smile: if you ever plan on publishing this on mobile should definitly add regrowth to branches to extend play time!
lol very innovative and yet nostalgic game. whens the bear comin :smile:
wow amazing art! especially loved the simplicity of it! the beat was amazing as well. did you animate the fires and stuff to the beat? the most feedback i can give you is - make it a bit easier and forgiving so we can get accustomed to it.
other than that pretty solid entry very well made :thumbsup:
lmao very simple to understand and fun puzzles :laughing:
very beautiful graphic novel. and moody too. i dig the feeling. thanks for sharing your game
very lovely art! it looks amazing. only thing i would say is as mentioned above maybe knife collisions can be adjusted. since it also triggered even after knives touched the ground dodging inbetween 2 knives was pretty difficult. but the gameplay was fun and very innovative!
very cool mechanics very intuitive and nothing limiting the player which is one of the best thing i love about your game design! lets the player exercise their own strategies! loved the music also. one thing thou i believe it would improve the experience to let edge catching renew jumps!
best harry potter game i played so far! good mechanics sadly some like (pipes for example) didnt work for or i maybe couldt see them fire. other than that it was a pretty fun experience. good magic mechanics
nice experience and great work. the atmosphere was very consuming and immersive! i want more of this
lovely shaders! but not only shaders all the menus and stuff really fits the ps1 esque style even level design so i believe you nailed that. gameplay was a bit one dimensional (i cant really imagine different ways to play it out.). very polished and good entry! :smile:
@polite-stories oh im glad you had the chance to. wish could have that interaction in game lol :laughing:
oh my.. very beautiful and nostalgic style. i also love the humor and the dudes animation lmao :thumbsup:
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as expected from sympathy the game is great! always intriguing to see mechanics i can't imagine how they were coded. but loved it the movement of particles were chaotic yet controllable and really let me as a player to stratigize freely which is to me an a plus desing! thanks for sharing.
also i wanted to go for 1000 but it started lagging at 300~ particles i think a limitation on webbuilds.
so simple concept yet great mechanics comes out of it. loved the audio loved the art. but the mechanics are very very cool it opens up to many different approaches of play which i consider one of the best practices of game design!
omg very intriguing and promising concept! i wish this had a leaderboard and i wish you really balanced the mechanic a bit better since this whole idea is really interesting and fitting the theme in such an original manner! really i ran out of pickups after 3 or 4 pickups in each playthrough i tried to find a way of not running out but that wasnt possible! i believe if you balance the spawns this would get much more playable and pretty competitive also! all in all loved it! very original :thumbsup:
an intense run for the inevitable! nice game thanks for sharing it. if you ever plan on update this game you can add a ui to indicate where there are barrels and holes. with out that indication i felt a little lost.
very well polished and complete game. to me the mechanic is a bit tedious and since it is a bit tedious the dialouges doesnt provide an opportunity to relax and adjust yourself to the upcoming action which orients the player to skip them. other than that the atmosphere and the mood was great. good visuals also.
i love this game. truly amazing mechanics i am dying to see it become a pvp on tablets! and if you were the extend the spell casting and gave it a few decks and maybe skill trees. what a pvp game that would be!
yee mr poopebutthole just died no matter what i do :sob: good game loved the feel loved the aesthetic
i loved the cat when i first saw it. however the game! it needs adjustments on obstacle placements. a bit balancing on level design. also the snowball wasn't following me at all wich ripped the feeling of getting chased totally away from gameplay. and the dynamite shaped time bonus really gave me hope on it exploding and yeeting me away which would be a lot of fun! all in all pretty game thanks for sharing :smile:
great boss fight design. really challenging yet intuitive and readable!
loved the arm physics it was so much fun to make him dance! and also im really fond of the mechanics. i am sure a good piece will come out of it once it is fully explored! very well done thanks for sharing it.
as expected from mr boats it is again a well made very balanced easy to get in to but hard to master game ! very professional visuals and mechanics absolutely loving the behavior.
i loved it. i believe the balance of difficulty was on point and it is a game to play on hours!
absolutely lovely perfect execution levels and all i loved the art please make it into a full story! im especially fond of the puzzle adjustment for neck!! that is such a meaningful touch. :sweat_smile:
thanks for playing my game @simpathey =) its always a pleasure! i totally get what you mean and will definitly be building a more intense one soon!
im glad you liked and had as much fun as i did @connor-magson and thanks for playing! i just wanted it to be a chill game with a catch
thanks for checking it out @walk i hope you had a chill time
@pixeltaku ooohh i never thought of that i should really adjust positions! duly noted the updated version will have better camera management. and im glad you liked it and had fun =)
thanks for checking my game out @gm637official its actually just 1 material, 3 planes, a shark sprite and a half a sphere lol =D
hey @erikengineengineer thanks for playing my game i loved your reaction!
hey thanks for playing my game @hechi im glad you liked it i hope you had a chill playthrough :smile:
@nicmagnier it is just a perlin noise based material on a plane surface! and the jelly is just half a sphere with the same material thanks for cheking my game out i hope you had a fun playthrough
@pwnofprophecy hey thanks for cheking my little game out! hope you had a chill time
@jandourek im glad you liked it :smile: the sounds are just a hookah blurp for the jellyfart and that same sound reverbed and slowed for the ocean! and the bite is just me biting a cucumber :sweat_smile: hop you had a chill time that was my whole intent a game wich ends only when you stop! and doesnt challenge so you just kill time
@walk @hechi @herchey @jandourek @pixeltaku @nicmagnier hey all thank you all for playing my game. i will be playing your games as well. but i also do streams of playthroughs. @ https://www.twitch.tv/potkirland
if any of you wants me to not play the game bymyself and wants to join in please let me know so i dont play your game without you.
hey @simpathey @uboretsky @greenpixel @marvis @ursagames @foursay @adam-gallina @rustymonky @phoenixofforce @mopifish thank you all for playing my game and leaving feedback and sorry for late reply.In the mean time I've played all your games also and have rebuilt my game for HTML using a different unrealbuild considering all your reviews.
- now its on html - with a faster shark chasing right behind you - and everything larger on screen. - also made the turn rate a lot faster (4x) so players can follow the heat wave properly.
thanks again for giving my game a go and leaving feedback. I didn't add any new features so i dont get disqualified :sweat_smile: but i realize it is needed
@otterfaelure thanks for playing my game you are the first one to play it after the HTML release and I hope you did play the html version :smile: I've actually never considered adding a face once you ditched the shark! thats a great idea. also hope you figured out how to just follow the hot water stream to go faster and had a fun time :smile:
wow @wendel-scardua nice to see you here! :smile: also thanks especially for giving a look at both version! well my initial thought was to make it just a chill screensaver kinda thing which ends only when you want it to end. hope you had a chill time lol :laughing:
@reneantunes @tornadopiggie @filipe-leal @pke1029 @oleg-bone @satacat @wren-erickson @piotrax @ulisses @jvdwijk @tulio @sacredyouma @eeaann9044 thank you all for playing my game. also sorry for late reply but i will be playing your games. i hope you all had a fun and chill time playing it. html version is a bit more punishing thou. i didn't add any new features since the jam didn't end yet and it's not a story driven thing so i wouldn't be able to address what was added clearly. but i do get all the feedback for my next game maybe. even update this one after the jam into a more playable piece. :smile: :thumbsup:
yea i wanted to play this game so bad but i agree with the comments below or up or whatever angle your looking lol :smile: im sure its good thou hope you can make a smaller version. also for unreal make sure you have FPS limit set to either smoothing or fixed. otherwise it messes up with streaming software as well as causing performence issues
good stuff funny sounds :thumbsup:
spooooky game. my only input would be to map skip dialog button on to keyboard. very interesting gameplay the loop might be shorter . like not 4 levels but 3 levels deep.
it is way too fast. the graphics look cool and i think the idea and mechanics are pretty interesting but since we cant stop maybe the boss can alert where he would go in advance and everything can move slowly. like the snake game itself it starts very very slow and with a very small snake wich provides a lot more area to play. for now the play area is actually very very small and everything is way too fast.
elden ring quality boss fight! there was no notification if i hit the boss so that caused a little confession at start but this is to me a very very original take on the theme. loved your thinking out the box!
omg im falling lol :smile: very well balanced controls wich is the most important partt of a balancing. well done thanks for sharing your game
good entry and very original idea. a bit tedious for my taste but still was pretty fun. wanted to grab crab so bad
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lol i see what you did there. had a lot fun playing it. sadly couldnt figure out how to go to all the places. kept sinking down the water. the art was lovely and humoruos mechanics were highly intriguing you inspired me to explore and recreate that. also it is begging for a surfing mechanic too. i believe the level and environment was top notch except for getting stuck at places. thanks for sharing your game
i love it hope you guys win really had a lot of fun playing! i am really fond of the idea of giving the player op powers and unlimited health wihch opens up the possibilities to strategize and test the players might truly instead of limiting the game play!
good entry thanks for sharing. i feel like running from end to end was a bit tedious and you can add another mechanic to fill the inbetween of targets! your jokes were good but they also need a little longer screen time. all in all pretty polished game had fun playing
very original very intriguing and i can see kids playing this hours on end! im sure it will be loved.
- maybe using a smaller portion of left hand keyboard keys might help - also not everybody uses qwerty so it might not be playable globally but the idea and execution is very nice. very well made polished game thanks for sharing maybe collecting resources by right hand sides keyboard might make it more accessible
overall had fun playing thanks again for sharing your game ! :smile:
good idea! i believe this has great potential if you somehow build it into a plant caring and sculpting game where i can share the results with our friends and maybe not kill the plant but put it into stasis saying it is not growing anymore in this pot? otherwise had a solid playthrough.
- let the player know which leaves or branches will be diseas in advance (like to look for the leaves with holes in them). i would have never thought of that if you didnt tell me so.
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i really want to push for 1000 and even more. damn what a concept really genius idea! i feel like i am creating the obstacles for my future perfect run myself! it is great wish i played this earlier and had it on scorechasers tourney! :thumbsup: so original and skillfully done!
:angry: VERY ANNOYING MAN arrr
lol good game thanks for sharing it.
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loving the aesthetics! and the fx! i think the arrows are a bit too punishing since we are already losing hp constantly i believe they can hit a little softer to extend play time. but everything else is so smoothly done and the color palette is really beautiful good game :thumbsup:
cool vibe love being an overlord! the subjects were plenty but i wish it was mapped to keyboard to select item of usage. it locks the player unnecesserily for my taste. other than that very well made thanks for sharing well done!
BODIES ARE EVERYTHING. love it. please for your next game let us press and hold if you plan to do a shooter like this. the mechanic is a great idea really to align the bodies to build bridges and kill trees. i love it! :smile:
lovely game very intriguing! nice pixel art. had great fun playing it through
lovely art. good mechanics, maybe add a fast forward mechanic as well and you can surely make the timer a bit more unforgiving! so it should get me up on my toes! and also the fast forward mechanic!
fun stuff! maybe an indicator of remaining distance might add to the experience so we know where we are at in the level. other than that pretty solid entry thanks for sharing your game
very thankful for you creating and sharing an NES game! thanks alot it really brings back memories! love the stuff.
pretty polished cool game and mechanics executed pretty well! only thing is I got the feeling of getting lost when I ran out of CD's in my pocket! no direction whatsoever in that situation so it might be viable to add somehthing like a minimap that is just hinting at the general location of unpicked cd s might improve the experience overall!
Thanks for sharing and making this awesome game!
pretty cool I idea. It did get a little tedious but still had fun playing.
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good job demonstrating your skills on openworld management and asset management! nicely working traffic. better than gta!
good art beautiful game thanks for sharing it.
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Great puzzle one of the best puzzle levels I ve seen in the jam so far! beautiful art. only thing is I somehow missed that we just need to get to the money and didn't have to deliver all the deliveries until level 3 and got stuck there a bit. The level did its job and thought me that :laughing:
lovely mechanics **well adjusted!** thanks for sharing your game!
well executed, mechanics worked great. pretty intuitive and had no difficulty finding my way around you level design. one thing maybe adding an end to the game somehow so it can break the repetitiveness curse!
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I love the mechanics! great execution and definitely a genius idea! i can see this excel and become a long lasting game! great job!
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Lesss do it!!!
what an original idea! great game had a lot of fun! you can add custom objectives to the game and I think the spiderman moos should stay!
great game! I want to run for the highscores! please if you can add scoreboard so we can compare! love it.
intense game @kuviman !! I love it one of the most innovative takes maybe because I have never played a juggling game before. Love your style as well! keep the smiling suns! :smile:
had a lot of fun playing very polished experience I had no bugs and great success in failing! I think your take on the theme is pretty original as well!
enjoyed the journey well! very polished game. witnessed no bugs! you can make the highlights a little stronger and add a little more contrast to it it might be a little more readable! other than that it was an intense fun ride!
great game as allways from Pomo thanks for sharing this! will definitly beat your scores
cool style!. fun to play. I can see this become a timekiller easily! had great fun playing.
it was fun to throw around our workers! I think you can improve the level design but otherwise it is pretty cool!
good job @0x-void-x0 very cool! I loved the mechanics and your level design is on par! fantastic humor! great moves ethan keep it up
I believe you can adjust levels a little more both to be just a little bit forgiving and guiding/limiting the player to explore more of your mechanics other than that i believe this is a pretty solid entry
Beautiful art! looved the visuals and all the characters! I wish there was a rating for writing in ludumdare so we could rate your game for that! very polished game thanks for sharing and please keep up the good work!. It did get a little tedious since we are not running away from anything or we are not trying to catch or manage anything other than following the story.
paul parceler! cool game. I encountered no bugs. pretty intuitive but a little tedious. I liked the announcer voice! you can totally extend the levels and maybe adjust the spawns so we can use the levels new item more. to me I had only 1 packaged box for example and I wanted to use it more!
good art and fun to play. waiting for baby to fall down was a bit tedious but had fun overall. LEVEL4 was impossible for me. Please share anyone if they succeeded lvl 4.
great game really! one of the bests this jam. loving the art the mechanics and the flowing level design style! it never made me get lost and the whole game is pretty intuitive!
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Had fun playing pretty complete game. I already love this kind of mechanic and it was pretty intuitive to play as well! thanks for sharing your game!
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I HAVE GONE TOO FAR!
Loved the mechanics. It is begging for a dirfting multiplayer mod if you ask me. Love the vibe and the looks.
wooooohaa!! thanks for all the reviews everyone! sorry for the late replis I had an intense run yesterday and didn't have the chance to appretiate all your reviews!
Thanks for playing and posting your babies on the page I am glad the counter is working! it is my first time implementing a global counter to a game like this and I am glad I managed doing it! :sweat_smile:
@hoshinu "Does it work if you’re offline at all?" I don't know :laughing:
@helen Hey thanks for sharing your babis! I am sorry you got all boys thou but basically the further you went for hospitals the rarer the babies get... sooo if you are to get a boi or gworl like in the posts that means you are higher at score. also the meters the baby travelled for! there still are babies not unlocked as I see from the posts players shared!
@cheesepencil that was my initial goal but sadly could not get the online counter working with HTML build on unreal engine..
@fupi Heyy thanks for playing my game and posting your babis!!! I see you got all boys as well. I don't know why maybe becuase you were stuck at hospital 2? :sob: sorry for the bugs but there are 5 different babis in the game! as for the midjourney I am trying to art direct it on my free time. I have figured somethings work but it is still not consistent enough.
@drazil100 thanks for playing the game hope you had a fun time! I know it was difficult to both answer and ride the car but mom has expected answers from you and if you give the right answer it will give you a second or two to prepare for hastening. Like when mother asks if it is a boy or girl she also picks a random gender herself and answers I expect that too or I was expecting other! the original idea was to give scores for all these events but I couldn't manage doing it! :sob:
@apoly heyy you got no rare babis as well sorry for that I hope it is nothing bad in code... but you should have gotten with all those babies! the bug is I believe game starts in windowed mode for some reason and expects you to click on it for some reason..
@nuin and @klausklapper WOWW THANKS FOR PLAYING THE GAME!! Congratulations you got to the rare babies but there is still 1 unlocked baby! you are the ones closest to getting it as well :laughing:
as for everyone else thanks you alll for trying out the game and making LD53 babis! guess I should make it so you can get rare babies even on your earlier runs.. @josephgallear @mololo @heuser @smoky01 @joao-mazzarolo
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elves did not unlock for some reason :sob: other than that it was an intriguing experience. Thanks for sharing your game with us.
beautiful art. a little hard to read indicators maybe a tutorial level is needed. but overall had pretty fun thanks for your game
Great experience! it was really fun to play and I am in love with the graphics! Only thing is you might give a small hint on collectibles at least for the first one so we know we should be looking out for them.
phewww. IT WAS A RUN! 3.32 here is my score!
pretty chill game, good mechanics wish It had proper ending but still pretty good for a compo game! loved the economics and seeing the restaurant grow!
cool thing you made your own engine! maybe make the levels so it guides us through a story.
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Great game very intuitive and very innovative! take the tower defense and make it new!! I loved it. loved the visuals loved the gameplay! The level can be improved to allow for more rooms for towers. right now I felt like there is a ceiling on how much score can we get!
I LOVE IT! thanks for sharing this game it was amaazing I finally get to pee on the mailman and the boxes my wife keeps ordering! pls do add a leaderboard!
had a lot of fun playing. It ended too quickly!
Cool game! very playable. Certainly no bugs catching the crabs into the bushes! LMAO :laughing: had fun playing thans for sharin your game!
very beautiful art! the mood is on point and the game play was intuitive keep up the good work and thanks for sharing your game
loved the game! great entry! I can't believe such polished games can be made in this jam and I am greatly thankful for it! looking forward for a speedrun build and even more levels maybe??