FoonLudum Dare ExplorerLD49 → Meltdown

Meltdown

By fusionnist

View on ldjam.com

CategoryRankScoreCount
Overall583.9721
Fun1353.7121
Innovation3933.0021
Theme3963.2121
Graphics104.5521
Audio284.0521
Humor3002.5617
Mood134.2720

Comments

3mpty 2021-10-04 10:19

Absolutely gorgeous art, decent game loop and I love the sound. Did I mention the art? So much of it! I have one major complaint though and it's the size of our strange robot protagonist, his sprite looks like 2x2 tiles, but his hitbox is more like 0.5x0.5 tiles, this makes movement really jank and confusing and it's super hard to estimate my jumps, I kept falling down because I couldnt judge jumps.

Man I'm just blown away at the amount of art and also levels, there were like, 4? zones with unique art and enemies, crazy amounts of sprite work and it all looks great, good stuff.

Time: 396.2807

silkworm-sweatshop 2021-10-04 17:51

Looks and sounds awesome! I kept expecting it to end only to come to a new area. That and the awesome and super fitting soundtrack kept me going.

fusionnist 2021-10-04 18:59

@3mpty Thanks! Good point about the jumps - that kinda sprite/hitbox ratio isn't very common. Had playtesters get used to it over 2-3 games so I let that one slide ;) (but yes - it's tough! I fail 50% of my rocket jumps, it's almost a reward system :P)

To anyone who wishes to compete over time: my current best is a 205 ;)

2021-10-04 19:23

Cool game! The art is cool and i like the ambience of the music. The gameplay is a bit plain if you're not doing a lot of high speed technical rocket jumping, but i do like the risk/reward aspect of firing down allows you to go faster, but also destroys the ground below you, making it harder to get back up again if you fall. I think future iterations of the idea could lean into that aspect more. overall, pretty fun game considering you're a frog

supergamersgames 2021-10-04 19:40

The audio could be a bit punchier and could possibly had a bit more visual flare, but DAMN are the graphics and music fitting. The only other thing I can say I had trouble with was hitbox when trying to go in one block sized holes. Great Entry!

potkirland 2021-10-05 07:01

i want a full version with multiple bosses and all.. its real good..

epicureanistik 2021-10-10 06:18

The music was so good in this game. A suggestion, having mouse lock would be helpful as a lot of times I would click out of the window by accident.

dob 2021-10-10 06:45

Great music, fun game from a simple concept. I got to a point after a while where there was no way up - metallic blocks, but not enough of them to jump on. Maybe there's something I missed, but it seemed like not a great ending. I love the art style and the background music. The controls are mostly great, although I did have some platforming trouble sometimes making it to one-square ledges. Very impressive work - nice job!

youk 2021-10-10 07:36

It's different from what I expected (I didn't expect it to be a game with strict requirements for accurate jumping) but it's also very interesting. The art is absolutely attractive and the music is cool. But the sound effect is kind of weak compared with the music.

mastoast 2021-10-10 08:35

Great entry, I really liked the diversity of musics, all tracks are really cool. Also, it's always nice to see Monogame entries

frogravity 2021-10-10 10:42

Incredible game! One of my favorites thus far. I loved the art and music - they're both extremely good and varied. The amount of content is astounding. I almost softlocked myself multiple times due to the destructible terrain, but I managed to win eventually (it took me 546.2 seconds, however). I felt like the shooting knockback wasn't strong enough to be relevant and rarely used it, but otherwise, amazing entry!

chris-dirkis 2021-10-12 02:48

Absolutely beautiful game, probably my favourite this jam so far :V Wonderful art, enemies and player looked great, and the music morphing through the sections really made the sense of progression concrete.

Probably the only changes I'd want to make would be to cap the fall speed, and maybe figure out a code way to make it easier to jump around a single block. I'd love to see more interaction with the enemies, but that's hard to do in 48 hours, so wouldn't hold that against you.

fusionnist 2021-10-12 20:41

@dob Yes, the game has a proper ending. It can take a few attempts before succeeding though - I guess we can all rush through testing at times... If you do wish to get some attempts in (you make it seem like you only ever reached that area once), you can use your shooting to gain jump speed/momentum. Thank you for playing!

rs11s21n 2021-10-17 14:39

cool art style! really long for compo entry. well done.

spicyshiba 2021-10-18 05:35

Love the music in this one and nice art!

squigglez 2021-10-18 08:33

these graphics are gorgeous, especially for a compo entry!

diharaw94 2021-10-18 09:37

Fun game! Has some great music too! Found the platforming a bit difficult but that's probably because I'm usually terrible at it. Great job!

python-b5 2021-10-20 11:17

Really liked the aesthetics and idea! I think some sound effects would have really helped the gamefeel, though, and I found the game a little too easy. I also eventually started noticing sections of the level repeating, though that's more than acceptable in a game jam :)

This has a lot of potential and your pixel art in particular is outstanding. Really nice work! :)

pbg 2021-10-20 12:10

Great looking game! I also thought it played and controlled pretty well - would love to see gamepad support. I think the tower was supposed to be crumbling as you climbed, but I never really saw this (my time was 301). This would make a great proc-gen game. Nice job!

fusionnist 2021-10-21 08:57

@python-b5 thanks! the levels generate off premade chunks, purely randomly selected. repitition was intended, as sections can be learned and optimized every playthrough ;) also semi-response for @pbg : yes!!! I wish the game could generate further than what I got to create in the compo ;)