FoonLudum Dare ExplorerLD53 → Unspecified Postage Service

Unspecified Postage Service

By emeraldalkemist

View on ldjam.com

CategoryRankScoreCount
Overall2363.4223
Fun1063.7323
Innovation2033.3323
Theme1304.0423
Graphics3432.8523
Audio2233.1522
Humor1842.9222
Mood3192.8222

Comments

baknik 2023-05-01 04:55

It's definitely tough!

yizao 2023-05-01 11:28

can't figure how to pass level 3, but the control and music is nice though.

karreg 2023-05-03 19:29

I'm stuck in the "wall jump" level. The physic is pretty weird, but fun ^^

ellaris 2023-05-03 19:31

+ Interesting idea with the movement and taking damage, I like it being resembled in the sprite. + I liked the interaction with the clouds. + Some parts of the maps felt wonky, as in try until it works rather the figure out how to do it properly. + I think the restart button didn't reset the damage, and I'm not sure how I feel about that.

paul-sinnett 2023-05-03 19:33

This was sometimes hard, sometimes easy. I found it easier to just retry than try to recover a bad run. It has a good variety of puzzles.

gametrodon 2023-05-03 19:36

Neat idea, and I like the the "showing damage on the sprite" mechanic. That said, it wasn't obvious to me what would cause damage to the package, and what was an acceptable amount of "falling". I wish it was a bit more clear when thing would be damage, and I wish that the amount of damage was reset to where it previously was when I restart a level.

chompdev 2023-05-03 20:15

Cool concept! I wasn't able to figure out (level 5?) with the vertical column of springs. It's really nice having the instant restart key. This is the first one I've played where you're actually playing as the delivery itself :) Great work!

coatline 2023-05-03 20:24

The interactive clouds are awesome! I love them it was a nice surprise. The game is actually pretty fun and engaging. I like difficult-to-control games but this one was actually pretty straightforward and intuitive. I beat it but I didn't actually realize that the box took damage until I beat it! I like how the box displays its damage by actually changing its sprite. The springs are very satisfying to hit. I had fun!

emeraldalkemist 2023-05-03 22:41

@gametrodon These are both great pieces of feedback that I'll implement when the rating period is over.

ddesigndude 2023-05-04 00:31

The music fit really well this this game and it is an addictive one at that!

firespike33 2023-05-04 04:29

Fiddly at times, but very fun. The level with the vertical tunnel of spring boards was the only one I got stuck on for a minute.

fabula-rasa 2023-05-04 10:06

I call it a success :grinning: I don't know what the client is whining about. Screenshot_4.jpg

Music was simple but actually perfect. It added rhythm to the whole experience and help get into the flow of things. Graphics is simple but does the job - damage shown on the package effect is a very nice touch.

The whole game is fun to play. Controls feel good. Really nice job!

josemwarrior 2023-05-04 15:15

it's a very fun game, it doesn't make much sense that there is a very easy level after a more complicated one (I understand that you wanted to tell us something but it doesn't look good that abrupt change of difficulty to easier)

Is there an alternative ending if I deliver the package with little damage?

emeraldalkemist 2023-05-04 15:21

@josemwarrior I'll try to rearrange the levels to make the harder ones come later in the game.

arsher 2023-05-05 15:10

Quite satisfying package destruction mechanics. Good little game.

wolfier 2023-05-05 20:11

You did really good, I think the only thing holding you back here is your art, which means diddly-squat if the game's fun. If you wanted to go all in, i would work on giving your art a big more depth. Clouds look good though.

fupi 2023-05-05 23:06

YESSSSSS HAEHHEAHASD oh my gosd as soon as I pressed D I couldn't stop laughing. What a creative idea! Reading the instructions I thought this was just gonna be a normal platformer but nope. Rolling box. It getting more and more destroyed was also super funny. The music was a bit of a mess but it honestly fits the game surprisingly well.

fupi 2023-05-05 23:11

I did this on purpose. I'm so naughty

Captura de tela 2023-05-05 201133.png

emeraldalkemist 2023-05-06 00:00

@wolfier How should I improve the art?

potkirland 2023-05-06 15:37

I believe you can adjust levels a little more both to be just a little bit forgiving and guiding/limiting the player to explore more of your mechanics other than that i believe this is a pretty solid entry

thomaslebel 2023-05-09 12:03

I liked your idea of showing damages on the box ! The level 3 is quite hard ^^'

jahwffrey 2023-05-09 16:36

Fun and silly idea, and I really like the damage accumulating over the entire game. It was pretty unclear for a while that I had to restart to get a higher jump on some of the springs but I figured it out. Well executed on a simple idea, and I don't have any complaints about not knowing what's off screen because of all the big helpful arrows.

thebooksnail 2023-05-09 17:28

Nice, love the box damage and bouncing around felt nice. I would have liked the movement to be slower, it felt a little random when trying to hit something just right and I would just brute force my way past instead of trying to be precise. I would totally play more levels if they were there.

remus 2023-05-09 17:30

Here for the rescue! :D Pretty fun game. The music was nice but a bit repetitive after like 10 repeats. xD I liked the graphics and pushing the clouds apart. Good job!

superjai 2023-05-17 02:17

Great idea! Fun mechanics and I like the music.