Fridge Floppers by Split82 2023-05-03T12:04:33Z
Pleasant physics with sweet well-designed art-style. The mechanics are pretty unique and enjoyable. Great work.
Foon → Ludum Dare Explorer → Users → arsher
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | š„ | Ice Break Delivery | jam | 440 | 3.71 | 3.56 | 3.51 | 4.21 | 3.94 | 3.71 | 3.42 | 3.68 |
Pleasant physics with sweet well-designed art-style. The mechanics are pretty unique and enjoyable. Great work.
Well drawn, great atmosphere.
Pretty good meditative game, in concept.
A simple nice game. The controls are so responsive. A simple idea - great implementation. Excellent.
Something strange happens with physics here: sometimes the target object acquires an absolutely incomprehensible wildest speed, and sometimes it just slows down and falls as if in seconds it increased its mass a couple of times, sometimes it bounces like a ball, and sometimes it just falls like a weight into the sand. Strange. Graphics and SFX, my respect. The idea is great, but so far it is very hard to enjoy it.
Use your head LITERALLY. Not Bad game, pretty funny.
Great job. Literally, from a couple of minutes of gameplay using one location, quite a dense, oppressive atmosphere was created.Ā
It feels like the characters are typed very slowly, at these moments, it was just boring, but not for long. In a big game, that would be unbearably annoying. Also I don't really think that glitchy UI is a good idea.
I just thought it would be cool to have a mini-game or some kind of mechanic while the ghost is typing letters, so it wouldn't feel so boring.
More tactics than strategy... But god damn, the game is beautiful. Music, core mechanics, art are great. The storyline feels a bit slow, but that's a minor thing. Thx for a nice experience.
Great simple mechanic game, with well-developed progression system (for a jam). It looks not bad, it was fun to play, it has an ending, I didn't met any bugs.
Great job. I liked it.
good ol' paperboy mechanics
Nice little game. I love jams for this type of games, small focused on one mechanic and quite polished .
The game has a nice atmosphere and cute music. Nice work.
Everything about the graphics and effects is so stylish and polished, the artist did a great job. The game itself is a pretty fun short sandbox. A "big" game with such visuals and gameplay would be interesting, I think.
Taking into account the general clumsiness, the game creates quite an interesting atmosphere (close to a Fran Bow or Neverending Nightmare, for example). Not bad.
I have already met enough top-down races at this jam, and so far I liked this one the most. The controls are quite responsive, plus itās cool and unusual to control the car with a mouse (as I understand the orientation was on a mobile device?). The camera feels too twitchy, which causes a kind of nausea.
It would be cool to have a normal fullscreen mode with a 3:4 or 16:9 aspect ratio. It would also be interesting to drive to other locations where you could speed up enough (not a maze). And something definitely needs to be done with the camera. But the work is decent, especially for COMPO.
PS: Recording an electronic synthesizer with a phone is what made me smile at first, and then I looked at how the PSR-260 is connected to a PC, and the smile disappeared from my face.
Missed the target while throwing a box... it stuck on the roof.
Missed target a second time... two boxes stuck on the same damn roof.
No other boxes spawned... I couldn't reach those boxes for four days until I increased my speed to maximum.
Great experience I had.
My rating for this game is... Five stuck on the roof boxes out of five. Great job!
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Nice physics, good game.
Looks great and fun to play.Good job.
Oh my god, that's a pretty well-made, funny game. I like the concept, like the realization, the music's great, graphics are nice. Good job.
The game does not look bad, but it lacks gameplay mechanics. It gets boring very quickly. All you do is drive back and forth. And there is no challenge also, once you count the number of cells, you will never lose.
@weeping-rupee thx. Really interested. It's always nice and useful to see a live reaction of acquaintance and gradual understanding of game mechanics.
To my surprise, I liked it. Nothing fancy, but the controls are quite responsive, and the idea of using the map as a location is great. The cooking mechanics add variety. Everything combined works well. Nice job.
The game looks and sounds great, except for slightly annoying repetitive phrases. They sound good and are quite cute, just start to get annoying after a while. It would be nice to to have an option to turn them off or make them quieter.
The gameplay itself is surprisingly hard, relying on a time trial and requiring attentiveness and micro-control. Iāve seen similar mechanics in mobile games a couple of times, and here it works just as well.
In my opinion Ńontrols lacks responsiveness and flexibility: I have repeatedly failed to build a correct route from the first click (the scooter does not reach the target by couple meters.), and I don't fully understand where to click to avoid this. It also would be cool to draw the route with the mouse button held down, and not just by clicking
I here pointed out a few negative aspects, but they did not prevent me from enjoying the game at all. The work is great, It maybe need some polishing with balance and controls, but this was hardly possible within the established time frame.
I also wanna note that the game page is designed perfectly, the tutorial is concise and understandable.
Really good job.
The visuals are interesting and...hmmm... kind of notable I guess. Music and sfx not bad at all. But the controls... Controls feel too tight (maybe even tighter than Karate Champ from the NES). I canāt feel the impact from the kicks and punches at all, it's makes game really hard to play. Also co-op with current control map provides a truly bonding experience). Nice try, that was fun... kind of.
Not bad game, it has quite meditative game play in the core, and yet becomes quite challenging over time. Good job.
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The game is not bad, but the pace is unbearably slow, I got tired of the mechanics already in 10 minutes, because there's nothing new happens in the game. Something needs to be done about the balance. But it was still quite fun.
Good cute golf jam corn game.
Quite satisfying package destruction mechanics. Good little game.
Great art and music create a nice atmosphere, but the gameplay is somewhat primitive and clearly needs some improvment.
If you wanted a game full of amogus-like mini-games, but with a high micro-control requirement, then this is it. and the game is definitely fun. Also, the music is quite cool. Great submission.
Graphics and atmosphere, my respect. The game mechanics are rather boring and primitive, but the game looks great. Great work.
Letmegetthere, letmegetther, let me get there! That was fun. GJ.
Pretty good puzzle game, not very difficult but with style, decent job.
The game is very well done, it plays nice, looks and sounds aesthetically pleasing, great. I would like the level design to be more interesting, but it's still not bad. Throwing a baby forward is somehow difficult and uncomfortable. In my case, it turns out to be normal and controlled only in a jump. I would also like to see this game more dynamic in motion. Anyway I like it a lot, one of the best LD53 submissions.
An excellent game from the category to entertain yourself, all the main mechanics are perfectly aligned. The core is excellent, now it would be interesting to play a campaign with various levels and challenges.
The music is nice, and the game itself is also quite interesting. There's a problem with balance: for some reason, rushing while absorbing a lot of damage turned out to be the most effective tactic. As a result, the motivation to learn mechanics disappears. Also, I met a couple of game-breaking bugs. At first, the WASD stopped working, and then the gameover didn't work; MC froze, and I had to restart the game. So while the mechanics of "throw /dash /cath" themselves are quite interesting, the game still needs some polishing.
Neat graphics, but balance is strange. It is almost impossible to hit the target from a long distance, so the best strategy for me is to get as close as it possible to the target. However, it was fun to play though.
I donāt even know what I think about this game. On the one hand, the graphics are pretty cute (and definitely the strongest side of the project). On the other hand, the game mechanics are very strange, non-intuitive and chaotic. There is practically no interactive. In the description it is precisely noted that the game gives an experience similar to watching the horse races, and it is just as much "fun". Still, for a jam, this is a well-done job.
Excellent audiovisual presentation. Great graphics and aesthetics. A simple and working arcade puzzle idea. In general, everything's cool, but I donāt quite understand why there is so many distracting popping spam in this game. Is it some kind of post-modern trolling? Still, the game's good, beaten it with pleasure.
Maybe this game doesn't look attractive or doesn't have any interesting mechanics (in my opinion), but just rolling around with not bad physics, nice controls, and good (!) level design makes it really fun to play. I like it. Beating the game will be kind of challenging (but not excessive). I just stopped on the third "level" to write a review, and I will definitely complete it later. Good job.
Throwing boxes out the cabin window is pretty funny, but the third-person view on car creates a bizarre dissonance.
Camera angle with narrow streets are quite frustrating, too difficult to navigate. White outline of target houses in bright areas is hard to see. Music and art are nice.
An interesting adaptation of the classic snake concept to the theme. The color palette and music are well matched. Although the visuals are simple, they work in the context of the game. But for me, the big problem with enjoyment was the superfluously slow pace of the game and tight controls.
Great game, I liked it. It sounds amazing, looks great, and is fun to play. The very core of the gameplay, with invisible platforms and enemies, is really interesting. Controls are responsive. Good job.
PS: The absence of English is somewhat frustrating, yet it wouldn't be so difficult to translate a couple of sentences of the tutorial, at least with subtitles. I had to learn about invisible platforms with the poke method. Still, it wasn't that hard.
The animations are quite beautiful, the sounds are pleasant. The gameplay is simple, but it works. Decent work.
The game's quite buggy, I literally fell into the nowhere after starting it more than 20 times. But still, it's pretty fun to play.
The AI isn't very smart and doesn't really cause any inconvenience. The tactic of building up the base with walls is unattainable for him. Also, the graphics are quite painfully perceived. However, the game itself is quite good and fun. It would be interesting to play it against real people, but I'm sure there will be balance issues.
Nothing outstanding but quite good and fun. Nice work.
I didnāt really understand anything, but I laughed.
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Funny little game. Controls are not very responsive.
It looks like a complete game. Yes, there isn't a lot of content. Yes, there are enough bugs (especially graphical glitches). Yes, I would like to expand the mechanics. But the base is there, and it is quite strong. Good job.
I don't know what I did wrong, but somehow i broke the game: after respawn , cargo just keeps falling all by itself without any movement, that's kinda funny)
Cool, someone made a Demolition Man Mission from Vice City a standalone game))
Targets are especially very poorly visible in the background, in dynamics. The music is pleasant, but, for some reason, too quiet. The art is quite stylish. I also note that the game was able to create a kind of atmosphere, which is a big plus.
But the saddest thing is that there is no challenge in this game as such, which is why it is rather boring to play. All you have is literally running from right to left in painful attempts to make out targets in the background. Still, not bad submission, the game's well done, just not interesting or fun.
The art style is quite nice. The controls are pleasant, but there is not enough momentum when moving. Music is kind of repetitive, though not bad. And a more elaborated level design would be nice too. PS: I think there's control bug when character stops moving after jump.
The graphics are stylish. But the game is sooo slow.Ā Overall, the game is really well made, just not for me. Separately, I wanna note a quite pleasant impact from hits.
The background is very chaotic and disorienting, I think it's a problem. However, the game mechanics are cool, though I didnāt have enough momentum when landing, the idea's interesting. And I liked that in some levels there are shortcuts, that allow you to win in two clicks with sufficient skill.
Great atmosphere. Very nice visual style. Not without problems, though: 1. The rippling filter is very irritating (and to the eyes too), the game just needs the feature to turn it off. 2. Since the game is built on 2D graphics, it is very difficult to feel the perspective in such an implementation (and the filter doesn't help with this at all), it is hard to understand where, and most importantly, how to go. It would not hurt if the possible paths of passage into the depths were more clearly highlighted. 3. In my opinion, the MC's speed is too slow. 4. Well, there is practically no gameplay in the game. The core of a good point-and-click game is clever puzzles and interesting minigames. Here, they would definitely fit in.
And yet, graphically and even more so aesthetically, it's a great, polished project, just perfect for the jam. As a big enjoyer of Fran Bow, I appreciate this type of project, and I'm glad that I got acquainted with this one. I would really like to see it completed, fully polished, complemented by a decent storyline and mechanics.
Funny reincarnation of classic paperboy with some gta-like cycling mechanics and simple progression. I like it.
Pandas are definitely cute.
Character art is somewhat cute. Too bad the game has so few content.
Beat this game with great pleasure. Graphics, music and sounds, level design, difficulty curve, everything is at a truly high level. The controls are a real pleasure. Definitely one of my favorites for this LD.
PS: I would like to scold this game a little so as not to cover it with flattery, but I just could not find why, maybe some times spikes killed me not fully touching, so i don't really understand the MC's hitbox.
Drawn quite nicely. It's amusing to hit parcels and smash things.Ā The bad thing It is very hard to lose in this game, it kind of reduces the excitement. But most importantly, it's fun to play. Cool project.