rawb 2023-05-01 23:33
I really love the style of this game. The graphics are really nice, great setting. Some audio would have taken this to the next level but still a fun game
Foon → Ludum Dare Explorer → LD53 → Post-Mech Pidge
By mrdanh, Samantha Keane, SnareRush and Holly Briggs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 519 | 3.63 | 28 | |
| Fun | 587 | 3.44 | 28 | |
| Innovation | 694 | 3.21 | 28 | |
| Theme | 54 | 4.46 | 28 | |
| Graphics | 179 | 4.30 | 28 | |
| Humor | 334 | 3.50 | 27 | |
| Mood | 636 | 3.48 | 28 |
I really love the style of this game. The graphics are really nice, great setting. Some audio would have taken this to the next level but still a fun game
Pretty challenging game, love the style and idea!
Nice game! some audio would have been great on it, but I like the idea of the pigeon and the graphics fits the game!
fun little gam, pretty hard to control tho and a bit a backfround music would have ben nice
Great visuals, liked the "homing" parcels, not having to be pin-point accurate was great. As others have mentioned, some audio would add a lot to this. Nice job!
Neat graphics, but balance is strange. It is almost impossible to hit the target from a long distance, so the best strategy for me is to get as close as it possible to the target. However, it was fun to play though.
I liked this one. Very solid for a jam. It's a little lacking in sounds, but otherwise very fun to play.
lovely visuals and great little animations! :3 had a blast playing it! but yeah with sound it could be a great little (maybe mobile?) game! please keep working on it! :3
I like how the pigeons move when you send them out! it makes the game more difficult but also more interesting!! and the setting is wonderful too (who doesnt like mech pigeons!!)
Really nice game and good work! The art style is amazing and super beautiful.
Pretty cool game, would be nice to have a way to see what each upgrade does before or after selecting it
Very cool art style and original idea!
I really liked this entry. Art style if very cool, the games feels complete. And I am very much found of humour in games so you had me with the pigeon trivias
I like it a lot, the upgrade system is nice and the difficulty is on point. My only gripe with it is the homing pigeons : on the first days they're basically a guaranty to get every target, while on saturday they become pretty much unable to do anything besides going in circles around the pigeon mech... The fun facts are a nice addition.
Amazing visuals and presentation! I enjoyed it but had a difficult time aiming the pigeons and felt a bit confused why they would/would not reach certain deliveries.
I think I like the concept. Props for the controls appear and disappear right before the game start, great touch. I would shrink the target hint a little bit. It looks like the hit box is that big. But then when the birds flew over, they just missed the target entirely.
Really polished visuals and fresh game motiff. I really like upgrades when you win the level, they are useful and seem balanced. The main problem I had was that my pidgeon seemed slow and I had problems with delivering every message, since targets would spawn both on the left and right simultaneously. The levels were also pretty short. I think that if you made levels longer, but left the same number of targets to deliver to, the game would me much better, since statistically you'd have less targets to deliver to at any given time, thus having less situation with them being both on the opposite sides of the screen at the same time.
I couldn't figure out how to aim properly. Whether I was right next to the tower, or further out but seemingly well lined up, more often than not the pigeons flew in a circle right around the tower, or swerved just short if it. I've tried over and over, and still have no idea what I'm doing wrong. I love the art style, and everything looks really nicely polished, so I wish I could have done more than repeatedly fail the first level :sob: If you have any tips, I'd love to give it another try!
I appreciate the developer's resourcefulness in creating visually engaging graphics that effectively convey the game's mechanics and objectives