Love the idea, and it feels like you did a ton of stuff in just 3 days. But still, i don't think the game is playable? After understanding that the spacebar allows me to stop and buy stuff, i tried to mix water and flour and the game crashed when i picked up the result. Also, the order's text is too small, maybe it's just a scaling issue but i had trouble reading.
I like the graphics, the pirate songs and the gameplay! I think it feels realy cool to draw the path in real time to avoid ennemies, and the progression from pirates to navy to monsters feels great, especially because they interact with each other.
It's incredibly fun to fling yourself in the air like spiderman, grab a package while falling, and rush to the delivery point while it bounces everywhere. I would dig a game like that with a bunch of different levels like a trackmania campaign!
It's incredible that you've made this in 3 days! It basically feels like a jam version of Starsector. Now there's obvioulsy a lot of things you could do to improve it, but i'm sure you already know that so i'm not goona try to list them. But if this is just a start and you plan on expanding on the idea, i'll gladly follow your progress! (I'll probably follow your progress either way lol) Also, it feels weird to do this here, but i'd like to recommend Starsector to @groundwater-studio, because i think it could allow you to enjoy a type of gameplay that you aren't used to (and because i'm in love with the game).
This was a nice experience, between the music, the visuals, and the cave exploring. But i have a few points that bugged me out. First, the background and the walls aren't different enough to me, for example, i didn't realize the rock in front of the turret would block bullets. And secondly, a few checkpoints would have been a welcome addition, but i would understand if the absence of checkpoints is part of the design.
Simple mechanics and visuals, a complete and intuitive tutorial, neat puzzles with a really smooth difficulty curve, and an incredibly soothing music, all of that tied up masterfully in this little game... This is really impressive!
I loved the visuals and the overall mood. The old school models and texture really add a lot to the shaders. I love that you didn't just leave it black and white and put us through multiple colors. (Also the person chilling with the duck is so relaxed that they aren't affected by acid rain or the apocalypse, and i respect that)
A really good entry, I don't think i can give you much more praise than all the previous comments. I will say, for anyone that is struggling, that saws are OP (especially at max level), and upgrading your cat is useful too.
I like the visuals, the audio and the mood in general. I think it's also pretty impressive on the technical side for something made in three days. But honestly i can't really enjoy playing it : unless i missed something, there's nothing i can do to help on fights, there's no use for what adventurers find when scavenging, there's nothing special to points of interest like villages or graveyards... It just feels like something is missing, and it's probably quite normal for this kind of game in such a short jam.
I like it a lot, the upgrade system is nice and the difficulty is on point. My only gripe with it is the homing pigeons : on the first days they're basically a guaranty to get every target, while on saturday they become pretty much unable to do anything besides going in circles around the pigeon mech... The fun facts are a nice addition.
Honestly, this is my favorite game from this jam so far! Drifting around at full speed is incredibly fun, and the cooking adds just enough things to think about while speeding through the city. As mentionned by someone else, the camera should follow the truck more closely, because it's hard to see anything ahead of the truck when going fast (I would even like a slightly larger camera honestly). Also, i don't know if you're just supposed to have some ingredients in advance for it, but the burger seems a bit too hard to deliver on time in endless mode. If you made a full version of this, i would probably buy it, so good job!
It's a really fun concept, and it could be an interesting mix between factorio and besiege if expended uppon! The camera does lag behing the cube quite a bit when it moves, but it's not that annoying. I would love playing a full game version of this honestly!
This is a really nice game! It's really cute and coherent, and it's filled with simple yet really good ideas. The fact that boxes physically encumber the character is neat, it makes me feel like i'm really carrying a big box. The cows are a hilarious addition, and the way they interact with us is great. I also like being able to throw the boxes, it reminds me of Payday lol. The pacing is nice too. The only problem i had was the fence at the bottom wich looks like it has a hole but doesn't.
I think the idea is realy cool. Building my own map? That sounds like a dream game to me! And there's a lot to like here, the visuals, the music, and the neat ideas like being able to create labels. But i can't help but feel like something's missing... I guess it's just the limitations of the jam, but most of the gameplay is adding a Y coordinate to an X coordinate, rinse and repeat, and i feel like it's too little to keep me engaged. Still, congrats!
LD53 — Delivery (15)
Idle Deliveries by justking144 2023-05-18T15:57:36Z ♥ 1
All hail Kugrash, the great rat king!
Unreasonably Fast Food by Skyeward 2023-05-18T15:41:53Z ♥ 1
Love the idea, and it feels like you did a ton of stuff in just 3 days. But still, i don't think the game is playable? After understanding that the spacebar allows me to stop and buy stuff, i tried to mix water and flour and the game crashed when i picked up the result. Also, the order's text is too small, maybe it's just a scaling issue but i had trouble reading.
The Smuggler's Map by Phanelly 2023-05-11T03:20:54Z ♥ 1
I like the graphics, the pirate songs and the gameplay! I think it feels realy cool to draw the path in real time to avoid ennemies, and the progression from pirates to navy to monsters feels great, especially because they interact with each other.
Package Punk by Pomo 2023-05-05T23:35:38Z ♥ 1
It's incredibly fun to fling yourself in the air like spiderman, grab a package while falling, and rush to the delivery point while it bounces everywhere. I would dig a game like that with a bunch of different levels like a trackmania campaign!
Spacial Delivery by KirKami 2023-05-05T22:58:00Z ♥ 2
It's incredible that you've made this in 3 days! It basically feels like a jam version of Starsector. Now there's obvioulsy a lot of things you could do to improve it, but i'm sure you already know that so i'm not goona try to list them. But if this is just a start and you plan on expanding on the idea, i'll gladly follow your progress! (I'll probably follow your progress either way lol) Also, it feels weird to do this here, but i'd like to recommend Starsector to @groundwater-studio, because i think it could allow you to enjoy a type of gameplay that you aren't used to (and because i'm in love with the game).
Olith by Enver Arco 2023-05-04T23:13:28Z ♥ 1
This was a nice experience, between the music, the visuals, and the cave exploring. But i have a few points that bugged me out. First, the background and the walls aren't different enough to me, for example, i didn't realize the rock in front of the turret would block bullets. And secondly, a few checkpoints would have been a welcome addition, but i would understand if the absence of checkpoints is part of the design.
The Pigeon Post Principle by cassowary 2023-05-04T22:09:14Z ♥ 2
Simple mechanics and visuals, a complete and intuitive tutorial, neat puzzles with a really smooth difficulty curve, and an incredibly soothing music, all of that tied up masterfully in this little game... This is really impressive!
Drone Delivery Despair by KenForest 2023-05-04T17:04:43Z ♥ 1
I loved the visuals and the overall mood. The old school models and texture really add a lot to the shaders. I love that you didn't just leave it black and white and put us through multiple colors. (Also the person chilling with the duck is so relaxed that they aren't affected by acid rain or the apocalypse, and i respect that)
Mad Meow: Purriosa's Panic by Strega 2023-05-04T03:18:12Z ♥ 1
A really good entry, I don't think i can give you much more praise than all the previous comments. I will say, for anyone that is struggling, that saws are OP (especially at max level), and upgrading your cat is useful too.
Fortune Footsteps by frankiesmileshow 2023-05-04T00:36:58Z ♥ 0
I like the visuals, the audio and the mood in general. I think it's also pretty impressive on the technical side for something made in three days. But honestly i can't really enjoy playing it : unless i missed something, there's nothing i can do to help on fights, there's no use for what adventurers find when scavenging, there's nothing special to points of interest like villages or graveyards... It just feels like something is missing, and it's probably quite normal for this kind of game in such a short jam.
Post-Mech Pidge by Mr_DanH 2023-05-04T00:09:43Z ♥ 3
I like it a lot, the upgrade system is nice and the difficulty is on point. My only gripe with it is the homing pigeons : on the first days they're basically a guaranty to get every target, while on saturday they become pretty much unable to do anything besides going in circles around the pigeon mech... The fun facts are a nice addition.
Crazy Food Truck by Tommeh 2023-05-03T23:31:39Z ♥ 1
Honestly, this is my favorite game from this jam so far! Drifting around at full speed is incredibly fun, and the cooking adds just enough things to think about while speeding through the city. As mentionned by someone else, the camera should follow the truck more closely, because it's hard to see anything ahead of the truck when going fast (I would even like a slightly larger camera honestly). Also, i don't know if you're just supposed to have some ingredients in advance for it, but the burger seems a bit too hard to deliver on time in endless mode. If you made a full version of this, i would probably buy it, so good job!
Deliver the Cube by peterfiftyfour 2023-05-03T19:03:15Z ♥ 1
It's a really fun concept, and it could be an interesting mix between factorio and besiege if expended uppon! The camera does lag behing the cube quite a bit when it moves, but it's not that annoying. I would love playing a full game version of this honestly!
CatCatPost by Kerioth 2023-05-02T23:08:47Z ♥ 3
This is a really nice game! It's really cute and coherent, and it's filled with simple yet really good ideas. The fact that boxes physically encumber the character is neat, it makes me feel like i'm really carrying a big box. The cows are a hilarious addition, and the way they interact with us is great. I also like being able to throw the boxes, it reminds me of Payday lol. The pacing is nice too. The only problem i had was the fence at the bottom wich looks like it has a hole but doesn't.
Feathered Dispatch by Cody Holt 2023-05-02T22:47:53Z ♥ 2
I think the idea is realy cool. Building my own map? That sounds like a dream game to me! And there's a lot to like here, the visuals, the music, and the neat ideas like being able to create labels. But i can't help but feel like something's missing... I guess it's just the limitations of the jam, but most of the gameplay is adding a Y coordinate to an X coordinate, rinse and repeat, and i feel like it's too little to keep me engaged. Still, congrats!