adan1032 2021-10-04 00:55
"Ruin.exe is not safe and has been removed" - Norton - 10/30/2021. sorry, i cant play it
Foon → Ludum Dare Explorer → LD49 → Ruin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 222 | 3.58 | 25 | |
| Fun | 219 | 3.50 | 25 | |
| Innovation | 163 | 3.65 | 25 | |
| Theme | 197 | 3.78 | 25 | |
| Graphics | 303 | 3.34 | 25 | |
| Audio | 143 | 3.52 | 25 | |
| Humor | 257 | 2.77 | 24 | |
| Mood | 287 | 3.19 | 25 |
"Ruin.exe is not safe and has been removed" - Norton - 10/30/2021. sorry, i cant play it
@adan1032 Thanks for letting me know about the problem. For what it's worth, I promise that I'm not trying to hack your computer or otherwise distribute malware.
I'm not sure why Norton has a problem with the executable - if you have more information about why it's identifying a threat, that'd be really helpful.
Otherwise, I'll have to see if I can do a rebuild that disables unneeded features from Unreal. Maybe by turning off unneeded plugins/features I can avoid triggering Norton's alarms.
I enjoyed the game, the only issues I can say I had were the player controls. They felt a little hard to control the player. At times the player would get stuck trying to get over a block and a jump did very little while at other times the player can leap a great distance.
Other than that, the game was good.
My favorite part of the game was placing the blocks inside myself and watching them go flying. That was a lot of fun.
@neverwinsthegame The movement controller doesn't like unstable foundations, so when there are a bunch of unstable blocks beneath you, it can get confused and you get stuck. I'm not sure the best way to prevent that problem, but thanks for pointing it out. Maybe I'll have a burst of inspiration at 2am. :smile:
@falcondance Clearly that is the best part of the game. I will admit being distracted by block physics many times during development.
@adan1032 thats just a problem with unreal.. my game gives the same warning too. it's because the game is not known by the antivirus
game is good. neat and innovative idea! some levels felt like too much work but that acceptable :D
The playing method is interesting, and I pretty like your idea. But the control is not very well...
:) Very fun game! I like stacking blocks. Take me back to toddler-hood, why would I ever want to do anything else?? (oh, making games is cool too, I guess...)
Nice 3D models and rigging, nice block physics, nice background music (could use a bit more, but that's ok!). Good sfx. Fun!
Oh, I did notice the phantom-block-to-be-placed didn't match the cursor position. There is a scaling issue somewhere with that. I needed to move my mouse much further than the block actually went.
@potkirland I do tend to make levels that require too much work, so I'll definitely keep that in mind in the future. Thanks for the feedback!
@ukulelefury Why would we ever want to do anything else indeed. :smile: Mapping the cursor position to the phantom-block was definitely a hack. I basically just projected the cursor into the scene and then hard-coded the y-coordinate to zero. I'm not surprised it didn't map exactly.
I was kind of split on that though. I liked how it limited the effective area you could place a block, even when you zoomed out. But I disliked how it broke your perceived control. In either case, I should probably figure out a less hacky way to map cursor movement to the block. Thanks for bringing that up!
Overall a well done game. It was definitely relaxing, yet i found the puzzles/building part a bit easy. Nice job though!
Cool game! The controls are a little bit weird, I mean with the mouth it doesn't point at the right place, but otherwise it's a pretty simple but effective game! The music is cool too so that's a nice point.
I did not have the problem with Norton, but it's likely that you may have, when you exported the game, selected an option to embed the assets? So that the executable is no longer known by antiviruses like Norton. If not, I don't really know much more, I'm sorry x)
Well, anyway, great work!
This allows for some surprisingly varied solutions to simple problems, I like it! Controls were a bit weird at the beginning, but quickly turned out to be quite precise. Good job!
@mathiouza Mouse inaccuracies are indeed a problem. I'll have to play around with different solutions to see if I can find one I like. Thanks for the feedback.
@hotaloca Glad it was relaxing. The puzzles probably could have been more difficult, though I'm sure you found exploits I wasn't even aware of to make things easier. :smile:
@dent I found a larger variety of solutions than I expected too. It's good that you were able to acclimate to the controls. Thanks for the encouragement!
Really cool game. It was fun to experiment in the world you created. I think my main gripe was just with how the mouse control is. The mouse feels pretty good when you are zoomed in all the way. As you zoom out, it seems the block positioning gets more restrictive. For example, when zoomed in, I can easily place a block under my feet after jumping. When I am zoomed out though, it is pretty much impossible. It took me a while to realize I had to zoom in for those moves. After realizing that, the game became more fun because I felt like I had more control
Nice, chill game! Had different ways to solve the puzzles and place blocks, it felt sandbox-like. Definitely found it enjoyable to watch blocks launch to space when I placed them inside me haha. The music is pretty good too! I think the jumping was a tiny bit awkward, given that you can only really jump far distances or short distances. It was possible to jump half-way distances, but you would have to jump at a very precise timing, so I would over jump or jump too short a lot. Others have already talked about the mouse inaccuracies/scaling issues, but these are just minor things. Overall, I really like the game, good job!
I really enjoyed the art-style and the music! I was a bit too lazy to try to find a proper building strategy so completed only a couple of levels before it became too hard for me. But I guess it's really a personal preference and you can't make a game that's enjoyable to everyone.
It's still a really cool idea and nice mechanic. I just wish there was more dynamic to it. Maybe add some action between building parts. I'm talking off course about a post-jam version, that's still a really great job for a compo game.
I recorded my playthrough of your game. I'm not sure if it will be very helpful cause as I've already said I was a bit too lazy to try and find a proper strategy :sweat_smile:. But maybe you would still find it helpful so here's the link: https://youtu.be/nr6n3tF5CHY Your game starts at 32:20
@chris1919 Excellent point on the mouse control. In retrospect, the block movement could have been much more refined. I'll have to keep an eye on making core mechanics feel smooth and intuitive. Thanks for the feedback!
@pkzinpo The jump was definitely too uncontrolled. I learned a bit about the Unreal character movement controller this time, but it looks like I could still improve on this front. Thanks for pointing that out!
@caudatecoder It was really helpful to see you working through the game. Your play-through brought home the point that the game very easily gets to a point where it's difficult to progress because the blocks got in your way. Combining that with the awkward jump mechanics and the poor block placement, it was easy to get frustrated. I appreciate you sticking to it for as long as you did and I hope you at least enjoyed throwing blocks around. Thanks for recording and sharing your play-through!
Cool puzzle game! Really liked the concept. As everyone probably already mentioned, it would be great if objects were stuck to the wall, right now you can just put an object in the wall, pretty sad. Also, while player is jumping you can't move objects beneath him, that kinda feels like it was made intentional as an fix to abuse bug-flying or something like that but it feels very weird. Apart from that very well made game! Tutorial, levels, simple controls, thanks! Good luck!
It was definitely a fun time.